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Jagadance

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg252011#msg252011
« Reply #228 on: January 19, 2011, 06:34:15 pm »
I'm not sure if this is a bug or something... but when I was playing Neptune my life was down to 6 so I had the Voodoo doll and put BB on it and GP, but the Owl's eye still went through even though it was supposed to be delayed
This is exactly what happens to me, at least in the trainer. There aren't any tricks going on either, as I've been playing close attention. I just lost a game against Dream Catcher because, even though the delay graphic was on his discord, the 4 damage it does kept coming through for 3 turns and killed me. No, it was the same discord. (he only played one during the game)

Krahhl

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg252020#msg252020
« Reply #229 on: January 19, 2011, 06:48:34 pm »
Try playing in not-trainer? Trainer is essentially also the "testing" area, so it may be glitchy.

Jagadance

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg252031#msg252031
« Reply #230 on: January 19, 2011, 07:25:30 pm »
Try playing in not-trainer? Trainer is essentially also the "testing" area, so it may be glitchy.
Well, the problem is, I don't really want to spend the 27k on this deck that I would need to unless I've tested it thoroughly and see that it can actually be worth it in the long run.

Honestly, even if the weapon thing wasn't happening, I'm having my doubts that this would be more profitable than other FG decks. It's certainly fun when things fall into place, but it seems like there's always something missing when I need it during the games. Still tweaking and playing around with it for a bit in the trainer though. Maybe I can modify it to my liking after a bit.  :)

Optimalist

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg255174#msg255174
« Reply #231 on: January 23, 2011, 02:39:11 pm »
Awsum deck!

Strange... The doll had gravity force on, but the electrocutor still hit me! Is that a bug or does the gravity only for the creatures?

Offline TheonlyrealBeef

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg255190#msg255190
« Reply #232 on: January 23, 2011, 02:53:01 pm »
Awsum deck!

Strange... The doll had gravity force on, but the electrocutor still hit me! Is that a bug or does the gravity only for the creatures?
Gravity Pull does not affect the weapon, indeed. You can Basilisk Blood the doll when the weapon is out to prevent it from damaging you though.

Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg255482#msg255482
« Reply #233 on: January 23, 2011, 08:50:34 pm »
after testing this in trainer, I decided to make this deck (2/3 way there, CCYB with my newly acquired blue nymph ftw)
noticed something relating to weapon and BB tho... even tho the weapon slot is stuck in a time bubble, the weapon still hits me... I think it's a bug in the trainer only (since torb said it works in the game)

Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg257358#msg257358
« Reply #234 on: January 26, 2011, 12:11:39 am »
You can now get your revenge on the False Gods:

The turn your were about to win but lost, you can still play and reduce that stupid FG's health to 0 :P

Sadly, winning doesn't get you anything, but you can reduce their health to negative numbers :P
You can't end your turn when you quit, so I had to resort to...
Shak'ars Revenge!

Step 1

Step 2

Step 3

Step 4
][/url]
Gave me quite a bit of lolz.

Also, confirming the bug that OE hits you when it's delayed, that might need to be fixed.

Offline Jen-i

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg257765#msg257765
« Reply #235 on: January 26, 2011, 03:31:20 pm »
I'm finally finished testing my 2 doll 2 grave force variation and found myself very disappointed after 300 games.

Games played = 300
Games won / lost / EM = 99 / 201 / 4?

Makes the win rate 33% - sadly this is already the win rate of the deck.

My next question is for those of you who have played the deck a fair bit. My plan is to do the math on the deck, to figure out optimal card numbers.

By what turn do you feel you need to have the following cards in your hand?
Doll
Grav Pull
2 BB's
3rd BB
3 TU's
Lux Kyrie

Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg257865#msg257865
« Reply #236 on: January 26, 2011, 06:42:51 pm »
rather than which turn, let me put it this way:
1 doll, 1 grav force, and 2 BBs first (doesn't matter which comes first, just as long as they are in my hand, and I have the quanta to play them)
3rd BB, and possibly a 4th
2-3 TUs

Offline JangooTopic starter

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg258301#msg258301
« Reply #237 on: January 27, 2011, 11:47:35 am »

I'm finally finished testing my 2 doll 2 grave force variation and found myself very disappointed after 300 games.

Games played = 300
Games won / lost / EM = 99 / 201 / 4?

Makes the win rate 33% - sadly this is already the win rate of the deck.
Updated OP.
If you want a more "catchy" deck-description, just hint towards it by e.g. bragging a bit how awesome your deck is.  ;)
(You could also just write up a short deck-description.  :)) )

I didn't put in how dissappointed you were because there is really no need to be ... The deck-concept doesn't leave too much room for variation and I don't think we can expect a build that suddenly boasts a 40 percent win-rate while still maintaining raw speed.
I am still surprised how many players reach the 33 percent now. My original guesstimate was that 30 sharp would be the top of the flagpole.  :o


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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg259531#msg259531
« Reply #238 on: January 29, 2011, 02:18:00 pm »
We were discussing, Shak'ars again in chat, Dragoon1140 mentioned SoGs and I got the idea of Purifies, indestructible SoGs that don't waste useful quanta. Useful right? I'm testing it right now and got 33% win rate so far (87 games), but a lot more EMs (don't keep track, but already had at least 4 in 29 wins)! Here's a hilarious picture:
(http://imageplay.net/)And here the deck
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7gq 7gq 7tg 7tg 7tg 80b 80b 80b 80b 80bEdit: after 139 games I came at 29.85 normalized win percentage, meh.

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg259733#msg259733
« Reply #239 on: January 29, 2011, 07:22:20 pm »
Tried that for fun, although it's pretty cool, it adds more inconsistency to the deck that already suffers from inconsistency (by nature). Ah well, it was a nice little idea though.

Did get 1 EM out of 15 games, on Rainbow. 3 wins total.
http://elementscommunity.org/forum/index.php/topic,7729.msg277483#msg277483

 

blarg: