6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
I've been using this variant of the deck, and I must say that I'm impressed (a special thank you goes to QuantumT for convincing me to even test this out in trainer, and to pikachufan2164 for giving me the link to this variant via chat). Anyway, I've been playing w/ this deck for about several days now, and I decided after playing for the first two days to look at the thread, so I started reading. After doing so, I decided that I wanted to contribute a bit of data to the thread, and so this post came to be. Although the data isn't pretty (and it may not be a large contribution), I just wanted to show some basic info off to those haters that don't believe in the power of Shak'ar that this deck is, in fact, much more fun, and more profitable than the other FG decks (i.e. RoL/Hope, CCYB, etc.)
Anyway, I'll update this thing in terms of win rate and normalized win rate ASAP!
Statsheetplayer: | Doichimaru |
games: | 469 |
win/loss/EM | 157/312/0 |
time: | 25h16m |
| |
mins/game | 3m23s |
win rate: | * |
normalized: | * |
*Working on that T_TNote: I haven't bothered calculating the electrum made per hour, so I left that part out. All I know is that in two days, I have won 19 cards (3 of them rares, which will never be sold) Also, the time listed on the statsheet is the total time spent on this. I constructed "blocks" in which I played this deck to gather data. Over a course of 48 hours (minus sleep, school, etc.), I played against FGs with this deck in six hour blocks (approx.). Played in a block twice per day, for two days... (obviously, I went over 24 hours, but you get the point... I hope.)