Hello to all elementals!
I am Jed and I present you with a deck I created few days ago and spent a significant amount of time testing. The main idea is simple, play a supernova on turn 3 and draw as much as you can until you find more supernovas, more card draw and then finish your opponent by creating a lot of singularities, then turning them into a huge chymera and then using antimatter on it so it can kill your opponent. You are extremely likely to get at least one supernova if you play supernova on turn 3 and then draw like crazy. Since supernovas consist of 1/5 of the deck you can just count on it coming to your hand.
Sundials:
If you want to try this deck, this tip might help you. Sundials are extremely good to stop your singularities from hurting you by being vampiricial and having minus attack. You should however count carefully whether it is worth to use it in certain situations. For instance I almost every single game start by playing sundial on turn 2, because on turn 3 I can draw from it, I usually stop then and play my shields because my singularities don't bite me that much. When they start, sundials are awesome. Drawing from sundials is not an automatic thing! You should always count the cards that are left in your deck and estimate how much time do your singularities need to copy and gain power.
Sanctuary:
Sanctuary is a valid option for this deck because it protects your mana pool that can suffer a lot if it is to be disrupted. The main issue is the gravity quanta for chymera because your only mana source for it are novas. Protecting your hand is also pretty good since you suffer a lot from overdrawing.
Advantages of this deck:
It is very good against a lot of decks in the current meta. Even poison/sac deck is not that good, because you can 1 turn kill them and they cannot use shards preventively because of minus attack on singularities.
Phase shield is no match for chymera!
It works well against stall decks as well.
It's really fun and challenging to play and when you kill someone, it always blows their minds.
Disadvantages:
Reverse time sucks pretty bad because sometimes you just have to go for it and let chymera do it in two turns, sometimes you just have to. Reverse time is then something you don't want to see for sure.
There is certain RNG in this. Singularities need to multiply for you to achieve your goal a d sometimes it just doesn't happen and you don't have enough damage.
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