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Offline neonshadow123Topic starter

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Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212618#msg1212618
« on: October 28, 2015, 06:20:50 pm »
Hey everyone! I have been taking some stats on this deck I found, but before u go farther I want to make sure you understand that I did not make the deck myself! Deck credit goes to Drixiss!

here is the deck that Drixiss made!
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6rq 6rq 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 7qb 7qb 7qb 7qb 8po


This deck is sweet! It is really fun to get a 22/15 immortal Golem turn 1  :P
But in pvp if u get a bad starting hand its very hard to come back, you dont really want to put any shields in costs to much quanta, so I switched 2 Precogs for 2 Sundials.

Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 4vj 5rr 5rr 6qq 6qq 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7q9 7q9 7qu 7qu 816 816 816 816 816 816 8po


So it is still quite powerful, and I like having the 2 sundials. Time to grind some lvl 3's and see how it does.
Information about the table TTW= Turns to win SCW = spin card win (got a card from the spin at the end of a game) EG= electrum gained EM= Elemental Master
Game 1: ttw-6 SCW-1 EG-21 Win
Game 2: ttw-8 SCW-0 EG-17 Win
Game 3: ttw- 8 SCW-2 EG-27 Win
Game 4: ttw-6 SCW-0 EG-28 Win
Game 5: ttw-8 SCW-0 EG-16 Win
Game 6: ttw-8 SCW-1 EG-25 Win
Game 7: ttw-6 SCW-1 EG-20 Win
Game 8: ttw-6 SCW-1 EG-20 Win
Game 9: ttw-0 SCW-0 EG-0 Loss (bad draw against fire rush)
Game 10: ttw-5 SCW-0 EG-40 Win EM
Game 11: ttw-7 SCW-1 EG-21 Win
Game 12: ttw-5 SCW-0 EG-17 Win
Game 13: ttw-6 SCW-1 EG-23 Win
Game 14: ttw-9 SCW-0 EG-19 Win
Game 15: ttw-6 SCW-1 EG-24 Win
Game 16: ttw-10 SCW-0 EG- 19 Win
Game 17: ttw-5 SCW-2 EG-27 Win
Game 18: ttw-7 SCW-1 EG-50 Win EM
Game 19: ttw-0 SCW-0 EG-0 Loss (played a SOW on my immortal golem when they had a reflect shield  :( )
Game 20: ttw-8 SCW-0 EG-17 Win
Game 21: ttw-5 SCW-1 EG-29 Win
Game 22: ttw-9 SCW-1 EG-27 Win
Game 23: ttw-8 SCW-0 EG-16 Win
Game 24: ttw-7 SCW-1 EG- 24 Win
Game 25: ttw-6 SCW-0 EG-26 Win
Game 26: ttw-0 SCW-0 EG-0 Loss (ran out of cards cause I'm bad at the game) ;D
Game 27: ttw-7 SCW-0 EG-20 Win
Game 28: ttw-9 SCW-1 EG-21 Win
Game 29: ttw-7 SCW-1 EG-22 Win
Game 30: ttw-6 SCW-0 EG-17
 

So after 30+ games on this deck, I found out a bunch of information. First it is not nearly as fast as other rush decks for lvl 3's. Second, it is epic to get a turn 1 22/10 immortal golem out, and if u get delt the right hand, there is no way you can lose. Third, IT IS EXTREMELY STARTING HAD DEPENDENT! It is super fun in PVP, people never expect this deck, and lots have never seen a golem before   :D I like playing this deck but I can see how some people might think its boring.

So for all you STATS people out there, Let me take those 30 games and get some statistics for y'all.

Average Turn To Win: 6.2 TTW
Won 15 cards
Won 633 Electrum
90% Win Rate
 

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Offline omegareaper7

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212704#msg1212704
« Reply #1 on: October 29, 2015, 05:25:37 am »
It would be faster if you had more shards instead of precogs and the towers. They really don't help very much considering you only need a single earth quanta to get a 20/20+ golem out.
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Offline neonshadow123Topic starter

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212725#msg1212725
« Reply #2 on: October 29, 2015, 11:37:38 am »
Yeah maybe, I guess I had the two towers in there because I was unsure of what I should add, what type of shard are you thinking of? I don't think I want to add another  :earth shard cause you don't need to have 6 golems out to win, normally I only need 1 maybe 2 to win.   :fire Shards are maxed out, as well as the  :aether shards.
What about switching out the two towers for two more Precognition? More Card draw and it gets rid of those two pesky towers. I think In doing this it makes the deck a little different, first I think it would make your starting hand extremely needy of a nova or two, but if you get a good hand, then there is no way you are not going to be getting the cards you want, because of the extra card draw from precogs. Thoughts?
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Offline TiankPL

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212728#msg1212728
« Reply #3 on: October 29, 2015, 12:02:17 pm »
I'd add 6 SoFre instead of those 2 towers, Precogs and Dials. or you can try Divinities to boost your health :-)
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Offline neonshadow123Topic starter

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212732#msg1212732
« Reply #4 on: October 29, 2015, 12:52:44 pm »
I'd add 6 SoFre instead of those 2 towers, Precogs and Dials. or you can try Divinities to boost your health :-)

WoW! Dude I tried this and man is is fun.  I Used 6 SoFre like u said and it worked quite well, still going to test with divinities! I will update with some stats soon
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Offline TiankPL

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212742#msg1212742
« Reply #5 on: October 29, 2015, 01:22:57 pm »
Glad you like it ;-) I'm using similar deck myself, to farm bronze, only instead SoWs I use SoDs, I also have Vamp Dagger, because SoDs give you Crusader's ability, so sometimes you might end up with 20 Atk life draining Golem :-D (although it's rather rare - it needs at least 4 shards iirc). With SoFres it's often even more boosted damage ;-)

I will post deck I'm using later today, when I get home.
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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212752#msg1212752
« Reply #6 on: October 29, 2015, 03:12:05 pm »
If you get 3 or 4 voids, the golem will gain vampyrism! Now, make it immortal, and... hehe.
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Offline neonshadow123Topic starter

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212757#msg1212757
« Reply #7 on: October 29, 2015, 04:19:09 pm »
Thanks for the tips guys! So here is the deck as of now.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 786 786 786 786 7ba 7ba 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 816 816 816 816 816 816 8po


I should mention that I switched out the 2  :time shards for 2  :life shards because if you have an immortal golem, and you draw a  :time Shard, its useless. But if you draw a  :life Shard you can still play it down..You can use other shards if you would like, its really up to you.
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Offline TiankPL

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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212761#msg1212761
« Reply #8 on: October 29, 2015, 05:04:41 pm »
This is what I'm using. Heals are good for EM's. Now that I'm looking at that deck I think I should remove 1 SoI and maybe add SoD instead...

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4vj 4vj 4vj 4vj 4vj 4vj 59m 5m6 5ur 786 786 786 786 7ai 7ai 7ee 7ee 7ee 7ee 7ee 7km 7km 7km 7km 7nq 7nq 7nq 7nq 7nq 7nq 8pm
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Re: Shard Rainbow Golem rush deck https://elementscommunity.org/forum/index.php?topic=60254.msg1212999#msg1212999
« Reply #9 on: October 31, 2015, 01:14:12 pm »
I would run 6 intergrities. If you don't draw one, you pretty much lose. so you want to maximize draw chance.
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