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Skillgannon

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5978#msg5978
« on: December 15, 2009, 10:10:00 pm »
Well, a lot of people are posting False God deck's... so I might as well join in.  My deck has an 80-85% win rate and I usually win with EM (about 70-80% of the time). 

Uncle Jellyfish EDIT: Fixed. =D (I've figured out how to crop on this new system, so I won't have to trouble you anymore.  Thanks though, it was nice of you.)

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 717 717 71b 71b 71b 74b 74b 77f 7am 7am 7dq 7n3 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 80b 80b 8pj



This deck has done well against all gods.  There's not a single god that I don't have a win rate of over 75% with.  All losses result from bad draws or a careless mistake.

This deck was built to give me more options while facing gods.  The Lava Destroyer is another damage dealer.  With TU I can easily pump out a lot of raw power fast.  TU is a very versatile card.  I commonly use it on my Fallen Druid or Elite Queen.  When I have my Graveyard(s) out working as they should I can pop out another Fallen Druid and increase my winning speed.  If I want to take out a Bone Wall or get some more creatures out (Feral Bond) I can TU my Elite Queen.  By having only one Elite Queen in my deck I can insure that I won't use too much Life Quantams.  However, if I end up with a surplus I can always use add another Elite Queen with TU.  Improved Steals... well that's obvious. 

The Pulverizer / Eternity combo works very well.  I can use Pulverizer early on to knock out some things and then use Eternity to get rid of powered up creatures.  Honestly you won't really need to use Eternity due to the fact that your about to deck out.  Even when I wasn't running Eternity decking out wasn't a problem.  But with Eternity you can now start drawing cards at a rapid rate and make the game even QUICKER.  You won't have to worry about decking out now and you can have your field reach its full potential more rapidly than usual. 

Electrum Hourglasses are a must.  A lot of people think they aren't really needed, but a deck with over 40 cards needs them.  What's the point of options if you just can't get any to pan out?  Hourglasses allow you to save yourself from a tight situation and bounce back for an easy EM.  Honestly, I don't think I'll end up tweaking this anymore.  If I do I'll edit the page, but I think this is it for me.  I just love this deck and how it runs.  The combinations are bountiful and rewarding.  I've tried so many variants and I'm settling down to this one.  I had another deck that worked almost as well, but it was slower.  In the long run this deck is better.

Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.
« Last Edit: June 15, 2012, 05:16:42 pm by willng3 »

Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5979#msg5979
« Reply #1 on: December 15, 2009, 10:10:00 pm »

Disclaimer:  Everyone's going to have a slightly different win %.  Don't bother coming to me after 1 game and saying you have a win % of 0.  Skillgannon is not responsible for your bad playing.  If you don't know how to think a little before you click a mouse, then just leave.
I LOLed. XD

This looks like a very good deck. I'll make it in the trainer and post a pick for you in a bit. ^_^

Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5980#msg5980
« Reply #2 on: December 15, 2009, 10:10:00 pm »

I wasn't sure if you used upgraded Sundials or not, but since you don't have ANY other use for Light Quantum, I decided to upgrade them for the picture.

Gir

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5981#msg5981
« Reply #3 on: December 15, 2009, 10:10:00 pm »

you beat Scorpio with no purify or miracle? i call SHENS

joob

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5982#msg5982
« Reply #4 on: December 15, 2009, 10:10:00 pm »

Lack of Fire Storm scares me a bit, but otherwise looks solid.

Also, my finger slipped when clicking "reply" and I accidentally hit "report spam" for Gir's post. Sorry about that.

Scaredgirl

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5983#msg5983
« Reply #5 on: December 15, 2009, 10:10:00 pm »

Lack of Fire Storm scares me a bit, but otherwise looks solid.

Also, my finger slipped when clicking "reply" and I accidentally hit "report spam" for Gir's post. Sorry about that.
Yeah, no Firestorms?! That's a very interesting decision..

With 2 Fallen Druids you won't need that Lava Destroyer and could easily replace it with Firestorm.

Skillgannon

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg5984#msg5984
« Reply #6 on: December 15, 2009, 10:10:00 pm »

Everyone is a bit into Fire Storm, but personally I don't like them that much.

Fire Storm against gods:
Seism - Useless unless you play 2 at once, but most of his creatures are burrowed... so mainly useless.
Morte - Can be useful, but you don't really need it.  It's just as easy to out Graveyard him.  Also, Fire Storm can potentially give him more creatures than before.
Incarnate - Not really needed.  The Graveyard effect could actually make you worse off.
Miracle - Usually pointless.
Fire Queen - Helps, but I don't really get overrun.  So I have time to eat her creatures and gain creature control.
Gravitron - It can be useful, since it allows you to eat his creatures immediately.  Though if you steal his shield his creatures can now attack you again.  There's many ways to counter this though.  Say for instance you do this: steal his shield, sacrifice one of your creatures to his otyugh (graveyard activates), and then TU his now 2/7 Otyugh.  You can now safely eat all of his creatures even if you never got your own Otyugh.  Since your running sundials it doesn't really matter if he uses momentum on his creatures.  There's a ton of ways to deal with him though, so Fire Storm isn't really necessary.
Scorpio - Useless.  Unless you use two then your going to get most of his creatures down to 1 life or 3 life.  You can auto-eat basically all of his creatures, so no point.
Chaos Lord - Useless.  You have food fodder early on.
Gemini - Any creature Gemini plays is either already Otyugh fodder or can't be killed by a Fire Storm.  Therefore Fire Storm is useless here (except if he TUs one of your creatures... but not hard to counter that).
Hermes - It can be useful here.  It's not needed however.  Even if you get an Otyugh out late you'll still have fodder ready.  Any creature that already became strong can be improved mutated until it can be eaten.
Rainbow - This guy plays so many creatures that Fire Storm doesn't really make a dent.  Usually you need two Fire Storms to take out most of his army too.  Again, Otyughs are the way to go.  Just pop out one... eat a few guys then TU it.  While your hiding behind your sundials or bone walls you can safely decimate his army.  Any creature that's too strong to be eaten can be improved mutated until it's safe to eat.  I'd suggest making sure that you can eat it THAT turn.  Rainbow uses all of the quantams... so don't give him a good creature.

Over-all:  Fire Storm is really only useful against potentially 6 gods.  Three of them commonly need you to use two fire storms in a row.  Using only one can potentially hurt you against Morte / Incarnate (take out bone wall... or some serious damage with Eclipse... pesky elite skeletons).  However, Fire Storm is not really needed against ANY god.  All gods can be safely handled if played correctly.


P.S.  Thanks Jellyfish for the picture.  It would have taken me a few days to get that done.  I do use upgraded sundials.  Time quantams are more important to me than Light.

Levgre

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg6300#msg6300
« Reply #7 on: December 15, 2009, 10:10:01 pm »

I agree that the usefullness of firestorm is somewhat limited... which is why I started using 2 plagues/1 firestorm, or 2/2.

One thing I note about the deck is that it has a relatively small amount of towers/supernovas... 16/43, or 37%.  That would undoubtedly lead to some bad hands where you don't get quantum.  Also, with only 2 healing cards there will be some games against poison where you don't get a feral bond for many turns.

So 80-85%, while it seems possible to me, the deck takes a couple risks that would seem to make the win/loss likely fluctuate down some.


Right now I just drew a hand against Gemini that I couldn't win with.... included 2 bonewalls, 1 graveyard, a pulverizer, a steal, 2 supernovas, and a tower.  Even though I got rid of all of Gemini's gravity towers, I had no way to stop the 4 phase recluses, immortal, and dragon, i drew an otyugh just as my first bonewall fell.  So I'm just thinking the losses to slow draws like that could add up.

Skillgannon

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg6301#msg6301
« Reply #8 on: December 15, 2009, 10:10:01 pm »

Ya, but it's not really worse than most other decks.  40 cards - 10 towers, 6 supernova.  It's a pretty normal ratio.  I'm only using 3 extra cards and two of those are hourglasses.  I do get some bad draws, but if I stick with it I usually pull out a win.  The 15-20% of losses comes from the times I can't pull out a win.  The only problem I get a lot is I tend not to get sundials as much as I'd like.

BTW someone on chat told me they beat their first god today using my deck without it being upgraded.  The first god he beat was Seism.

BiJay

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg6302#msg6302
« Reply #9 on: December 15, 2009, 10:10:01 pm »

Everyone is a bit into Fire Storm, but personally I don't like them that much.

Fire Storm against gods:
Seism - Useless unless you play 2 at once, but most of his creatures are burrowed... so mainly useless.
Morte - Can be useful, but you don't really need it.  It's just as easy to out Graveyard him.  Also, Fire Storm can potentially give him more creatures than before.
Incarnate - Not really needed.  The Graveyard effect could actually make you worse off.
Miracle - Usually pointless.
Fire Queen - Helps, but I don't really get overrun.  So I have time to eat her creatures and gain creature control.
Gravitron - It can be useful, since it allows you to eat his creatures immediately.  Though if you steal his shield his creatures can now attack you again.  There's many ways to counter this though.  Say for instance you do this: steal his shield, sacrifice one of your creatures to his otyugh (graveyard activates), and then TU his now 2/7 Otyugh.  You can now safely eat all of his creatures even if you never got your own Otyugh.  Since your running sundials it doesn't really matter if he uses momentum on his creatures.  There's a ton of ways to deal with him though, so Fire Storm isn't really necessary.
Scorpio - Useless.  Unless you use two then your going to get most of his creatures down to 1 life or 3 life.  You can auto-eat basically all of his creatures, so no point.
Chaos Lord - Useless.  You have food fodder early on.
Gemini - Any creature Gemini plays is either already Otyugh fodder or can't be killed by a Fire Storm.  Therefore Fire Storm is useless here (except if he TUs one of your creatures... but not hard to counter that).
Hermes - It can be useful here.  It's not needed however.  Even if you get an Otyugh out late you'll still have fodder ready.  Any creature that already became strong can be improved mutated until it can be eaten.
Rainbow - This guy plays so many creatures that Fire Storm doesn't really make a dent.  Usually you need two Fire Storms to take out most of his army too.  Again, Otyughs are the way to go.  Just pop out one... eat a few guys then TU it.  While your hiding behind your sundials or bone walls you can safely decimate his army.  Any creature that's too strong to be eaten can be improved mutated until it's safe to eat.  I'd suggest making sure that you can eat it THAT turn.  Rainbow uses all of the quantams... so don't give him a good creature.

Over-all:  Fire Storm is really only useful against potentially 6 gods.  Three of them commonly need you to use two fire storms in a row.  Using only one can potentially hurt you against Morte / Incarnate (take out bone wall... or some serious damage with Eclipse... pesky elite skeletons).  However, Fire Storm is not really needed against ANY god.  All gods can be safely handled if played correctly.


P.S.  Thanks Jellyfish for the picture.  It would have taken me a few days to get that done.  I do use upgraded sundials.  Time quantams are more important to me than Light.
Your argumentation seems a little bit naive as you often mention having an Otyugh online to eat his creatures. The problems with Otyugh are:
- You have only two of those in your deck.
- They can be killed/freezed/rewinded (yeah, it's true!).
- They can only eat one creature per turn (did you ever played against an army of skeles or FFQs?).

IMO Fire Storm is a nice addition as it often functions as a mass removal or at least as a spot removal or helper to get control of some enemy creatures. It can help you in many ways and thats what a good card is for.

Fire Storm isn't necessary but I think your deck needs more creature control.

perflubon

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg6303#msg6303
« Reply #10 on: December 15, 2009, 10:10:01 pm »

Very interesting. Looks like quite a powerful deck. I like the Eternity. It helps to avoid the dreaded deck-out.

Just a suggestion: It seems like you are rarely using the earth quantum this deck produces. So one could add a protect artifact or a heavy armor to boost the otyughs. Lately I used Graboids with some success - this could be another usefull assert.


Skillgannon

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Skillgannon's False God Deck https://elementscommunity.org/forum/index.php?topic=631.msg6304#msg6304
« Reply #11 on: December 15, 2009, 10:10:01 pm »

I actually use the earth quantams more than you think.  A Protect Artifact is only 1 earth quantam and I don't need it.  A plate armor is also only 1 earth quantam.  A plate armor would be useful, but if I had to add another card I wouldn't add plate armor.  I use earth quantams for my Lava Destroyer (which I commonly TU), my Pulverizer, and if a mutant gets an ability that requires earth quantams.

 

blarg: