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Offline coinichTopic starter

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Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87030#msg87030
« on: June 09, 2010, 11:31:53 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

I've had mixed luck with this deck so far, but the fun certainly comes from seeing the look on an opponent's face when they figure out what you're up to.  The biggest weakness so far would be a Mono Gravity deck; Momentum defeats the strategy outright; the plan is to rely on Dissipation Fields backed by 20 Quantum Towers.  The opponent has to surpass 60 damage a turn simply to begin to drain the quanta reserves as well, and that could take ages.  Also included are SoD, Purify, Holy Flash, and Miracle, all to make your life as large as possible and heal at the last turn for a hopeful EM.  Granite Skin could be included (+2 GS, -2 Hourglass or Sundial) but I'm not sure of the best place to fit it in.  Arsenic and Deadly Poisons for poison damage.  The main reason Arsenic is there is for near foolproof poisoning, even if the opponent has a Purify or few, poison damage can be reapplied, whereas exchanging the combo for DPs and GSs would be riskier, I think.

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u0 6u0 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 71a 77i 77i 77i 7an 7gq 7jp 7js 7k2 7km 7km 7km 7km 7km 7km 7n2 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 80h 8ps
« Last Edit: January 08, 2013, 02:24:14 am by willng3 »

Offline Ge0metry v1.2

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87140#msg87140
« Reply #1 on: June 10, 2010, 01:22:00 am »
I've had mixed luck with this deck so far, but the fun certainly comes from seeing the look on an opponent's face when they figure out what you're up to.  The biggest weakness so far would be a Mono Gravity deck; Momentum defeats the strategy outright; the plan is to rely on Dissipation Fields backed by 20 Quantum Towers.  The opponent has to surpass 60 damage a turn simply to begin to drain the quanta reserves as well, and that could take ages.  Also included are SoD, Purify, Holy Flash, and Miracle, all to make your life as large as possible and heal at the last turn for a hopeful EM.  Granite Skin could be included (+2 GS, -2 Hourglass or Sundial) but I'm not sure of the best place to fit it in.  Arsenic and Deadly Poisons for poison damage.  The main reason Arsenic is there is for near foolproof poisoning, even if the opponent has a Purify or few, poison damage can be reapplied, whereas exchanging the combo for DPs and GSs would be riskier, I think.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6u0 6u0 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 71a 77i 77i 77i 7an 7gq 7jp 7js 7k2 7n2 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 80h
And how exactly do you do that?  :P
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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87148#msg87148
« Reply #2 on: June 10, 2010, 01:33:11 am »
4 Deadly poisons and only 1 arsenic is not nearly enough. The arsenic is not enough by itself. Theres just not enough damage in that deck. I mean, I guess if you're invincible and you don't mind games going on a really long time with you 4 poisons (12 damage) it would, in theory, eventually kill the person.

mokasu

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87150#msg87150
« Reply #3 on: June 10, 2010, 01:35:36 am »
guys its called "sloth" poison,so i guess its made to be...idk? slow?  ???

Offline Ge0metry v1.2

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87153#msg87153
« Reply #4 on: June 10, 2010, 01:37:38 am »
4 Deadly poisons and only 1 arsenic is not nearly enough. The arsenic is not enough by itself. Theres just not enough damage in that deck. I mean, I guess if you're invincible and you don't mind games going on a really long time with you 4 poisons (12 damage) it would, in theory, eventually kill the person.
There's also the little Ray of Light. I imagine it speeds things up considerably.  :))
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Cancerplus

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87163#msg87163
« Reply #5 on: June 10, 2010, 01:49:27 am »
4 Deadly poisons and only 1 arsenic is not nearly enough. The arsenic is not enough by itself. Theres just not enough damage in that deck. I mean, I guess if you're invincible and you don't mind games going on a really long time with you 4 poisons (12 damage) it would, in theory, eventually kill the person.
There's also the little Ray of Light. I imagine it speeds things up considerably.  :))
Obviously it's the anti deck out =P

Offline coinichTopic starter

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87186#msg87186
« Reply #6 on: June 10, 2010, 02:11:29 am »
4 Deadly poisons and only 1 arsenic is not nearly enough. The arsenic is not enough by itself. Theres just not enough damage in that deck. I mean, I guess if you're invincible and you don't mind games going on a really long time with you 4 poisons (12 damage) it would, in theory, eventually kill the person.
There's also the little Ray of Light. I imagine it speeds things up considerably.  :))
Obviously it's the anti deck out =P
Yep.  The RoL is very busy not getting eaten or destroyed all game.  Usually by staying in my hand.

4 Deadly poisons and only 1 arsenic is not nearly enough. The arsenic is not enough by itself. Theres just not enough damage in that deck. I mean, I guess if you're invincible and you don't mind games going on a really long time with you 4 poisons (12 damage) it would, in theory, eventually kill the person.
guys its called "sloth" poison,so i guess its made to be...idk? slow?  ???
Its more of a proof of concept aimed at getting massive health and shield up, and slowly bleeding the enemy to death just so games don't go indefinitely.  Yes, it is slow, but it does make good damage a few times, especially around players w/ 100 health.  The deck certainly isn't a very competitive deck however.

Offline GG

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg87882#msg87882
« Reply #7 on: June 10, 2010, 09:15:41 pm »
man that's a one large deck...
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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg88346#msg88346
« Reply #8 on: June 11, 2010, 07:37:33 am »
Oh, and if poison didn't work, your enemy will deck out(assuming that he/she doesn't have an eternity, of course/.

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg89944#msg89944
« Reply #9 on: June 13, 2010, 02:04:24 am »
Antimatter's are great for EM's

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg96665#msg96665
« Reply #10 on: June 20, 2010, 05:39:04 am »
pretty big deck its problaly pron to bad draws huh

Offline Zac33333

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Re: Sloth Poison https://elementscommunity.org/forum/index.php?topic=7766.msg96692#msg96692
« Reply #11 on: June 20, 2010, 06:08:06 am »
Obviously made in trainer as it doesnt have the "Deck by:..." Thing on the corner, so this isnt tested in the real game I assume. If I were anybody reading this tpic, I would just buy myself a nice little RoL hope deck and FG farm. ;D

 

blarg: