*Author

Offline ScaramangaTopic starter

  • Full Member
  • ***
  • Posts: 345
  • Country: se
  • Reputation Power: 6
  • Scaramanga is a Spark waiting for a buff.
  • Team Life
Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1107628#msg1107628
« on: November 05, 2013, 10:48:14 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 711 71b 71f 71f 71f 71f 71f 71f 7di 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 809 809 809 809 809 809 8po


Ive just begun to playaround with this concept.

Soul Catcher + Cremation was the first thing that I wanted in the deck.

To be able to fuel this card eating "combo" I did add Shard of Bravery.


No Shard of Freedom
Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 711 71b 71f 71f 71f 71f 71f 71f 7di 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 809 809 809 809 809 809 8po



Not sure about using Seraph or Ruby Dragon,

Feel free to come with suggestions!

« Last Edit: November 05, 2013, 10:55:16 pm by Scaramanga »
Treat everyone with dignity and respect but always have a plan to kill them
http://www.harsco.com/lib/swf/principles-video.swf

Offline ColorlessGreen

  • Sr. Member
  • ****
  • Posts: 774
  • Reputation Power: 14
  • ColorlessGreen is taking their first peeks out of the Antlion's burrow.ColorlessGreen is taking their first peeks out of the Antlion's burrow.
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1107630#msg1107630
« Reply #1 on: November 05, 2013, 10:55:09 pm »
Take a look at The Counter by Chapuz if you haven't already - it's the most effective cremate/soul catcher build I've seen to date. It doesn't utilize either of the shards yours does, though, so it's not at all the same thing (and I actually suspect yours may eventually wind up quite a bit more effective). Hopefully some of the discussion in there can be of use to you.

Offline ScaramangaTopic starter

  • Full Member
  • ***
  • Posts: 345
  • Country: se
  • Reputation Power: 6
  • Scaramanga is a Spark waiting for a buff.
  • Team Life
Re: Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1107631#msg1107631
« Reply #2 on: November 05, 2013, 10:58:37 pm »
Thx ColorlessGreen!

His doesnt have the biggies or the card draw. I havent tested his deck but I want speed and his deck seem very slow compared to my deck
« Last Edit: November 05, 2013, 11:00:40 pm by Scaramanga »
Treat everyone with dignity and respect but always have a plan to kill them
http://www.harsco.com/lib/swf/principles-video.swf

Offline Youpla

  • Jr. Member
  • **
  • Posts: 98
  • Country: be
  • Reputation Power: 2
  • Youpla is a Spark waiting for a buff.
Re: Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1107635#msg1107635
« Reply #3 on: November 05, 2013, 11:05:12 pm »
Hehe I like this concept, I have done a similar deck in the past, but my Fire quantums are utilised for CC (so more Death quantum and a few more Ivories)

Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 711 711 711 71b 71f 71f 71f 71f 71f 71f 7do 7do 7dp 7dp 7dp 7dp 7dp 7e4 7ee 7ee 7ee 7ee 7ee 809 809 809 809 809 8po



Offline Keeps

  • Full Member
  • ***
  • Posts: 440
  • Reputation Power: 9
  • Keeps is a Spark waiting for a buff.
  • New to Elements
Re: Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1107918#msg1107918
« Reply #4 on: November 07, 2013, 02:51:06 am »
I feel like cremating a self destructing creature is kind of a waste, and your just tossing the extra fire cards in there to make use of the fire spells.  Why force a 3 card combo when a 2 card works.

Have you tried something like this?

Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 711 711 711 711 71a 71b 71b 71f 71f 71f 71f 71f 71f 71u 71u 7dm 7ee 7ee 7ee 7ee 7ee 7ee 809 809 809 809 809 809 8po
« Last Edit: November 07, 2013, 03:01:24 am by Keeps »

Offline CrockettRocket

  • Hero Member
  • *****
  • Posts: 1522
  • Country: us
  • Reputation Power: 30
  • CrockettRocket is a Ghost, obsessed with their Elemental pursuits.CrockettRocket is a Ghost, obsessed with their Elemental pursuits.CrockettRocket is a Ghost, obsessed with their Elemental pursuits.CrockettRocket is a Ghost, obsessed with their Elemental pursuits.CrockettRocket is a Ghost, obsessed with their Elemental pursuits.CrockettRocket is a Ghost, obsessed with their Elemental pursuits.
  • I'd like to achieve silence for eternity.
  • Awards: Slice of Elements 6th Birthday CakeBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: Soul on fire [PvP2] (Under construction) https://elementscommunity.org/forum/index.php?topic=52172.msg1108413#msg1108413
« Reply #5 on: November 09, 2013, 01:03:31 am »
I agree with keeps, but its not a waste in the sense he was going for speed, you have to wait a turn for the Ball to die so you can next turn play bonewall, while then using bravery lets your opponent get out more damage to overwhlem you. You fixed this by having the 2 sosacs, the only problem- your using braveries to stack up the damage, what if the damage is just TOO much?!
 I advise some precogs for better stability, OR changing some cards to holy flash to help you regain health to use sosac, also change a couple cards to sosac for better draw chance, 2 even with braveries is just not enough.
 -2 ivory dragons or maybe -1dragon -1 arsenic since the game wont go long? For +2 holy flashes and -1 bravery for soul catcher.  If you consider -2 ivory dragons instead of -1 dragon -1 arsenic then also consider changing arsenic to long sword.

Arsenic does 4 damage then 1 poison, so 4+5+6+7+8. Thatd be a 6 turn game kind of on the high side and assuming you get arsenic out 2nd turn to hit 5 times because getting arsenic out 1st turn is impossible with your deck. 30 damage from arsenic alone. 6*5=30. So same damage, except one quantum less. And any game that it takes less then 6 turns which that should be about 45% of the games, long sword would deal 2 more damage then arsenic.
« Last Edit: November 09, 2013, 01:13:05 am by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

 

anything
blarg: