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Offline Dragoon1140

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg236389#msg236389
« Reply #156 on: December 30, 2010, 07:36:22 pm »
Sorry to be the party-pooper here (yeah, that is kind of my reputation anyways) but after playing the deck a little more and taking to heart some tips and tricks from this thread you might see why the video doesn't really strike me as an awesome job.
Nah, don't feel sorry at all; every piece of criticism helps.  :)

The comments I made in the video were more to appeal to the ADD crowd.  "Keep them interested, they'll watch the video" so to speak.  Regardless, I do still feel that this deck should become the new CCYB, but to each his own.  Still, great job with the deck.
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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg236404#msg236404
« Reply #157 on: December 30, 2010, 07:50:51 pm »

The comments I made in the video were more to appeal to the ADD crowd.  "Keep them interested, they'll watch the video" so to speak.  Regardless, I do still feel that this deck should become the new CCYB, but to each his own.  Still, great job with the deck.
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Offline jumpoffduck

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237423#msg237423
« Reply #158 on: December 31, 2010, 08:36:17 pm »
Argh I hate it when this happens....


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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237530#msg237530
« Reply #159 on: December 31, 2010, 10:38:19 pm »
Argh I hate it when this happens....

L 2 tha O 2 tha L

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237636#msg237636
« Reply #160 on: January 01, 2011, 01:49:07 am »
Can anyone think of why this deck would be more useful than this system? (http://elementscommunity.org/forum/index.php/topic,6546.0.html)

Seriously, I've played this deck in the trainer for about 3 hours now subbing cards to try different things to see what works and what doesn't, and to be honest with you, I don't like the results at all. I mean, it's more fun to win when you do win with this deck, but most of the time, things just don't work out the way you want to, with the added bonus of taking longer while you're doing it.

Offline thatnewguy

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237649#msg237649
« Reply #161 on: January 01, 2011, 01:58:59 am »
If you play this deck correctly, with the precog, you should win in about 7-10 turns, much faster than Rol/hope. This deck with RNG not completely killing you will win in half the time of rol/hope with only 15% less win rate. So your electrum gain is much faster and better than rol/hope.
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Offline TheonlyrealBeef

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237651#msg237651
« Reply #162 on: January 01, 2011, 02:03:18 am »
Can anyone think of why this deck would be more useful than this system? (http://elementscommunity.org/forum/index.php/topic,6546.0.html)

Seriously, I've played this deck in the trainer for about 3 hours now subbing cards to try different things to see what works and what doesn't, and to be honest with you, I don't like the results at all. I mean, it's more fun to win when you do win with this deck, but most of the time, things just don't work out the way you want to, with the added bonus of taking longer while you're doing it.
The version I would recommend is this one:
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80bI do not quite see how this is slower than RoL Hope, this deck usually wins in about 8 turns. If used correctly that is. It takes a lot of games to get the hang of all the tricks you can do for different fgs. Learn how they tend to use TU, how much extra damage they tend to use next turn etcetera. Win percentage is about 30-35% after you really get the hang of it.

Sigilstun

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237660#msg237660
« Reply #163 on: January 01, 2011, 02:17:41 am »
Can anyone think of why this deck would be more useful than this system? (http://elementscommunity.org/forum/index.php/topic,6546.0.html)

Seriously, I've played this deck in the trainer for about 3 hours now subbing cards to try different things to see what works and what doesn't, and to be honest with you, I don't like the results at all. I mean, it's more fun to win when you do win with this deck, but most of the time, things just don't work out the way you want to, with the added bonus of taking longer while you're doing it.
The version I would recommend is this one:
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80bI do not quite see how this is slower than RoL Hope, this deck usually wins in about 8 turns. If used correctly that is. It takes a lot of games to get the hang of all the tricks you can do for different fgs. Learn how they tend to use TU, how much extra damage they tend to use next turn etcetera. Win percentage is about 30-35% after you really get the hang of it.
I'll give that version a try for a few hours, then. I am a little puzzled by the "tricks you can do" comment. This deck is pretty straightforward, and barring what you can clone with TU, and amusing uses of grav pull, there aren't many "tricks" that can be pulled with the few cards to work with here. Honestly though, compared to the time spent playing success of the rol/hope deck that Seravy came up with, even with the fractal "nerf" recently, I don't see a reason to use this deck instead, other than something fun to toy with from time to time.

I'll try it out, though.

EDIT: I just realized this is the exact version I've been playing the whole time. Heh, I should have looked more closely the first time.

Offline Jen-i

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237928#msg237928
« Reply #164 on: January 01, 2011, 03:40:26 pm »
I've felt for a while that the deck still lacked some stability - it seems too often I was not drawing either a doll or a Grav Force - I've been tinkering trying to make the deck more stable. In the end I did some math and realized, if I'm missing a doll in my hand I've got better odds of drawing it if there are 4 dolls in the deck than 3 with 3 precogs. The result was this deck.
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7tg 7tg 7tg 7tg 80b 80b 80b 80b 80b
I'm just over 100 games into statistics - so the stats aren't anywhere near solid yet - but I'm at a 30% win rate - and have lost a horrifying 18% of my games to not drawing a SN or a Pend.

If my math-fu is correct - there should be a 4% increase in drawing your dolls and your G.Force - and a <1% decrease in BB or TU pulls due to the same.

In only 1 game did I cry cause my opening hand was 4 G. Forces - but it would have been almost as bad if I had drawn 3
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Offline Korugar

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237934#msg237934
« Reply #165 on: January 01, 2011, 03:49:02 pm »
Are there any practical unupped versions of this? If not, are there any that could get away with only six or seven upped, for a place to start?

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237940#msg237940
« Reply #166 on: January 01, 2011, 03:58:10 pm »
Are there any practical unupped versions of this? If not, are there any that could get away with only six or seven upped, for a place to start?
Recommended order of upgrading (IMO):
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r
Code: [Select]
50u 50u 50u 50u 50u 50u 50u 55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3
Code: [Select]
50u 50u 50u 50u 50u 50u 50u 55t 55t 55t 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3 77l 77l 77l 77l 77l 77l
Code: [Select]
55t 55t 55t 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qbNow it gets serious with speed :)
Code: [Select]
55t 55t 55t 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg
Code: [Select]
55t 55t 55t 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80bConglaturations! With this version, some luck and knowledge on how to use this deck you can now farm electrum with some real speed!
More upgrades means it works better, but it will already gain you electrum early on. Here's a quote of the upgrading order I recommend.

Offline Korugar

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg237963#msg237963
« Reply #167 on: January 01, 2011, 04:48:20 pm »
Ah, thank you very much :)

 

anything
blarg: