Anyone try TU'ing an early Fallen Elf and mutating those pesky elves before they mutate you?
I've beaten Chaos Lord once with that, and TU-ing some mutants I BB'ed afterwards, but it's a long shot. Personally I think that it's more profitable overall to just quit right away
Yeah ... a long shot, true. But imho the only shot you got against Chaos Lord.
I used to TU the druid and grav.pull the original, then proceed to "maybe win" the game.
Most recent tactic is to not even bother about the doll-plan at all and TU those über-mutants
ChaosLord made for himself while BBing (or grav.pulling) the original right afterwards like Beef said.
If you don't care about improved mutation at all you get away with it oftentimes because the
new critter is rarely much worse than the one before and momentum will often (?) stay on it.
TUing the best mutants over and over again will yield a stronger critter with every TU you cast ...
Not sure if I like this... The games are fast, yes, but the win rate leaves something to be desired. Might just stick with my CCYB.
I did get this amazing screenshot using this deck, though:
If you actually had speed AND an "amazing" win-rate it would be time to nerf the doll to death
Wizardcat.
With the deck in the OP, I am currently running an FGei(cn) (
http://elementscommunity.org/forum/index.php/topic,14626.0.html) of ~2500.
Keep in mind that this does not imply my lucky winning-streak I just had, but an average (as in
"statistically guaranteed") 2500 electrum per hour. Shak'ar and rainbow-decks are on the exact
opposite ends of the FG-deck spectrum and of course it is up to player how he wants to spend
his time. Personally, I haven't liked rainbows anymore for a long time but I also doubt I could
squeeze that kind of money out of any rainbow, win-rate or not ...
So what's the consensus on the various variations? Can we have the OP updated with the optional versions?
Phantom, so far there is no consensus in the strict sense since none of the variations poses an
all too serious alteration of the deck-idea and since it seems to be a matter of taste.
All the decks posted in this thread seem to work just fine and range around a 28%-32% win-rate
with the time spent per game being the minor variable.
Here is what we got so far: -The main-choice is
aether-towers or
entropy-pendulums with
6-7 of each being the sensible choice.
- Substituting up to 1 BB, 1 TU and one tower/pendulum for
1-3 precognitions will make the deck
a bit more stable, if actually more effective is still in the open.
- Only, "extras" so far are either
1-2 Antimatters (w/ pendulums) or
1-2 Electrocutors (probably
w/ towers), both of which make the deck more stable but also slower.
- For various reasons, the addition of sundials or any other stall has been ruled out as ineffective.
I was gonna update the OP as soon as the various people come up with some stats, as to not
post "random" variations without any backup.
But since this may still take a while I guess I could make an update the coming days.
If anyone would like to take stats on a deck-variation, please consider to give THIS (http://elementscommunity.org/forum/index.php/topic,14626.0.html) a read.Since time is more than critical for these decks, stats that just give you some win-rate
don't really say much either ...