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Offline Jen-i

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg240859#msg240859
« Reply #180 on: January 05, 2011, 07:31:08 am »
I know it doesn't make sense but I just finished 100 games - and won 41

gives the deck a 41% win rate
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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg240931#msg240931
« Reply #181 on: January 05, 2011, 11:57:43 am »
This deck just moved all my other decks aside. Both in quickness and funness..

I fell in love with the black doll..

I am running a spreadsheet now with about 1000 games. Give me a week or 2 to finish it. I am running it during working hours, so I can not time the games in minutes, since sometimes I actually have to work and a single turn could be 2 hours, hahaha.

Just started, did 8 games, won 5, won total 126 gold and 2 upped cards.

TTW so far is 10.00, which is only like a zillion times faster then all other decks I have tried.

Will update every 50 games or so.

wavedash

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg241473#msg241473
« Reply #182 on: January 06, 2011, 05:07:33 am »
I lost 500 Electrum trying to use this deck and won like five games, zero cards. I'm going to have to switch back to CCWB so I don't go bankrupt.

Offline Essence

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg241842#msg241842
« Reply #183 on: January 06, 2011, 08:17:38 pm »
You didn't read the first page of the thread very well, did you?  It says quite plainly that you WILL lose 12 games IN A ROW at some point -- losing comes hard and fast with this deck.  If you're not prepared to lose a lot, don't start. :)
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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg241933#msg241933
« Reply #184 on: January 06, 2011, 10:01:14 pm »
You didn't read the first page of the thread very well, did you?  It says quite plainly that you WILL lose 12 games IN A ROW at some point -- losing comes hard and fast with this deck.  If you're not prepared to lose a lot, don't start. :)
Oh right, I somehow managed to test this deck without reading the first post. Yeah. At any rate, losing my first 12 (or 17) games in a row is sort of a turn off.

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg241996#msg241996
« Reply #185 on: January 06, 2011, 11:15:26 pm »
You didn't read the first page of the thread very well, did you?  It says quite plainly that you WILL lose 12 games IN A ROW at some point -- losing comes hard and fast with this deck.  If you're not prepared to lose a lot, don't start. :)
Oh right, I somehow managed to test this deck without reading the first post. Yeah. At any rate, losing my first 12 (or 17) games in a row is sort of a turn off.
I've been using this deck off and on for the past week - it works, but I'm not getting the 33% win rate - more like 25%.  There are some gods that you may as well quit (Dark Matter!) and some that are super easy (Rainbow, Divine Glory, Neptune).

You do go on long losing streaks, especially if you draw a bunch of hard gods.  My first session playing this deck I got FFQ and Ferox over and over, which sucked. 

The strategy is a little hard to get a hold of at first. Part of the deck is knowing when to hit your doll with TU, letting it die, and then hitting the copy with a new pull + BB + TU combo to roll over that accumulated damage.  I'm interested in seeing at how the version with only two dolls and pulls works.

It is fast though - I average a win in about 10 turns.  If you get on a run of easy gods, you can rake in the dough.

Offline thatnewguy

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242002#msg242002
« Reply #186 on: January 06, 2011, 11:20:30 pm »
I still stick by what I always say......... Do not make shak'ars revenge UNTIL you have 2-3 other FG killers. Also, you will not achive a 33% win rate until you master the deck, knowing to TU mutants on CL, TU and oty on graviton etc..... It is extremely hard deck to get a hold of. Defenitly my favorite god killer out there :)
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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242131#msg242131
« Reply #187 on: January 07, 2011, 02:31:16 am »
This deck definitely pushes dependence on RNG pretty far, but overall, it is quite the FG farmer. I get plenty of long losing or winning streaks, but at the end of the day, I actually end up with more electrum than I started with (not counting any cards won).

With experience, you will be able to read your starting draw and your opponent's (by what he plays or with a precog), as well as what you can expect from the particular god, and judge whether you can play the voodoo and gravity pull immediately or wait and take hits directly with your health, allowing your voodoo to survive an extra turn or two so you can draw more BB's or TU's. Starting the combo earlier will result in a faster game and higher electrum reward for remaining health, while waiting may give you that one extra card needed to win at all.

Though it may seem like a luck-based slot machine to see if you get the combo quickly and beat the god, there is a lot of skill involved that can increase your win rate a good amount. Not to purposely sound cliché, but the best way really is to just stick with the deck and keep playing. Losing streaks will turn into winning ones, and you will not only get better at making decisions, but also making them quickly and cutting down your game time.

Offline TheForbiddenOracle

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242148#msg242148
« Reply #188 on: January 07, 2011, 02:50:01 am »
... I still don't understand how you work this deck...

Krahhl

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242150#msg242150
« Reply #189 on: January 07, 2011, 02:55:43 am »
As Mastermind79 most simply puts it:

Looks pretty self-explanatory: pop out Voodoo Dolls, Basilisk Blood them, the Gravity Pull them, and when they get low on HP, TU them.
If you read through the topic, you will find many tips and advanced tactics, but above is the basic idea.

Is there any particular part you don't understand?

Offline TheForbiddenOracle

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242154#msg242154
« Reply #190 on: January 07, 2011, 02:58:56 am »
The amount of Frustration needed is endless for this deck... If I didn't try this out in trainer I would have lots 10k Gold... TG for that

Krahhl

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Re: Shak'ars Revenge (FG-Voodoo) https://elementscommunity.org/forum/index.php?topic=14435.msg242161#msg242161
« Reply #191 on: January 07, 2011, 03:11:47 am »
Though it may seem like a luck-based slot machine to see if you get the combo quickly and beat the god, there is a lot of skill involved that can increase your win rate a good amount. Not to purposely sound cliché, but the best way really is to just stick with the deck and keep playing. Losing streaks will turn into winning ones, and you will not only get better at making decisions, but also making them quickly and cutting down your game time.
^.

If you really don't like the deck, then, you don't like the deck. Others have found it to be very successful. It certainly does require patience and a good starting buffer of money, and it's simply not the right deck for some people. The choice of whether to use it is completely yours.

 

blarg: