Well, i player a TONS of game with SG's old deck, and teweaked till getting to a good working deck on 1.25.
My current setup:
Hover over cards for details, click for permalink
52n 52r 5c2 5f6 5f6 5li 5oi 5oi 5ol 5ro 5ro 5rp 5rp 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u0 6u6 749 74b 74b 7ba 7dm 7n3 7q5 7q5 7q5 8ps
I know, some cards should be upgraded, i didn't want to sell my current upped cards to fully upgrade the deck, just to show that the deck works well not TOTALLY upped. Missing cards there are more SoG (Shard of Gratitude, green shard upped).
Ok explaining the basic that everyone already should/does know.
+Upgraded pillars is FUNDAMENTAL to this deck, as you need to start stocking quanta. It really makes the difference.
+Oughty is for creature control AND generating skeletons for the Fallen Elf
+Boneyard, Owls eye and Elite Queen are for providing creatures for Fallen Elf
+Dissipation, Bonewall and Graviti shield are for avoiding damage.
+Sundials for stall (ocasionnaly use them to get draws).
+Miracle is primarily to get elementary mastery, while SoG and Heal are for survival. They are complementary to get EM
+3 Deflagration are to break enemy shields or permanent cards (eclipse, shields, weapons, etc)
+Usually spend the 3 quintaeesence for Oughty+Fallen Elf, Elite Queen+Fallen Elf. The third is usually if you animate the owls eyes, the Eternity, or if you wanna quint the trio oughty+Elf+Queen.
Be VERY carefull with Dissipation shield: it eats our quanta (1 quanta = 1 unit of damage, a jade dragon (12|9) will take from you 12 quanta, that is 3 quanta pillar per turn).
When using wall keep an eye on the number of skeleton wall; 1 dead creature generates +2; each creature attacking eats -1 from shield.
By turn ~4 you will most of the times have already 4 or 5 pillars up, that is 15 quanta/turn; most probably 1 of each per turn. This guarantees to have your game up by turn 10~15.
The deck is pretty slim (39 cards, could get it to less), so to have a game taken by turn 10~15. You will build up and stall till turn 10 probably, DON'T be afraid to play to the near end of the game. Most games can be won. Also don't get cocky, lots of Gods cannot be beaten or chances are pretty slim. Gemini, FireflyQueen, Obliterator, Decay, Dark Matter, Miracle are "beatable" Gods.
Unusual strategies:
+Mutate enemy creatures to increase their health (when you have gravity shield) or to get a creature with lower health and kill it with owls eyes, eat it with oughty or get it back to his deck with eternity
+ALWAYS keep 1 eternity to not deckout
+Use animate if you know that your enemy may destroy or steal your weapon card
(I ll keep update, feel free to comment, suggest addition, etc)
I don't have Permafrost because it require 7 water quanta, TOO many to get it into use. I try to keep quanta requirement below 5.