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Offline WNxDarkmasterTopic starter

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Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120496#msg1120496
« on: January 11, 2014, 03:45:47 am »
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752 752 752 752 752 752 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 816 816 816 816 816 816 8pm


This deck pretty straight forward. Create a shard golem and then just hit space till you win. Good thing about it is you only need 1 earth quanta to get started, so you start dealing damage in the second round, while your opponent is still setting up towers.

Your golem will usually have 20-25 attack, which makes it 5-6 more turns to victory. Also you have the chance to get passives like airborne and momentum, which will deal with your opponent's shield; plus, you get enough live and the chance for immaterial to stay alive the entire match.

so far i'm 20:2 with this in bronze, while I lost two times vs first round devourers :/.
Matches usually take 6-8 turns, which is about a minute or less, since you basically just have to hit space.

If you don't have the shards I'm using, have a look at: http://elementscommunity.org/wiki/Shard_of_Integrity and make some changes.
Just keep in mind that fire shards add the most damage to your golem, while air, darkness, gravity, life and aether shards add passives, which even stack.
« Last Edit: January 11, 2014, 11:12:38 pm by WNxDarkmaster »

Offline eljoemo

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120498#msg1120498
« Reply #1 on: January 11, 2014, 03:53:59 am »
Any reason why this in the mono deck section? Because it definitely is not a mono.

From personal experience, I'd take out SoFos for novas. SoFos lower the attack of you golom even though it grants momentum. It's not worth it compared to being able to cast a spare SoW, cast a SoFr to chance the airborne or use a bravery. Plus it means you won't need to discard if you lose the toss.
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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120503#msg1120503
« Reply #2 on: January 11, 2014, 04:42:38 am »
LOL! This is such a fun and funny deck to play! I just went 9 out of 10 in Bronze.
My only loss coming from the #1 Ranked deck... Fog OP!
I had enough to make the kill but Fog trolled me and blocked for 6 consecutive turns... :P

Try adding a few Nova. Take nothing out but just add a few. I added 2 and had a ton of fun. :)

You're not going to get rich quick with this deck but is is hilarious to play. Thanks for posting!

Side Note: If we ever get Mark of Chroma, this deck will Rock! :P

Offline CuCN

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120513#msg1120513
« Reply #3 on: January 11, 2014, 05:25:54 am »
Any reason why this in the mono deck section? Because it definitely is not a mono.
He might have put it here because the only quanta it generates/uses is :earth.
FYI, WNxDarkmaster, the mono/duo/etc. classification of a deck is based on the elements of the cards in a deck, regardless of what quanta is generated or used by that deck. That makes this deck a rainbow, since it has cards from five elements.

The deck code is also slightly out of order, which makes the image a bit confusing.
Spoiler for Sorted code:
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752 752 752 752 752 752 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 816 816 816 816 816 816 8pm

For another take on this idea, see this topic and its comments.

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120564#msg1120564
« Reply #4 on: January 11, 2014, 12:02:01 pm »
Changing SoFos to anything else gives you more attack power. I suggest either water or darkness.
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Offline CrockettRocket

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120565#msg1120565
« Reply #5 on: January 11, 2014, 01:14:14 pm »
Heres my shard golem deck:
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4vj 4vj 4vj 4vj 4vj 4vj 786 786 786 786 786 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 816 816 816 816 816 816 8po
Novas get out first turn golems, heck a 17 attack golem first turn is better then a 20 the 2nd when its ability usually gives it attack like ablaze, fiery, queen... and if it gets to 6 turns the ability is usually a defensive one like sniper, and theres the explosion in there too. You can use a bravery to fill up your hand to make sure you always have a good golem first turn, and should use the calculator while using it for a bit. Because of mark of fire, we need a nova in hand. But theres 6 of them and the game mechanic of mulligan. You could try using earthpendalums, but then you dont have the chance to lay down a bunch of freedom(s). Freedoms make it a potential 3 turn kill. Because this eliminiates 1 card to be a counter to you, which is fairly common in  :darkness :aether, :darkness :life, and  :darkness decks I highly suggest nova. The drawing ability and explosions are just added quirks I like to eliminate bad hands. Also black hole isnt too effective either since you just need 1 nova. But sometimes I have put in a relic or animate in replace of explosion just for lolz, and to counter dbh more.
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Offline dragtom

