Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 7dm 7dm 7n0 7n0 7q0 7q0 7q0 7q0 7q0 7q0 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 80k 80k 80k 80k 80k 8pu
General strategy:
Fill your opponent's hand with Ghosts of the Past through Nightmare, lock them in with Silence.
Cards:
Ghost of the Past: Hard hitting creature; indirect damage through Nightmare.
Nightmare: Prevent draws; locks opponent's hand with GotP; HP draining.
Silence: Early damage negation, forces discard of GotP.
Explosion: Permanent control -
Sanctuary, Discord, Dimensional Shield
Improved Fog: Increases longevity
Possible additions:
Precognition: Reveals opponent's strategy.
Sundial: Prevents damage for a single turn; draw power.
Ghosts of the Past - UpgradingWhile unupgraded GotP only costs 6
, personally I believe 1 extra
isn't that much of a disadvantage when you consider the fact that it provides a minimum of 3 more damage to your opponent through Nightmare while having 2 more base attack points.