So just a very brief run, but it's not looking too good for me at least.
30 mins
-330, +45
0 cards
Osiris 1 - 1 Lacked SN
Dream Catcher 0 - 2 Lacked Q
Fire Queen 0 - 1 Lacked SN
Hermes 0 - 2 Lacked BB, SN
Graviton 0 - 1 Lacked TU
Miracle 0 - 2 Lacked SN, GP
Octane 0 - 1 Fast UGs
Morte 0 - 1 Lacked BB
I always seem to be missing one card or another to win. I admit some of these losses may have been avoided (or at least extended) due to inexperience with the deck. But I played with several variations for half an hour or more last night, so I wasn't a complete newb at this deck.
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 7qb 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
I'm going to try a different variation next time I play this.
Doesn't look too good indeed Dragoon. Then again: 12 games is really nothing with this deck.
I have had worse losing-streaks where just nothing seemed to work for a long while ... and
they were followed by winning streaks with a mad body-count.
This deck will drag you through the true meaning of statistics ... in praxis.
Deck-experience is also a much bigger factor than I first imagined. While you certainly can play
this deck like a slot maschine, you will do much better if you don't. Getting the feel for when
to fire up the combo, when to toss out an unprotected doll and when not, when to drop out
via TU as to not lose the doll etc. etc. can take a while.
I just relaunched my stat-set because I got the feeling that I have learned so much about the
deck (and more important: the gods in reaction to it) that I am playing a different league now.
Try the Tower version. It's much better IMO.
Yeah, probably. The pros and cons of both basic deck-versions are discussed somewhere earlier
in this thread.
Personally, I can't stress enough how important "creative" use of your cards is,
which goes especially for the TUs. I still largely favour the towers for their greater ability to
finance such creativity.
I am surprised there is not a single "lack of
" in that list. Did you just not get around to
even consider
-quanta because you failed at an earlier stage, drawing SN, to even get going?
Either way, going for only 5 pendulums while putting in 4 precogs places the deck at a
very extreme end of the spectrum:
While supposedly averaging out the draws to the max. with all that precog,
that stability is jeopardized again by a very small quantum production.
E.g., I am guessing DreamCatcher constantly devoured that single
-quantum your
"unlucky" single pendulum produced, hence you didn't get to cast SN, hence all that precog
was for nothing ...? Stability in
that even withstands quantum-scrambling gods is
the one thing the pendulum-version should not have any trouble with.
I would estimate that while the deck certainly can work with only 5 pendulums/towers it brings
it too close to the edge, sort of like that version I tried with only 2 dolls/BB earlier.