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120566#msg1120566
« Reply #6 on: January 11, 2014, 01:17:45 pm »
I personally prefer gratitude over freedom, because adrenaline kicks in if you don't have a lot of attack.
the downside is that with an equal amount of gratitudes as braveries, you get growth instead of ablaze,
but growth costs :earth :earth, and ablaze only costs :earth.

with nova, however, you can actually play SoFr if you draw it after your golem is up,
so that is probably stronger.
be quick- time is quanta.

Offline CrockettRocket

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120569#msg1120569
« Reply #7 on: January 11, 2014, 02:45:13 pm »
Ehhh, well if your using graditudes then you dont need to draw from bravery to make sure you have a good golem. But if you dont draw from bravery you could end up getting a good golem anyway
Adrenalin seems useless imo. And growth compared to ablaze is like you said. Now a real shard change I consider is void. I dont like them cause if you play soi and then get them it sucks. But if you get a vampire golem with a 3 turn win its pretty much gureenteed EM.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline dragtom

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120573#msg1120573
« Reply #8 on: January 11, 2014, 03:06:32 pm »
Does anyone else see something weird in the order of the first 12 shards?
The deck code is also slightly out of order, which makes the image a bit confusing.
Spoiler for Sorted code:
Hover over cards for details, click for permalink
Deck import code : [Select]
752 752 752 752 752 752 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 816 816 816 816 816 816 8pm
be quick- time is quanta.

Offline WNxDarkmasterTopic starter

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120628#msg1120628
« Reply #9 on: January 12, 2014, 12:13:51 am »
Thought it's mono, since I'm only using earth quanta and the other cards are just to feed the golems. So, thanks for moving it to the right area.
Also the deck's code was a bit messed up. I didn't pay attention to that, but I fixed it now.

And now to the cards. IMO shards are only worth it, if they have a good passive skill or a good active skill that requires 2 shards of the same element.
My experiences so far tell me, that you have one or two elements with 2-3 shards in your hand at the time you create your golem. So the skills using a single shard get skipped and the skills using more than 3 shards never get a chance. It feels like at least 80% of the time you have 2 shards or less, so a 3shard spell is a nice add-on, but you shouldn't rely on it.
Also you should keep in mind that passives stack, while the active skill is pretty much luck, so going for a good passive is better than going for a really good active.

I therefore just went for the passives, which means 6 shards of:
- Earth
- Fire
- Air
- Gravity
- Aether

Adding novas to the deck gives you the chance to play your shards and not just use them for golems. That's sometimes helpful, but sometimes i also regret not having a stronger golem right from the start, just because my hand was filled with some novas. Don't think that you can say novas or no novas at all is better in general. IMO that depends on the situation and your preferences.

So long story short :D, right now i still like the deck i posted the most, since the passives are pretty helpful to me.

I will try playing around with numbers of shards next and see if I can make this any better.
Also, if you have further ideas, please let me know :)

Offline CrockettRocket

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Re: Shard Rush [LVL3] [Bronze] https://elementscommunity.org/forum/index.php?topic=53327.msg1120654#msg1120654
« Reply #10 on: January 12, 2014, 02:38:19 am »
Well, you only want 1 soi, so could we reduce the amount of soi's? Then changing them to novas would be good because you can play bravery to make the deck less draw reliant. No point in getting 2 sois in the golem if there is 1 sow. But thnx for telling us that its a shard golem deck based on the passives.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

 

anything
blarg: