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Offline pikachufan2164

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg204429#msg204429
« Reply #96 on: November 19, 2010, 08:22:01 am »
Is there no safer method to get the same result?
Putting your doll on the filed means you always risk rewind/mutation.
What about life drain?
You wait untill you have accumulated enough dark quanta, put Basilisk Bloods on the doll, life-drain it and use your Twin Universes.
This deck is not meant to stall -- it either wins quickly, or loses quickly. Maximizing the number of spins per hour (and therefore card wins per hour) generally results in a fairly drastic decrease in win rates.

If the Doll is delayed with Basilisk Blood, the AI will not use Rewind on it. When going up against Chaos Lord, it's best to just not bother with the main strategy and use the Dolls as Mutation bait instead. Twin any big mutants made, and then use Basilisk Blood or Gravity Pull on the Druids and opposing mutants to get them out of the way while you crush them with your newly acquired mutant army.

Drain Life is not worth using, as :darkness quanta is only being generated through the Supernova. Even if the quanta balance changes so that it is an option, Drain Life is too slow to be of much use -- the Basilisk Blood / Gravity Pull combo is much faster and more efficient.
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Offline JangooTopic starter

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg205832#msg205832
« Reply #97 on: November 21, 2010, 04:09:12 am »


Is there no safer method to get the same result?
Putting your doll on the filed means you always risk rewind/mutation.
What about life drain?
You wait untill you have accumulated enough dark quanta, put Basilisk Bloods on the doll, life-drain it and use your Twin Universes.
What Pika said.
Also, a FG deck that doesn't have stall/safety cards simply won't work.
In these decks, grav.pull does that job (and the killing) for you.
This means you would need your usual array of shields, SoGs, sundials and maybe even
CC to survive that "waiting until you have enough dark-quanta" if grav.pull were taken out.
The outcome would be a totally different deck that sacrifized Shak'ar's awesome speed
for safety.
Nevertheless, it shouldn't be too hard to design something like that:
Just wrap your dolls, TUs and BBs in your usual set of HGs, SoGs and shields and you got
your viable base-edition of a stally FG-Voodoo. Getting all those fire, water or dark quanta
to strike your own doll is indeed the problem here ... maybe a firebow?

 

Offline Blues

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg206127#msg206127
« Reply #98 on: November 21, 2010, 04:20:37 pm »
Ok, so what is the best version of the deck?
Sundials, hourglasses, precognitions are unsatisfying, I take it?
I like $$$man's version with the 2 Antimatters (page 1), I think I'm going to farm electrum to grade my cards up...

Malduk

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207072#msg207072
« Reply #99 on: November 22, 2010, 08:53:34 pm »
Time to make a real contribution to this thread :)

I've decided to test some Doll versions. So far, I've managed to test 2 decks with over 500 games per deck. The way I've kept stats was just noting down changes to my win/loss record. Sure, some gods are easier with this deck, some are harder, but there are no auto-quits (and in those 1000+ games I never made a single autoquit). Speed of these decks make normalization of stats not as useful as with other decks, and frankly, I dont care about normalized stats here.
That money per hour thing Jangoo was talking about would be a good measure, but I dont have time for that, as I never sit and grind, rather, play games as I work with lots of pauses between or in the middle of the game. So if you decide these stats mean nothing for you, fine by me. All I know is that I DID play all those games, they are all real, and I DID spin my cards ;)


Deck #1 (509 games played)

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7k0 7tg 7tg 7tg 80b 80b 80b 80b 80b 80e 80e
Slower version. Electrocutor can slow down some gods to crawl. I had 1 "extra" card there, normally it would be another Pendulum, but I got sick of direct damage stuff, so I tossed in Mirror shield (surprisingly good addition actually).
This deck has a decent chance against any and every god. I actually quite enjoyed playing it, feeling my win rate is going sky high. However, turned out that is not the case. 2 Electrocutors, while helpful against some gods, leave you very vulnerable to rushes. Those are cards that are NOT part of your setup, and as such are slowing you down too.
On the sidenote, no, I didnt have big issues with aether quanta no matter how weird that looks to people that never tried pendulums.


Deck #2 (504 games played)

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7qb 7qb 7qb 7tg 7tg 7tg 80b 80b 80b 80b 80b
One of my first versions of the deck, and this version is what I'd suggest to anyone who wants to try the deck.


I've decided to give full stats from spreadsheet looking at day by day performance, just to show how much win percentage can go up and down if you're testing a deck with 100-200 games played.
Deck stats:
*Note: My first games were actually first 2 days of the second deck (26% and 23%). After that I switched to deck with Electrocutors, and after those 500 games went back to the version with Precogs. I think I simply got better with judgements on when pull, what to TU etc etc, thus winning rate after that got much better. Overall, the deck is probably better than those 33,33%.

Mastery = EM, Normal = normal win, loss = loss, cards won = cards won (yeah, I actually EM'd 4 times in those 1000 games haha).


I'm going to start testing Aether tower version of the deck now. I myself prefer playing with pendulums mostly due to quanta denial / perma destruction gods. Mark provides permanent flow of aether quanta.


Fun fact #1: Dolls got me 213 cards in total so far.

Fun fact #2: All other FG decks I kept stats from (and every deck I used has >500 games played) are a joke compared to Doll looking at the cash gain. If you're playing a version of this deck, dont even get into the discussions about comparing this deck to Hope, CCYB or whatever. Play your game and enjoy your spins.

Offline Dragoon

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207097#msg207097
« Reply #100 on: November 22, 2010, 09:36:13 pm »
That is amazing Malduk.  245k electrum worth in cards makes me drool.  I started keeping track of my games a while back (with time) but I really haven't had time to play much recently.  Hopefully I'll eventually be able to contribute a little to the stats of this deck (at least a version of it).

Edit:
I would guess if someone who has kept track of a lot of games can find out about how long a game lasts on average, you can add that to Malduk's games and get a rough electrum per hour stat.

$$$man

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207100#msg207100
« Reply #101 on: November 22, 2010, 09:42:19 pm »
Fun fact #2: All other FG decks I kept stats from (and every deck I used has >500 games played) are a joke compared to Doll looking at the cash gain. If you're playing a version of this deck, dont even get into the discussions about comparing this deck to Hope, CCYB or whatever. Play your game and enjoy your spins.
Is that a good or bad thing ::) forgive me if I don't understand, but wouldn't rol/hope make more money then this?

Malduk

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207119#msg207119
« Reply #102 on: November 22, 2010, 10:11:54 pm »
Fun fact #2: All other FG decks I kept stats from (and every deck I used has >500 games played) are a joke compared to Doll looking at the cash gain. If you're playing a version of this deck, dont even get into the discussions about comparing this deck to Hope, CCYB or whatever. Play your game and enjoy your spins.
Is that a good or bad thing ::) forgive me if I don't understand, but wouldn't rol/hope make more money then this?
From my experience -> no way. RoL/Hope is much slower, and it also loses slow against several gods. I personally dislike everything about RoL/Hope; its playstyle, its dependence on draws, its repetitiveness and practically lack of anything interesting while playing it. Getting those 566 documented games with it was the worst chore I ever did while playing Elements. Of course, thats subjective opinion. Back to the question, this thing earned me more in the smaller timeframe.

Few more things: I tried Tower version now for like 15 games, and lost all of them. I hate tower version  :)) If someone else could give some stats about it (I guess Essence and Jangoo play that version?), it would be great.

I'll also try to get more games with the second deck, as that one looks the best to me. If you remove first 2 days of possible bad play, other games average to 40% win rate. Which is just stupidly high.

Offline TheonlyrealBeef

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207129#msg207129
« Reply #103 on: November 22, 2010, 10:29:59 pm »
Some other things to note on voodoo while discussing it in chat:
[23:18:24] Theonlyrealbeef: Voodoo allows for lots of epicness, no battles are as exciting as voodoo, you won't know whether you'll win untill the very end
A lot of fg grinders get lame and predictable pretty fast, compared even to the amount of time does this deck keep my interest the longest of all fg farmers I have used.

Offline Essence

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207403#msg207403
« Reply #104 on: November 23, 2010, 04:11:36 am »
OK, so I switched from pillars to pendulums, and as much as I was skeptical, I'm sold.  I can't even explain why they work better -- the math doesn't make sense to me -- but they do.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg207743#msg207743
« Reply #105 on: November 23, 2010, 04:55:39 pm »
OK, so I switched from pillars to pendulums, and as much as I was skeptical, I'm sold.  I can't even explain why they work better -- the math doesn't make sense to me -- but they do.
:D I am glad my version of the deck works so well, probably should have shared this deck earlier, I have been using it since voodoo panic came out :P :D.

Offline Blues

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg208614#msg208614
« Reply #106 on: November 24, 2010, 08:24:41 pm »
What do you do against cretures with Momentum?
Right now I fought against Gemini and used Twin Universe to copy his spiders and Basilisk Blood to prtify them.
But Graviton is more difficult, the FG seems to put Momentum on every creature that does significant damage.


Malduk

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg208628#msg208628
« Reply #107 on: November 24, 2010, 08:45:48 pm »
What do you do against cretures with Momentum?
Right now I fought against Gemini and used Twin Universe to copy his spiders and Basilisk Blood to prtify them.
But Graviton is more difficult, the FG seems to put Momentum on every creature that does significant damage.
Gemini is a huge pain for me. I lose huge percentage of fights against him. You REALLY need luck there.
Graviton is not THAT hard, you just need to get creative with TUs/BBs sometimes. If Oty is played on early spot, he'll likely Momentum it. If you TU it, you can gain control with it eating Chargers or Otys without Momentum. If Graviton starts with several Firemasters with Momentum, you might as well quit there.
Obliterator is easy. Essence posted a SS how to beat it. I usually play one Doll that will either be pulled by Obliterator (if its alone on the field and not delayed), or I pull it. Then I just TU his Momentumed creatures, and BB his copies. 2-3 Momentumed Shriekers or Dragons do all the work, Doll is there just to soak up anything without Momentum (and prevent Obliterator to pull Shrieker/Dragon).

 

anything
blarg: