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Offline jippy99Topic starter

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Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263703#msg263703
« on: February 03, 2011, 10:43:33 pm »
This is basically an unupped Boom, but with a few adjustments:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 4t5 4vj 4vj 4vj 4vj 55q 55q 55q 55q 590 590 590 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5lf 5lf 5oi 61p 61p 61p 61p 61p 61p 8pm

Obviously, I am using it for AI3.  So far, it is working very well, losing only about 1 in every 10 games.  Comment and feedback are welcome.  TTW stats added.
STATS
Games: 50
Wins: 44
EMs: 0
TTW: 8.18 turns
Time per win: 96.86 seconds
TTW Breakdown:
Turn 5: 1
Turn 6: 4
Turn 7: 11
Turn 8: 14
Turn 9: 7
Turn 10: 2
Turn 11: 2
Turn 12: 2
Turn 13: 1
« Last Edit: June 14, 2012, 10:08:25 pm by willng3 »
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Wonder

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263709#msg263709
« Reply #1 on: February 03, 2011, 10:49:36 pm »
It looks very strong :D Great Deck!
The Flying Weapon seems random to me though haha.

Offline jippy99Topic starter

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263710#msg263710
« Reply #2 on: February 03, 2011, 10:54:54 pm »
It looks very strong :D Great Deck!
The Flying Weapon seems random to me though haha.
Yea it kinda is, but the double hammers have saved me on occasion.  I was trying to branch it out from Boom, and that was one of the things that worked best.
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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263711#msg263711
« Reply #3 on: February 03, 2011, 10:56:36 pm »
It looks very strong :D Great Deck!
The Flying Weapon seems random to me though haha.
Yea it kinda is, but the double hammers have saved me on occasion.  I was trying to branch it out from Boom, and that was one of the things that worked best.
Well, Flying Weapons are cheap so it's okay.

I especially like the heavy Momentum. Growth+Momentum is deadly ^^b

Offline jippy99Topic starter

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263713#msg263713
« Reply #4 on: February 03, 2011, 10:59:54 pm »
Especially against dim shields. *goes and pwns the aether AI3 with a momentum'd bless'd 23/19 golem*
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Wonder

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263714#msg263714
« Reply #5 on: February 03, 2011, 11:02:26 pm »
Especially against dim shields. *goes and pwns the aether AI3 with a momentum'd bless'd 23/19 golem*
I totally agree.
The Aether Elder annoyingly spams D Shields like there's no tomorrow..
That's why I love using Chargers

Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg263869#msg263869
« Reply #6 on: February 04, 2011, 02:44:26 am »
why use sparks is the only question I have...
photons are usually better in unupped immo decks
also, since you have no other means of getting :fire (novas give you only 4), you need to save your sparks in your hand...

Offline jippy99Topic starter

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg264084#msg264084
« Reply #7 on: February 04, 2011, 11:54:23 am »
why use sparks is the only question I have...
photons are usually better in unupped immo decks
also, since you have no other means of getting :fire (novas give you only 4), you need to save your sparks in your hand...
See the momentums and blessings?  I dont use them on the golems.  The are for the sparks, to keep them alive.  After I have enough fire quanta or dont have any immos, I use the momentums or blessings on the sparks.
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Flash fire

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg264803#msg264803
« Reply #8 on: February 05, 2011, 05:30:58 pm »
too bulky, slows you down

Wonder

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg264805#msg264805
« Reply #9 on: February 05, 2011, 05:33:38 pm »
too bulky, slows you down
Nah, the maximum amount of cards a deck can have until it becomes bulky is around 35.
This deck has Novas, Immos and Sparks. Golems are playable after 1 Immo, and Graboids are very cheap. I think it's balanced.

Offline jippy99Topic starter

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg264832#msg264832
« Reply #10 on: February 05, 2011, 06:07:46 pm »
Stats thru 50 games added.
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Offline Seraph

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Re: Sparking A Fire https://elementscommunity.org/forum/index.php?topic=20742.msg270625#msg270625
« Reply #11 on: February 14, 2011, 04:53:48 am »
What about vamp stilleto? same 4 damage, for one less (unused) quanta?

 

anything
blarg: