This extremely funny looking deck is really quite fun to use. I estimate a ttw of 9ish(not good, but tell it to the elders[even slower])
This deck really does make you have to stop and think between moves, because of the Unstable Gases.
You want to have the damselfly's in for as long as possible, but you do not want them to get killed (they are your cremation fuel)
on the other hand, the steam machines are hardy and can take a hit or two.
Hover over cards for details, click for permalink
5ii 5ii 5ii 5ii 5ii 6u1 6u1 77g 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n6 7n6 7n6 7tb 7tb 8pp
The last card is the mark code; I am among those who would rather just leave it in.
The problem here is that steam machine damage comes out on turn 3 or 4, then another 3 turns until the UG's kick in.
This is one of the most fun decks I have created, that is interesting because of the premise