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Offline JangooTopic starter

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg278294#msg278294
« Reply #276 on: February 25, 2011, 11:22:59 am »


As for my deck, I actually didn't auto-quit against anybody.  I just never met that 24th FG in my 100 games.  I had a 40% win rate against Decay (4/10).
Lol, really? What are the chances ... I totally misread that and will change the win-rate to "regular".

40% against Decay is awesome! During my recent games I always had a pretty decent start but
Decay refused to play an Eclipse before he had drained me out of all my quanta ... made me
wanna put him on an auto-quit list for sure.  ::)


Tea is good

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg278628#msg278628
« Reply #277 on: February 25, 2011, 11:51:03 pm »
I'm apparently bad at handling new decks. I read about 19 pages of this thread so far so I can under stand how to use it.

In testing in trainer, Osiris, Paradox and anyone else who have time quanta (besides rainbow and Chaos lord) have become unbeatable. They have Reverse time and will use it on dolls that are BBed and not those that don't have BB.

I'm gonna practice this another week in trainer to get ready for real combat, because I'm still pulling like 8% win rate.

Offline omegareaper7

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg278633#msg278633
« Reply #278 on: February 25, 2011, 11:57:39 pm »
I'm apparently bad at handling new decks. I read about 19 pages of this thread so far so I can under stand how to use it.

In testing in trainer, Osiris, Paradox and anyone else who have time quanta (besides rainbow and Chaos lord) have become unbeatable. They have Reverse time and will use it on dolls that are BBed and not those that don't have BB.

I'm gonna practice this another week in trainer to get ready for real combat, because I'm still pulling like 8% win rate.
Paradox doesn't have reverse time  ::)
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Offline JangooTopic starter

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg278640#msg278640
« Reply #279 on: February 26, 2011, 12:09:50 am »

Sounds like old Shak'ars revengeful crusdade across the 6th plane will
soon meet some unfortunate resistance ... Lets hope that Shak'ars
favourite target Neptune doesn't learn how to congeal + shockwave
the lil doll.  :o

Tea is good, depending on the actual time you want to allot to FG-farming
and the planned release of 1.27, I would suggest you get to it in the live-game
while 1.26 is still up. You should have the electrum for those 5 BBs and some
dolls back in no time.

Speaking of which, when is 1.27 going live? Anything halfway tangible in the pipe yet?






kirchj33

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg278754#msg278754
« Reply #280 on: February 26, 2011, 05:28:46 am »
Sounds like old Shak'ars revengeful crusdade across the 6th plane will
soon meet some unfortunate resistance ... Lets hope that Shak'ars
favourite target Neptune doesn't learn how to congeal + shockwave
the lil doll.  :o

Tea is good, depending on the actual time you want to allot to FG-farming
and the planned release of 1.27, I would suggest you get to it in the live-game
while 1.26 is still up. You should have the electrum for those 5 BBs and some
dolls back in no time.

Speaking of which, when is 1.27 going live? Anything halfway tangible in the pipe yet?
Might have to grind some FG's with shakar's before 1.27 is live!  Poor doll.

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg279694#msg279694
« Reply #281 on: February 27, 2011, 04:05:15 pm »
In 1.27 the weapon slot delay will also be removed if the current weapon is animated, less easy wins versus Divine Glory :(

wavedash

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg279703#msg279703
« Reply #282 on: February 27, 2011, 04:33:45 pm »
In 1.27 the weapon slot delay will also be removed if the current weapon is animated, less easy wins versus Divine Glory :(
Will the flown weapon entered the creature field as delayed?

Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg279708#msg279708
« Reply #283 on: February 27, 2011, 04:46:43 pm »
In 1.27 the weapon slot delay will also be removed if the current weapon is animated, less easy wins versus Divine Glory :(
Will the flown weapon entered the creature field as delayed?
no

also, I estimate a 4~5% decrease in win rate
it's about 30% right now

Heavyweight

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg285948#msg285948
« Reply #284 on: March 08, 2011, 04:02:04 am »
The AI improvements have had a detrimental effect on this deck.  The AI seems to "get" voodoo now, and will reverse time a gravity pulled doll.  This has changed certain gods (Osiris, Seism) from easy/beatable to impossible.

Also, the some of the gods have a 'tactic' of not playing any creatures once a doll is gravity pulled until it can do enough damage to kill them in one hit.  This is not much more effective than what it was doing already, you just need to plan ahead a little more.

Really though, the more intelligent use of reverse time has really hurt the win rate.  I switched to CCYB.

Midnar

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg286133#msg286133
« Reply #285 on: March 08, 2011, 01:19:25 pm »
Yup, the AI change ruined this fantastic deck. A winrate of 33% was really good, considering the speed of the deck; now it's around 20-25%, I think. Combined to some bad luck on the rolls, I'm actually loosing electrum when using this deck, now.

Offline JangooTopic starter

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg286156#msg286156
« Reply #286 on: March 08, 2011, 02:05:57 pm »

Also, the some of the gods have a 'tactic' of not playing any creatures once a doll is gravity pulled until it can do enough damage to kill them in one hit.  This is not much more effective than what it was doing already, you just need to plan ahead a little more.
What!? ... So you are saying the FGs won't play critters anymore if they can't kill the doll?


Yup, the AI change ruined this fantastic deck. A winrate of 33% was really good, considering the speed of the deck; now it's around 20-25%, I think. Combined to some bad luck on the rolls, I'm actually loosing electrum when using this deck, now.
Originally, I estimated the deck to play up to 25% win-rate with an average speed of 2-3min/game. Here is the excerpt from the first page:

I didn't take stats yet, but my guess is that this deck ranges around a pretty small 25% win-rate.
With an assumed 33% card-spin rate (if you actually win a match), that means that you need an
averaging 12 games before you finally win a card!
-> 12 x 30 = 360elec spent, 1150elec won = 790elec profit. (voodoo-deck)

Of course that will seem rather much like one big loosing streak at first!

The thing is, once again, that you can easily play those 12 games in half an hour,
a timeframe within which other decks will make maybe 3 games, giving you pretty much
only 0,4 won cards (with an assumed win-rate of 40%).
-> 3 x 30 = 90elec spent, 1150 x 0,4 elec won = 370elec profit. (rainbow-deck)

Now that direct comparison leaves a lot of room for the worst failures with this deck ...
Even just a 15% win-rate would break even with a slow, but steady, rainbow-deck.
25% would still amount to an FGei(c) of roughly 1800.
Of course, this is depressing when you used to play an FGei of ~3000 and the
biggest problem is probably the frustration while playing (an not the numbers behind the game).
Nevertheless, effectivity-wise the deck should still hold its ground against other FG-decks.

Personally, I am really looking forward to Kirchs FG-deck study in 1.27 ... I will pick up
playing Shak'ar for this study again and actually see in praxis how much the old
voodoo-mage has been nerfed.



kirchj33

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg286178#msg286178
« Reply #287 on: March 08, 2011, 03:01:43 pm »


Personally, I am really looking forward to Kirchs FG-deck study in 1.27 ... I will pick up
playing Shak'ar for this study again and actually see in praxis how much the old
voodoo-mage has been nerfed.



Just finishing up some AI3 efficiency stuff this week while I wait for the FG decks to shakedown, since it seems like there has been quite a bit of adjusting that needs to go on with those decks.  I should get started with the organizing after I get back from vacation early next week.

 

anything
blarg: