Care to explain this? It seems to me like you're losing out on a good amount of vital
quanta.
This has been boggling my mind too ...
Here is a quantum-table for the original deck versions with 7 Towers/Pendulums and no Precogs.
This is assuming your 1,86 tow./pend. in your 8-card opening hand are 2 tow./pend.
"2-3" is a value close to 2.5 - in this table pessimistically rounded down to 2.
The two values in brackets show quanta after casting the available supernovas for comparison.
![](http://www.abload.de/image.php?img=voodootowers_pessya8l.jpg)
I don't know ... looks to me like pendulums just blow almost 50% of the quantum-production on nothing.
![Sad :(](https://elementscommunity.org/forum/Smileys/solosmileys/sad.gif)
The red values show whenever you are ready to cast an additional TU. Here the tower-based deck can
go at it about 2 turns earlier and is actually ready to cast all 6 of them by turn12!
So I would say the tower-deck is at a clear advantage when it comes to speed in quantum generation.
Now I can still imagine some
advantages of pendulums ... none of which I have actually tested yet.
Please keep sharing your experiences guys:
- Krahhls "stability": Bad luck with tower-draw
Drawing only one aether tower in the starting hand can usually be made up for by drawing them later
but if not your screwed indeed.
With pendulums, even if you draw only one forever, it will be enough to cast your supernovas and even though
you might struggle, you should be ready for at least 2 TUs eventually.
- Shak'ar wins fast but not that fast:
Being ready to cast 4 TUs+ fast is great but overdoing it. Since you will usually have to wait until turn9+ to get
enough BBs, the grav.pull etc. anyways pendulums are just fine here:
By then you will have 18 quanta to get your 3 TUs going.
- Seism and other Permcontroling gods
Take my pendulums and make me laugh.
Then again, the tower deck seems to do fine against them too. Maybe though it's the little edge that counts here.
- Decay, DarkMatter
Enough Pendulums may keep you the option to play your supernovas when you need them.
As soon as Decay fractals and DarkMatter gets a nymph you are probably done either way, right?
- $$$mans Antimatter
Make actual use of those 50% of your quanta and stay afloat with 1-2 AMs.
- Pendulums are en vogue.
Here are some
advantages of aether-towers, all of which I have actually tested and all of
which are more or less subsumed under:
- TU is a great card! (aka guerilla tactics)
One scenario of a "bad draw" is getting like 4 TUs early on. Now if that is paired with your decent standard
2 towers you just got yourself some options other than only playing plan A.
With towers you can actually afford to use 1 or even 2 TUs for something other than your doll to get an early
game advantage.
I have copied kick-ass Lavadestroyers, Forestspectres, Lightdragons, Druids, Mutants ... anything that shaves
off an extra 15-30 dmg (depending on survivability).
Also keep in mind that you will often have an extra grav.pull hanging around: Your freshly cloned Lavadestroyer
just killed your one worry if you can make it long enough for your doll cast ...
- ChaosLord
Your only chance is to play this as a TU + stall deck ... good thing you have the quanta to do it.
- Take one out
Didn't take stats on it yet but even only 6 towers seem to do reasonably well. Instead you could use ...
whatever you like ... a small shield or an Antimatter for example.
- It feels good to have those quanta ready in time.