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Nadrin

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240288#msg240288
« Reply #24 on: January 04, 2011, 01:38:55 pm »
Still votin' for SCUM :D :D

Offline omegareaper7

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240409#msg240409
« Reply #25 on: January 04, 2011, 05:54:45 pm »
i decided to give the deck a try, and like with many other speedbows, my initial draws were kinda bad.

4x1
5x2
6x11
7x5
8x5
9x6
10x2
11x2
12x
13x1

35/35 wins
16 EMs

I would say the turns to win, but i'm pretty sure i screwed up on the math, and i don't much feel like doing it  :P
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lukce

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240446#msg240446
« Reply #26 on: January 04, 2011, 06:57:41 pm »
264:35=7,54...... I don't have a calculator atm :P

Offline omegareaper7

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240449#msg240449
« Reply #27 on: January 04, 2011, 07:05:38 pm »
264:35=7,54...... I don't have a calculator atm :P
i knew i did the math wrong  :P came out at about 14 for me  :o
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Nadrin

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240534#msg240534
« Reply #28 on: January 04, 2011, 09:54:23 pm »
It's just total turns all added together, then you divide that by the # of games played.

Offline omegareaper7

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240577#msg240577
« Reply #29 on: January 04, 2011, 10:34:18 pm »
i know thats what i did, for some reason i ended at like 500 turns, no idea how i got that.
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Offline thatnewguy

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240579#msg240579
« Reply #30 on: January 04, 2011, 10:35:23 pm »
i know thats what i did, for some reason i ended at like 500 turns, no idea how i got that.
500 ttw woah man  :o That's some long games there. :P
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kobisjeruk

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240600#msg240600
« Reply #31 on: January 04, 2011, 10:50:36 pm »
too much reliance on the second supernova killed my interest in this deck
it doesnt have much 3cc+ rainbow elements but it seems like that second supernova always come way too late to matter with a handful of graboid, charger, pegasus, crawler
(or maybe i'm just unlucky in drawing the second supernova)

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240646#msg240646
« Reply #32 on: January 04, 2011, 11:49:19 pm »
too much reliance on the second supernova killed my interest in this deck
it doesnt have much 3cc+ rainbow elements but it seems like that second supernova always come way too late to matter with a handful of graboid, charger, pegasus, crawler
(or maybe i'm just unlucky in drawing the second supernova)
In order to get fast EM's you have to give up something somewhere.  Because of the pendulum nature, it can get insane first turn launchs and roll to easy 4 turn EMs or you can sit for 9-10 turns waiting for a supernova to play anything.  Unstability is a nature of the deck type, however its stats speak for themselves.  With a 6.774 ttw and 93% win rate, it can only break so much, there are bad games, sometimes in clusters, but overall it wins and wins fast.

Offline lava golem

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240900#msg240900
« Reply #33 on: January 05, 2011, 10:26:51 am »
Would replacing chargers with:
Phase Recluse
Flesh Recluse
Steel Golem (-grabbies)
Graboids
Pegasus (Chaos Power boost)

Be any faster? I've been considering those and I think graboids or Phase recluses would be the best for it's worth in quanta. Although Chargers still have that momentum which could be useful sometimes.
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lukce

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg240911#msg240911
« Reply #34 on: January 05, 2011, 11:10:28 am »
There are for sure faster PSNs than this one. But the point of this deck is to pump up the chargers so they deal a lot of damage, and make an EM. And as for the bad draws, lol, every single speedbow has the same problems. I really like this deck. It beats CCYBs like babies :P

wavedash

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Re: SCEM: SuperCharg'EM https://elementscommunity.org/forum/index.php?topic=18665.msg241039#msg241039
« Reply #35 on: January 05, 2011, 05:16:00 pm »
The allure of Chargers is Momentum. With all the AI3s having shields like Jade, Procrastination, Wings, and Dimensional, it's really useful.

 

anything
blarg: