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Offline Jen-i

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg196245#msg196245
« Reply #72 on: November 08, 2010, 02:39:25 am »
Code: [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 7tg 7tg 7tg 80b 80b 80b 80e 80e
Here's the deck I've been running - I'm not satisfied with the sundials - but I kept them to finish compiling the stats

I've only had 1 game where the number of Aether Quatum was not enough to play a TU for the win.
I lose about 25% of the matches to a bad draw - defined as either, no pendulum, no supernova, no doll or no gravity pull drawn during the game.

That said I'm winning a little better than 40% of the remaining matches - which works out to a normalized win rate of 31.125% - the average game length was just under 3.5 minutes.

My spins were awful - one card in 20 wins
Lux Kyrie

Offline Blues

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg196508#msg196508
« Reply #73 on: November 08, 2010, 10:48:43 am »
Would this work unupped?
I only have the Novas uppraded.

Krahhl

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg196521#msg196521
« Reply #74 on: November 08, 2010, 11:29:02 am »
Edit:

Killed.

Offline TheonlyrealBeef

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg196529#msg196529
« Reply #75 on: November 08, 2010, 11:50:44 am »
Recommended order of upgrading (IMO):
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4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r
Code: [Select]
50u 50u 50u 50u 50u 50u 50u 55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3
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50u 50u 50u 50u 50u 50u 50u 55t 55t 55t 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6u3 77l 77l 77l 77l 77l 77l
Code: [Select]
55t 55t 55t 5v0 5v0 5v0 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qbNow it gets serious with speed :)
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55t 55t 55t 61r 61r 61r 61r 61r 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg
Code: [Select]
55t 55t 55t 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80bConglaturations! With this version, some luck and knowledge on how to use this deck you can now farm electrum with some real speed!

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198600#msg198600
« Reply #76 on: November 11, 2010, 05:00:57 am »


I was testing version with 2 Electrocutors instead of 2 Precogs, and I have mixed feelings so far. On a good draw against right opponent it can win you a match you would lose without it. Against perma control gods its useless. But you lose on draws, as Electrocutor is not part of your setup. It just helps. Sometimes.
Sadly, I started to keep stats for the deck too late, so I only have about 300-400 matches played. Much too early to make a comparison between two versions.
"Only" 400 matches ...  :o ?

Concerning Electrocutor,
does it help against growing forest-spectres and the like? I mean, maybe it adds the necessary
bit of control to keep your doll from busting or something?

Because if Elec is only in there for the sake of momentum I don't really see the benefit:
Graviton and Obliterator will blow it up before you know it, Osiris mostly doesn't generate enough
dmg to be a realy danger and DarkMatter won't grant you enough aether to even get going. 

I can see it helping against Gemini of course and it also could be the one card that brings
ChaosLord in range.



Offline karthikking

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198632#msg198632
« Reply #77 on: November 11, 2010, 07:26:30 am »
I LOVE THIS DECK :D

Offline Blues

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198674#msg198674
« Reply #78 on: November 11, 2010, 09:05:28 am »
What to do against rewinds or mutations?

Offline TheonlyrealBeef

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198689#msg198689
« Reply #79 on: November 11, 2010, 10:28:29 am »
What to do against rewinds or mutations?
Mutation absolutely wrecks this deck, so I tend to just quit on seeing a Fallen Druid/Chaos Lord, but Rewinds can be prevented by keeping your Voodoo Doll delayed from Basilisk Blood. While it is delayed the ai will only target it with Mutation, nothing more. So try keeping it constantly delayed against those fgs.

Malduk

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198751#msg198751
« Reply #80 on: November 11, 2010, 02:11:10 pm »

I was testing version with 2 Electrocutors instead of 2 Precogs, and I have mixed feelings so far. On a good draw against right opponent it can win you a match you would lose without it. Against perma control gods its useless. But you lose on draws, as Electrocutor is not part of your setup. It just helps. Sometimes.
Sadly, I started to keep stats for the deck too late, so I only have about 300-400 matches played. Much too early to make a comparison between two versions.
"Only" 400 matches ...  :o ?

Concerning Electrocutor,
does it help against growing forest-spectres and the like? I mean, maybe it adds the necessary
bit of control to keep your doll from busting or something?

Because if Elec is only in there for the sake of momentum I don't really see the benefit:
Graviton and Obliterator will blow it up before you know it, Osiris mostly doesn't generate enough
dmg to be a realy danger and DarkMatter won't grant you enough aether to even get going. 

I can see it helping against Gemini of course and it also could be the one card that brings
ChaosLord in range.
Well... yeah, only  ;D You press space till you draw what you need to draw, then you keep pressing space till you get enough damage on the doll, then you do your thing and press "spin all". Hehe.
Anyway, at first I was just counting cards won per day, and it went like this: 7,11,5,6,7,20,4, and then it happened a day where I got 29 cards. Interesting thing here is that I felt like I was winning every other game, and that went on for quite some number of matches. After all, I DID spin 29 cards from somewhere. After that I started to count wins and losses (simply looking at my total count at the beginning and end of the day, as I dont play anything other than PvP duel fights anymore).
Moral of the story is - deck is not really consistent, and it needs a huge sample to draw out its win rate. Looking at my records, I somehow manage to squeeze 50-100 fights per day (when I play) usually, which is huge, I dont even feel like I'm playing that much, and win rate per day shifts from 23% to 36%.

Now for Electrocutor... I started playing with it more. It helps to slow down Dive, FFQ, Growth, Druids, Puffers, Pharaohs, and works wonders against Paradox as you can Lobo RoLs to prevent TUing monsters. I dont feel like I'm winning any more matches against gods with Momentum (Gemini included), because those happen to rush me anyway most of the time.
On the other hand, its a dead weight card against Perma control gods. Also, drawing 2 Electrocutors in a row when you need that one card to finish your setup is super annoying.
Its a so-so card against those gods where you have nothing to lobo. It can get some minor damage through, and thats about it.

Overall, it may increase the win rate a bit, but it also slows down your game. Biggest issue actually being is that it slows down your losing matches - I had a game against Elidnis where I lost with 5 BBs being in 6 last cards, but I actually survived to draw 24 cards, wasting tons of time on one stupid match. And games like this, where I slow down the FG to crawl, and still not drawing setup fast enough, are not rare.

Verdict - no idea  ;D

Krahhl

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg198888#msg198888
« Reply #81 on: November 11, 2010, 06:38:22 pm »
Yeah I think this deck practically gives definition to randomness in this game. But damn, that's a lot of cards there Malduk.

Offline Jen-i

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg199080#msg199080
« Reply #82 on: November 11, 2010, 11:27:33 pm »
Quote
Now for Electrocutor... I started playing with it more. It helps to slow down Dive, FFQ, Growth, Druids, Puffers, Pharaohs, and works wonders against Paradox as you can Lobo RoLs to prevent TUing monsters. I dont feel like I'm winning any more matches against gods with Momentum (Gemini included), because those happen to rush me anyway most of the time.
On the other hand, its a dead weight card against Perma control gods. Also, drawing 2 Electrocutors in a row when you need that one card to finish your setup is super annoying.
Its a so-so card against those gods where you have nothing to lobo. It can get some minor damage through, and thats about it.

I completely agree with you Malduk - my win rate against Paradox is nearly 80% - discounting bad draws. I agree also Electrocutor seems to slow the deck down slightly - I still quit games that seem to be dragging on too long.

I've realized the biggest advantage to Electrocutor for me the the psychological advantage - I get frustrated when the RNG throws me for more than 10 losses in a row and want to limit that - my win rate hasn't dropped under 30% in a day and hasn't been over 35% either so both a little tighter and higher than yours. I've got about 300 games for the stats.

On a totally different note - I'm crazy jealous of the cards you won - more than once I've gone 15 wins without winning a card
Lux Kyrie

Offline Dragoon

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg199167#msg199167
« Reply #83 on: November 12, 2010, 01:54:56 am »
Anyone try TU'ing an early Fallen Elf and mutating those pesky elves before they mutate you?

 

blarg: