Hello folks! I was working around with VDB and a couple other Voodoo decks (some being good and some being... meh...), and I came up with a little creative fun deck.
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 5rp 5rp 5rp 5rp 6u3 71c 71c 71c 77l 77l 7an 7an 7n0 7n0 7tg 7tg 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 8pk
Excluding the setup of the deck's drawing setup, Jeshiremeowmeow, Rulacmage, and I all set the deck to do the same thing: Use the voodoo's ability to OTK the opponent. Please note that we all have different versions and I don't have the links to theirs.
Strategy
If you'd played Voodoo Bravery, you should know what Twin Universe and the Voodoo would normally be for. However, this deck does things in a slightly different order. When you draw either Voodoo, play it and wait. If the opponent targets that Voodoo, you should be fine as long as one Basilisk Blood can bring the Voodoo's HP up to 31 or higher, otherwise you'll need to play the other Voodoo. Now, while the Voodoo has 31+ HP and you have the quanta to play all three
Aflatoxins and all three
Twin Universes, you'll be set for a nice 126 damage. Confused? Let me break it down for those who are new and what not.
1. Voodoo has 0 attack, which allows Adrenaline to make the Voodoo attack five times.
2. Aflatoxin will cause 2 poison damage on the Voodoo for each attack, and it is doubled for the normal poison damage dealt to the opponent.
3. Three Aflatoxins cause 6 poison on both the Doll and the opposing player, and with Adrenaline, that means the poison on the Doll will deal 30 damage. (Since 5*6=30)
4. This is where the three Twin Universes come in. Copy the Doll when it has Adrenaline, Basilisk Blood, and all three Aflatoxins in effect three times, quadrupling damage dealt in the turn this combination is done. ((5*6)*4=120)
5. Wondering where the 6 comes from? Well, poison does its normal damage before the onslaught of the Voodoo's suffering, so thankfully nobody can use one
Shard of Divinity to escape your victory.
Current Issues with this deck (At least my version)
- This deck, if the Blood and Adrenaline is set before using Aflatoxin, will be ruined by Reverse Time. If your opponent also TU's the Doll and then poisons it, the tables can unfortunately be flipped.
- This version used to use Electrum Hourglasses, but after some debate and testing, Sundial helps in its cost and drawing, as well as providing damage protection momentarily. However, even though that's all good, you only get four turns if you chain, so Sundial should really be timed right more than instantly used.
- If you're facing Devourers/Pests, you mise well say "Good Game". The only quanta produced is for Aflatoxin and Twin Universe's higher costs, and the other cards are used with Novas. (This can technically be fixed with Sanctuary.)
My own opinions about this deck are kind of all over the place. I love how this deck works, but I haven't seen much winning from it quite yet. Then again, when you look at a lot of your players today, they tend to use denial, rushes, or pillarless decks. Oh well. Rate, comment, and critiques are welcome!
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