I tend to run SoP Catbows with 14 QP's, 4 SoP (largely for CC resistance, which kills Cats a lot) 3 Graveyards, 2 Otys, 3 Bonds, 3 BW's, 3-4 HG's (4 only when I'm really worried about draw chance only) and 2 OE's. One Fractal and 4-5 Cats. Sometimes 2 RoF's and usually no Pulvy. This is more of an early CC Yardbow I suppose (needs Pandes badly!). I actually ran into this yesterday on my alt and won with a bad Grabbix draw x)
The only reason I won was late OE/HG and 0 BW's really (too many QP's drawn). Only one Lightning appeared, and it doesn't bother Grabbix that much anyway. This highlights the need for the key cards, methinks, of which I always pack at least 3. Dims is another great option of course. Anything from 1-3 works fine.