WARNING! This deck was designed about 8 months ago when the game was very different. If you want to use it today, I recommend you make some changes to it
Scarab Scavengers**who do not have the "scavenger" abilityGraviton about to go down. Unfortunately no elemental victory because of his momentum weapon This is a FUN deck I made that can be used to grind False Gods. It has the same basic principle I used in my "ULTIMATE" deck. It uses Sundials and Hourglasses to buy time while drawing multiple card each turn. Like my other deck, this deck is very weak early in the game but if you get 4-5 Scarabs on the table and have Feral Bonds, it's almost impossible to lose.
I have beaten all the False Gods with Elemental Mastery using this build. Graviton and Seism can be pretty tough but Rainbow and Scorpio are surprisingly easy, although I have lost to them both when I was unlucky with draw. Also you have to be very careful not to deck out which is always a problem with these kinds of decks.
Basic idea of this deck is that you play and duplicate a bunch of Scarabs, who then eat everything in their way. First you collect a handful of Scarabs and other cool cards, then you rush them all on the table at the same time and start eating!
Here are the cards:
Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71b 71b 71b 71b 77d 77d 7am 7am 7am 7do 7q5 7q5 7qa 7qa 7qa 7qa 7qa 7qa 7t9 7t9 80b 80b 80b 8ps
There are some other cards that would be perfect to this deck, like Boneyard, but I didn't want a bunch of skeletons running around. After all this deck is about Scarabs. Momentum would be another great card to buff up Scarabs, but unfortunately it's bugged. When you duplicate a Scarab with Devour and Momentum, the new clone only has the skill Momentum and not Devour.
If you have Miracle, take it. It also might be a good idea to take one extra Heavy Armor so that you can push Scarabs out faster. If you take those two, take one extra Quantum Tower also.
Sundial x 6Chain Sundials early in the game (one Sundial each turn) to keep from getting hit while you draw cards and collect quantum.
Quantum Tower x 14To get quantum. When fighting Seism, play only one each turn. Otherwise he will Earthquake your whole stack.
Bone Wall x 4Keeps you from getting hit. Remember to play BEFORE you start eating with Scarabs.
Heavy Armor x 2Buff up your Scarabs to be able to have bigger meals.
Feral Bond x 3This paired up with a bunch of Scarabs heals you and counters poison.
Firestorm x 1Use to weaken enemies so that Scarabs can eat them.
Electrum Hourglass x 2Draw extra cards which is very important in the beginning. Remember, Scarabs need time quantum too so don't overuse this. To prevent from decking out,
stop drawing multiple cards when you have around 20 left in your deck (unless you have to in order to stay alive).
Scarab x 6The star of the show. Do not play an individual Scarab (unless you can Heavy Armor him). Play them only when you can put about 4 on the table
at the same time. Remember that many Gods have cards and abilities that do 3 damage, so that if you play less than 4, Scarabs might die.
Improved Steal x 2Steal key permanents from opponent (listed below).
Twin Universe x 3Duplicate your strongest Scarab. You can also duplicate enemy characters who do a lot of damage or have a good skill. For example it's a good idea to duplicate Miracle's Light Dragons which will double your damage and make you win faster. Remember to FIRST buff up a Scarab with Heavy Armor and eat and enemy, THEN duplicate him.
General Strategy TipsFighting False Gods
Incarnate (Very Easy)STEAL (early): 3 x Boneyard
Fire Queen (Easy)STEAL: 2 x Eagle's Eye (steal as soon as he plays them. Otherwise he will make them characters and you will have more problems) (do NOT steal Feral Bonds unless you are dying)
Miracle (Easy)DUPLICATE: Miracle's Light Dragon (for quicker victory)
STEAL: 1 x Light Tower (if you need white quantum), 1 x Shield (if he has the one you CAN steal), 1 x Jade Staff (makes him die faster)
Chaos Lord (Easy)DUPLICATE: STEAL: 1 x Quantum Tower (only if you need quantum), 1-2 x Dissipation Shield
Gemini (Moderate)DUPLICATE: STEAL: 1 x Lobotomizer, 1 x Phase Shield
Morte (Moderate)DUPLICATE: STEAL: 1 x Boneyard, 1 x Arsenic (less poison on you)
Hermes (Moderate)DUPLICATE: 2 x Scarab, 1 x Hermes' Lava Golem (for more damage)
STEAL: 1 x Shield (slowly kills you characters if you don't), 1 x Fahrenheit (limits his damage and increases yours)
Seism (Difficult)DUPLICATE: STEAL: 1 x Tower (target for his Earthquake), 1 x Diamond Shield (if you don't have better defense), 1 x Pulverizer (destroy his Shield or Towers)
Rainbow (Difficult)DUPLICATE: STEAL: 1 x Electrum Hourglass (if you need), 2 x Eagle's Eye (when your characters are potential targets)
Scorpio (Difficult)DUPLICATE: STEAL: 1 x Trident (if you can get it really early, destroy all his Pillars) OR 1 x Poison weapon (less poison), 1 x his shield (your characters won't freeze)
Graviton (Difficult)DUPLICATE: STEAL: 1 x Gravity Shield (limits his damage a lot!) 1 x his weapon
Try it out with Elements Trainer!You can try this deck (and others) with tons of cash and upgraded cards using Elements Trainer at
http://www.elementsthegame.com/trainerAny suggestions or new ideas are warmly welcome. Have fun.