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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: furballdn on June 16, 2012, 09:16:20 pm

Title: SoFrepark [fun] [quad]
Post by: furballdn on June 16, 2012, 09:16:20 pm
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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4vj 4vj 4vj 4vj 4vj 4vj 61p 61p 61p 61p 61p 61p 77d 77d 77d 77d 77d 77d 7an 7an 7an 7an 7an 7an 7nq 7nq 7nq 7nq 7nq 7nq 8pn

I was suddenly struck by inspiration yesterday after realizing that spark and ball lightning could easily fit into the SoFrepi combo, and since it's so cheap, it allows for even less quanta management. With 3 attack, sparks fit nicely with SoFrepi, so all you have to do is give them some hp, and they can stand on their own! Additionally, 6hp is enough that even lightnings, fire bolts, or rage pots can't kill them. The sheer cheapness of this SoFrepi combo only requires 1 :earth + 3 :life + shards, which is why a 6/6/6/6/6 build is okay. When playing, don't play SoFres until you can get out an armored spark, since SoFre might eat up your :earth. :life isn't that big of a deal since you have a mark powering it.

Here's the upped version if you want:
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4vj 4vj 4vj 4vj 4vj 4vj 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7jv 7jv 7jv 7jv 7jv 7nq 7nq 7nq 7nq 7nq 809 809 809 809 809 8pq

More damage, but a bit less stable. 3hp isn't that sturdy, and you need more quanta for the blessings. You can also swap one tower for another SoFre or use rustlers to generate more :life since you are getting :light anyway.

Both these decks are very quanta scarce rushes that were made for fun, but they can hold their own. I get around 6 TTW vs AI3.
Title: Re: SoFrepark [fun] [quad]
Post by: Poker Alho on June 16, 2012, 09:36:12 pm
interesting combo decks, even being a 4-card combo wich means theyre prone to bad draws
6 turn kills are very fast (at least for a spark deck lol), did you get that with both decks or just the upped?

hey, what do you think of this? was also messing with SoFre (again) :P

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6rq 6rq 6rq 6s6 6s6 6s6 6s6 6s6 6s6 7ap 7ap 7ap 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7mv 7mv 8pn
Title: Re: SoFrepark [fun] [quad]
Post by: furballdn on June 16, 2012, 09:43:14 pm
Right you are. SoFrepi by itself requires 3 cards (a creature, epi, and SoFre), and in this case, I need another buff card to get the creature up, so it is a 4 card combo. It's actually rare to have more than 2 sparks on the field, but by then, the game is already over, since you often do enough damage by then. 6 turns means you need to average 17 damage per turn, and an epi'd spark already does 12 (Epi'd BL does 17 by itself), and the buffs from SoFre should cover the other parts. Both decks have managed to get 6 TTWs from the testing that I've done. Laugh in the face of your opponent as you kill them with sparks! I sacrificed a bit of stability in the unupped varaint because the cards are so cheap I could afford to, and the 6hp of armor practically means your spark is invincible to any single CC.

Hmm. Nice. I like that deck idea of yours. The main problem I found with mitoSoR dragons was that it is often prone to CC and lacks PC, but SoFre seems to cover both of that. The thing I worry about yours is that the :life seems to be a bit lacking. Shards use up 3 random quanta, so you may find your precious :life being absorbed.
Title: Re: SoFrepark [fun] [quad]
Post by: Poker Alho on June 16, 2012, 09:48:11 pm
Right you are. SoFrepi by itself requires 3 cards (a creature, epi, and SoFre), and in this case, I need another buff card to get the creature up, so it is a 4 card combo. It's actually rare to have more than 2 sparks on the field, but by then, the game is already over, since you often do enough damage by then. 6 turns means you need to average 17 damage per turn, and an epi'd spark already does 12 (Epi'd BL does 17 by itself), and the buffs from SoFre should cover the other parts. Both decks have managed to get 6 TTWs from the testing that I've done. Laugh in the face of your opponent as you kill them with sparks! I sacrificed a bit of stability in the unupped varaint because the cards are so cheap I could afford to, and the 6hp of armor practically means your spark is invincible to any single CC.

Hmm. Nice. I like that deck idea of yours. The main problem I found with mitoSoR dragons was that it is often prone to CC and lacks PC, but SoFre seems to cover both of that. The thing I worry about yours is that the :life seems to be a bit lacking. Shards use up 3 random quanta, so you may find your precious :life being absorbed.

i would probably use the unnuped version over the other simply because its more CC resistant, due to heavy armor, even more if the damage output doesnt increase that much when comparing both versions

yeah,  having to wait 4 turns sucks, i might change some towers to pends. i usually only play the shards after i get my mito-dragon, just to ensure that i get to play mitosis by turn 4.
Title: Re: SoFrepark [fun] [quad]
Post by: furballdn on June 16, 2012, 09:52:29 pm
Assume opponent has no shields at all.
Spark+epi=12 damage
BL+epi=17 damage

Spark+epi+4 SoFre=20 damage
BL+epi+4 SoFre=26 damage

Of course, you also have to factor in shields, the fact that you often don't get out 4 SoFres in a game, and the average damage increase one SoFre gives and the number of creatures you have on the field and all that.
Title: Re: SoFrepark [fun] [quad]
Post by: Absol on June 17, 2012, 06:17:33 am
Well, this is certainly interesting. Grats furball, you've done it again with SoFr. Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.
Title: Re: SoFrepark [fun] [quad]
Post by: Poker Alho on June 17, 2012, 10:19:28 am
Well, this is certainly interesting. Grats furball, you've done it again with SoFr. Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.

spark isnt an  :air creature, so it cant avoid CC
Title: Re: SoFrepark [fun] [quad]
Post by: Calindu on June 17, 2012, 10:23:46 am
Well, this is certainly interesting. Grats furball, you've done it again with SoFr. Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.

spark isnt an  :air creature, so it cant avoid CC

No one wastes CC to kill a 20 hp adrenaspark.
Title: Re: SoFrepark [fun] [quad]
Post by: Poker Alho on June 17, 2012, 10:26:59 am
Well, this is certainly interesting. Grats furball, you've done it again with SoFr. Though, the name now becomes shockball instead of furball.
Something i noticed, for every SoFr on the field, the Spark gets one attack (after adren'd) become critical on average. That's an increasement of 2 damage per Spark per SoFr.
On average, you can get 1 SoFr + Adrenaspark in 2 turns, which isn't bad. If your hand is not screwed, anyway. Because like noted, this is prone to bad draws, but then again, most combo decks are.
I like the Heavy Armor version more, if only because it's more resistant to CC. No oneshot = live longer = more damage.
If you want more lulz, use BB instead of HA. Sure, one turn delay before you can even attack, but you get a practically invincible Spark. Not that you'll need it anyway, what with those SoFr.

spark isnt an  :air creature, so it cant avoid CC

No one wastes CC to kill a 20 hp adrenaspark.

well, he was refering to the HA version, saying it would be redudndant to have an 20 hp adrenaspark with all those SoFre. besides, there will always be the all-mighty:   :P
Title: Re: SoFrepark [fun] [quad]
Post by: Chapuz on June 17, 2012, 09:56:17 pm
Do you gain enough  :life in the heavy armor version?
Title: Re: SoFrepark [fun] [quad]
Post by: furballdn on June 18, 2012, 12:03:25 am
Do you gain enough  :life in the heavy armor version?
Yup. 6 novas and a mark of :life is enough to sustain those epis, though you might need to wait to play SoFres so they don't absorb the quanta you need.
Title: Re: SoFrepark [fun] [quad]
Post by: TheAccuso on June 18, 2012, 01:48:39 am
SoFre=SoFurb AKA a version a day :D
Give us moar!
Title: Re: SoFrepark [fun] [quad]
Post by: Mathematistic on July 01, 2012, 07:42:42 am
Sparks are not as good due to lack of evade. Still, BoL+blessing+Epi is... epic.
Title: Re: SoFrepark [fun] [quad]
Post by: furballdn on July 01, 2012, 10:49:18 pm
Sparks are not as good due to lack of evade. Still, BoL+blessing+Epi is... epic.
If only all airborne creatures got the evade bonus...then my decks would be so much more powerful. The +6hp from armor is enough to make a spark quite sturdy.
blarg: