1) Jangoo is deadly serious about only winning one game out of twelve. However, that translates into about one game every 8 minutes.
[...]
All told, playing Jangoo's deck is kind of like spinning the slots: it's quick, and you don't win often, and when you do win, it feels like luck rather than skill. But when you do win and it all works right, it's thrillingly cool.
Hehe, nice association.
It does indeed feel a bit like a slot-maschine: Pull lever, pull lever, pull lever, win 50 cents, pull lever ... jackpot! ... pull, ...
I am currently taking stats on the deck.
Heads-up at ~80 games is a win-rate of 23%, average game-time <2,5 min.
So as of now, I had to play 13 games to win 3 games to win 1 card ...
Seeing $$$mans SS inspired me to use Pendulums, it allows for a faster setup and even got me an EM thus far
I don't know yet if it's better overal, though. Since it allows less late TUs. I think I'll try tweaking it to be even faster (like adding Precogs)
Precogs are an excellent idea!
The problem is (like with most decks that feature a heavy combo) that the deck is already packed with just a little
less than you would want to have of everything, a perfect balance or better yet an "as good as it gets"-balance.
So since there is really no room for extras you could ask "Why draw a Precog when you could just draw the card you need right away?"
It is for that reason Precogs dont exactly make a deck "faster" but induce a distributing effect that could make the draws just the awesome bit more reliable ... Definitely worth a shot!