I just wanted to add, the other advantage of pendelums imo is that you can actually get away with using only 5 in the deck, which lets you keep 5 snova, 5 TU, 3 voodoo, 3 grav pull, 6 BB, and still have 3 precogs. If yoiu tried a deck with entropy mark and just 5 aether towers, you'd have tons of issues facing any kind of permanent control.
Well put Nume. Pendulums (or better: the mark) do indeed give you more stability and freedom
for customization by having to rely less on your permanents, there is no way to deny this.
I am also pretty sure that the pendulum-variant is better for PvP because of this.
You need 2 aether towers up to beat the production of the pendelum deck even with no pendelums out. [...]
1 aether tower makes 1 aether per turn. Aether mark also makes 1 aether per turn. So you need 2 aether towers to have more than you would with 0 pendelums and aether mark. Also, 2 aether towers and 2 entropy pendulums with aether mark produce the same average aether quanta
Absolutely not.
- You would need 1
-pendulum to break even with just 1
-tower by turn4.
By turn5, pend. + mark will have made 1
more.
- Comparing 2 with 2, towers clearly beat the pendulums to it, as a quick glance at the
turn 1-4-segment of that table will reveal.
- The reason for this is that
-pendulums take 1 turn to pick up their
-production
whereas
-towers get to it right away. (towerplay-dynamics)
- Starting from 3 vs 3
-towers have the upper hand,
even if one insists to just look at
a purely theoretical average-spread that ignores tower-play dynamics.
It really would be a bit weird if anything other than the
-tower were better at producing
. If that were the case I would jump off my balcony right now, because gravity itself
has come in question.
The
-mark is nice but really not that nice ...
But yeah, its not just about not drawing pillars, its about ai destroying the ones you do draw. If you get 1-2 towers first hand, and ai blows them up right away, you can often take a long time to get to 18 aether with the entropy mark aether tower version, whereas if the same thing happens with your pendulums, you can still get there pretty easily with your mark and snovas.
In my experience the perm-killing gods don't pose a real threat to my
-production.
Here is some actual stats from my games:
53 games (out of 150 games) against
D.Glory, E.Phoenix, Graviton, Hermes, Oblit, Rainbow, Seism, Dreamc, Decay
->
32,1% win-rate->
29,0% win-rate including Octane
(who sucks for way other reasons than perm.destruction
and crushed me an incredibly high 1/9 games)The overall win-rate of the deck against all gods is at
27,1% right now,
so if anything, those tower-killer-gods are easy!
But like you said Nume, nothing beats (even more) actual experience.
When speaking about experience though, we must never forget, that these decks are so fast
and so "extravagant" that some 40 matches during which you lost a couple times to Seism,
Hermes etc. really don't say much yet.
Luckily, these decks are so much fun and so efficient that I will happily play another 150 games
and take a closer look at the issue. I really should go ahead and buy those
-pendulums soon ...