Right you are. SoFrepi by itself requires 3 cards (a creature, epi, and SoFre), and in this case, I need another buff card to get the creature up, so it is a 4 card combo. It's actually rare to have more than 2 sparks on the field, but by then, the game is already over, since you often do enough damage by then. 6 turns means you need to average 17 damage per turn, and an epi'd spark already does 12 (Epi'd BL does 17 by itself), and the buffs from SoFre should cover the other parts. Both decks have managed to get 6 TTWs from the testing that I've done. Laugh in the face of your opponent as you kill them with sparks! I sacrificed a bit of stability in the unupped varaint because the cards are so cheap I could afford to, and the 6hp of armor practically means your spark is invincible to any single CC.
Hmm. Nice. I like that deck idea of yours. The main problem I found with mitoSoR dragons was that it is often prone to CC and lacks PC, but SoFre seems to cover both of that. The thing I worry about yours is that the :life seems to be a bit lacking. Shards use up 3 random quanta, so you may find your precious :life being absorbed.
Well, this is certainly interesting. Grats furball, you've done it again with SoFr.Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.
Well, this is certainly interesting. Grats furball, you've done it again with SoFr.Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.
spark isnt an :air creature, so it cant avoid CC
Well, this is certainly interesting. Grats furball, you've done it again with SoFr.Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.
spark isnt an :air creature, so it cant avoid CC
No one wastes CC to kill a 20 hp adrenaspark.
Do you gain enough :life in the heavy armor version?Yup. 6 novas and a mark of :life is enough to sustain those epis, though you might need to wait to play SoFres so they don't absorb the quanta you need.
Sparks are not as good due to lack of evade. Still, BoL+blessing+Epi is... epic.If only all airborne creatures got the evade bonus...then my decks would be so much more powerful. The +6hp from armor is enough to make a spark quite sturdy.