Time to make a real contribution to this thread
I've decided to test some Doll versions. So far, I've managed to test 2 decks with over 500 games per deck. The way I've kept stats was just noting down changes to my win/loss record. Sure, some gods are easier with this deck, some are harder, but there are no auto-quits (and in those 1000+ games I never made a single autoquit). Speed of these decks make normalization of stats not as useful as with other decks, and frankly, I dont care about normalized stats here.
That money per hour thing Jangoo was talking about would be a good measure, but I dont have time for that, as I never sit and grind, rather, play games as I work with lots of pauses between or in the middle of the game. So if you decide these stats mean nothing for you, fine by me. All I know is that I DID play all those games, they are all real, and I DID spin my cards
Deck #1 (509 games played)
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7k0 7tg 7tg 7tg 80b 80b 80b 80b 80b 80e 80e
Slower version. Electrocutor can slow down some gods to crawl. I had 1 "extra" card there, normally it would be another Pendulum, but I got sick of direct damage stuff, so I tossed in Mirror shield (surprisingly good addition actually).
This deck has a decent chance against any and every god. I actually quite enjoyed playing it, feeling my win rate is going sky high. However, turned out that is not the case. 2 Electrocutors, while helpful against some gods, leave you very vulnerable to rushes. Those are cards that are NOT part of your setup, and as such are slowing you down too.
On the sidenote, no, I didnt have big issues with aether quanta no matter how weird that looks to people that never tried pendulums.
Deck #2 (504 games played)
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
One of my first versions of the deck, and this version is what I'd suggest to anyone who wants to try the deck.
I've decided to give full stats from spreadsheet looking at day by day performance, just to show how much win percentage can go up and down if you're testing a deck with 100-200 games played.
Deck stats:
*Note: My first games were actually first 2 days of the second deck (26% and 23%). After that I switched to deck with Electrocutors, and after those 500 games went back to the version with Precogs. I think I simply got better with judgements on when pull, what to TU etc etc, thus winning rate after that got much better. Overall, the deck is probably better than those 33,33%.
Mastery = EM, Normal = normal win, loss = loss, cards won = cards won (yeah, I actually EM'd 4 times in those 1000 games haha).
I'm going to start testing Aether tower version of the deck now. I myself prefer playing with pendulums mostly due to quanta denial / perma destruction gods. Mark provides permanent flow of aether quanta.
Fun fact #1: Dolls got me 213 cards in total so far.
Fun fact #2: All other FG decks I kept stats from (and every deck I used has >500 games played) are a joke compared to Doll looking at the cash gain. If you're playing a version of this deck, dont even get into the discussions about comparing this deck to Hope, CCYB or whatever. Play your game and enjoy your spins.