Yeah, that's my fear to. If we fill deck with too many cards, it will fail on draw alone.
Although I do like the Parasite option. It can whittle down some bigger creatures well and it's costs are non-primary quanta for the deck to work.
Modifications I dig:
-2 Ultharids, +2 Mind Flayers
-1 Imp. Steal, +1 Steam Machine.
-1 Miracle, +1 FFQ
I am a fan of the Supernovas though. Going all towers certainly has it's benefits, but immediate gratification of quanta is huge with this deck since having that fast boost can make or break the game. As for the last modification, I'm doing it since I've had little difficulty with EM'ing when I do it and most of the time I have had a miracle in hand, I'd rather have had a FFQ. Since FFQ can be easier to lose versus Hope, 3 FFQ's seems to be better while still keeping the card count low.
Notes:
-I might try Bloodsucker to. Will have to experiment to see.
-Unupgraded Hope may be easier to cast by 1
, but Hope upped is huge with it's reduction of 1 damage. That can make a huge difference, and has for me, in games.
Keep the feedback coming though, I love it!!