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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: furballdn on July 08, 2012, 02:55:48 am

Title: SoFre OTK
Post by: furballdn on July 08, 2012, 02:55:48 am
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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6u3 6u3 6u3 6u3 6u3 6u3 77i 7dg 7di 7jv 7n9 7nq 7nq 7nq 7nq 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80b 8pj

Ruby dragon=15 damage
Ruby dragon+blessing=18 damage
Ruby dragon+blessing+SoFre=27 damage
Ruby dragon+SoFre+blessing+TU=54 damage
Ruby dragon+SoFre+blessing+TU+sky blitz=108 damage

Just an idea I wanted to try out, making SoFre an OTK. Borrowed most of the build from instosis. Probably not a very practical deck, especially since it only does 100 damage, but hey, just in case SoR gets a nerf or you want to have some lulzy fun, try this out. More modification could probably make the deck better. Any ideas/feedback, I'd love to hear.
Title: Re: SoFrepi OTK
Post by: bobknows on July 08, 2012, 03:35:20 am
Could swap the epi for a bless,
18 + 9 =27, then skyblitz and PU.
Also, for pvp this may be better than instosis because with the PA you only need 4 cards in hand, meaning that it is less clogged and you dont have to play all your dials/glasses.
I would also add a liquid shadow, but thats just me.
Title: Re: SoFrepi OTK
Post by: furballdn on July 08, 2012, 03:44:27 am
With sky blitz and TU, you need to only do 25 damage. SoFre means you need a 17 attack airborne creature to do that. SoFre and PA also allows shield bypass and stops hand cloggage. The main advantage I see with this over instosis and other OTKs is that you can drop your SoFres once you've got a PA down on one, but the main disadvantage I see is the impracticability and relatively low damage output.
Title: Re: SoFrepi OTK
Post by: Mathematistic on July 08, 2012, 05:12:28 am
2 more TUs then it is a good-to-go FG killer. But how?
Title: Re: SoFrepi OTK
Post by: eaglgenes101 on July 08, 2012, 05:37:44 am
2 more TUs then it is a good-to-go FG killer. But how?
You don't. You use Instosis.
Title: Re: SoFrepi OTK
Post by: furballdn on July 08, 2012, 11:14:26 pm
2 more TUs then it is a good-to-go FG killer. But how?
You don't. You use Instosis.
Ah, how blunt.

I'll go rack my brains for seeing if I can make an FG killer out of this. More TU would require some aether towers or something.
Title: Re: SoFrepi OTK
Post by: Poker Alho on July 08, 2012, 11:42:57 pm
maybe not a FG killer, but instead mod it as a HB killer?
Title: Re: SoFrepi OTK
Post by: furballdn on July 09, 2012, 02:27:39 am
SoFre combined with sky blitz results in a *3 multiplier. That means you need 34 damage for an 100hp opponent, 50 for a HB, and 67 for a FG. Hmm. On to brainstorming!
Title: Re: SoFrepi OTK
Post by: TheAccuso on July 09, 2012, 08:35:02 am
It makes 90 damage in 1 turn or am i missing something?
Title: Re: SoFrepi OTK
Post by: Wizy on July 09, 2012, 11:20:03 am
Thy Fail~

With Skyblitz the dragons have 30 attack, thus they will attack only once, epi is useless here.
The higest damage this can do in 1 turn is indeed 90. Keep trying :P
Title: Re: SoFrepi OTK
Post by: Calindu on July 09, 2012, 11:27:53 am
I'm kinda bored by the amount of decks that don't even work posted on the forums, the decks posted should be at least tested, if those don't work post them on deck help.
Title: Re: SoFrepi OTK
Post by: Absol on July 09, 2012, 12:11:43 pm
Swap the Epi with more TU. Done.
Title: Re: SoFrepi OTK
Post by: Onizuka on July 09, 2012, 06:43:23 pm
Swap the Epi with more TU. Done.

One SoFr taken :aether quanta=doesn't work anymore?
Title: Re: SoFrepi OTK
Post by: furballdn on July 09, 2012, 07:32:02 pm
I thought epi would still work since unupped wyrms still have 4 attacks once sky blitzed. If that's the case, use a blessing instead. You only need 17 damage for a 100hp OTK. If you want to put in another TU, you should also add in an aether tower.
Title: Re: SoFrepi OTK
Post by: Luminous on July 20, 2012, 10:02:53 am
It really depends on luck,right? 1/4 chance to win due to SoFre.
Title: Re: SoFrepi OTK
Post by: willng3 on July 20, 2012, 01:20:03 pm
It really depends on luck,right? 1/4 chance to win due to SoFre.
The 25% is additive, so 4 SoFr would grant you 100% chance.
Title: Re: SoFrepi OTK
Post by: Luminous on July 20, 2012, 03:59:55 pm
It really depends on luck,right? 1/4 chance to win due to SoFre.
The 25% is additive, so 4 SoFr would grant you 100% chance.
It's definitely not additive. More SoFres means more protection to other SoFres.
Title: Re: SoFrepi OTK
Post by: willng3 on July 20, 2012, 04:08:47 pm
It really depends on luck,right? 1/4 chance to win due to SoFre.
The 25% is additive, so 4 SoFr would grant you 100% chance.
It's definitely not additive.
The chance to hit critically certainly is.  Try testing a deck with 4+ SoFr and Airborne creatures and see how many of them don't hit critically each turn when 4+ SoFr are active on your side of the field.
Quote
More SoFres means more protection to other SoFres.
I have no idea what you're referring to here.
Title: Re: SoFrepi OTK
Post by: Absol on July 20, 2012, 05:02:27 pm
^
He means like stacking SoP or Flooding.
Title: Re: SoFrepi OTK
Post by: ddevans96 on July 20, 2012, 05:20:01 pm
90 damage OTK \o/
Title: Re: SoFrepi OTK
Post by: Luminous on July 20, 2012, 05:54:54 pm
^
He means like stacking SoP or Flooding.
Yeah,i meant that.
Title: Re: SoFrepi OTK
Post by: furballdn on July 20, 2012, 06:09:49 pm
90 damage OTK \o/
Right. Need to change that  :-X
Title: Re: SoFre OTK
Post by: Wizy on July 20, 2012, 06:12:17 pm
It works well with -1 epi +1 blessing, even though sundials use up to 6 :light.
Title: Re: SoFre OTK
Post by: furballdn on July 20, 2012, 06:20:16 pm
It works well with -1 epi +1 blessing, even though sundials use up to 6 :light.
Even then, you'd only need 8 :light, and I doubt that the 4 SoFres eat up 5 :light out of your 12 from the SNs. If you feel risky, you can use a chaos power, but that will fail 20% of the time :P
Title: Re: SoFrepi OTK
Post by: Mammalman on July 20, 2012, 08:09:28 pm
It really depends on luck,right? 1/4 chance to win due to SoFre.
The 25% is additive, so 4 SoFr would grant you 100% chance.
It's definitely not additive.
The chance to hit critically certainly is.  Try testing a deck with 4+ SoFr and Airborne creatures and see how many of them don't hit critically each turn when 4+ SoFr are active on your side of the field.

if the answer is that any, at all, don't get the crit dmg, every single turn, then they are not additive. I was assuming they just act independently, meaning the chance to crit is 1- (0.75^x) where x is how many SoFrees you have.
1 shard:      25% crit chance
2 shards:    43.75%
3:                57.8%
4:                68.4%
5:                76.3%
6:                82.2%

Can anyone definitively confirm or deny this?




Title: Re: SoFre OTK
Post by: Wizy on July 20, 2012, 08:23:38 pm
Nope, it's simply 0.25*x
1: 25%
2: 50%
3: 75%
4 or more: 100%
Title: Re: SoFre OTK
Post by: furballdn on July 20, 2012, 08:33:10 pm
Nope, it's simply 0.25*x
1: 25%
2: 50%
3: 75%
4 or more: 100%
Each shard adds +25%. It stacks like that. If you don't believe, go into the trainer (http://www.elementsthegame.com/trainer) to test it out.
Title: Re: SoFre OTK
Post by: Mammalman on July 20, 2012, 09:41:36 pm
quite so, fair enough, thanks.
Title: Re: SoFre OTK
Post by: Luminous on July 21, 2012, 08:46:53 am
Nope, it's simply 0.25*x
1: 25%
2: 50%
3: 75%
4 or more: 100%
Each shard adds +25%. It stacks like that. If you don't believe, go into the trainer (http://www.elementsthegame.com/trainer) to test it out.
Then tell me,what's the meaning of having 6 SoFres in another deck. Except draw chance please.
Title: Re: SoFre OTK
Post by: ddevans96 on July 21, 2012, 08:51:32 am
Draw chance. It's that simple.
Title: Re: SoFre OTK
Post by: Luminous on July 21, 2012, 09:58:08 am
Draw chance. It's that simple.
In both way,it shouldn't be additive.
Title: Re: SoFre OTK
Post by: furballdn on July 21, 2012, 09:26:25 pm
Having more SoFre could be used as backup if your opponent has PC. If you have 4 SoFre and end your turn, your opponent can deflag one, and then have a 25% of hitting. If you had 5, even though it'd bring no extra bonus, your opponent would have to deflag two in one turn to get a 25% of hitting.

And why shouldn't it be additive? SoFre is not that powerful at all.
http://elementscommunity.org/forum/index.php/topic,41603.0.html
blarg: