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Offline abrabamTopic starter

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Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197346#msg1197346
« on: July 18, 2015, 09:35:05 am »
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52q 55q 55q 590 590 5c1 5c1 5f6 5f6 5lh 5lm 5lm 5lm 5lm 5og 5og 621 8pq


Works well in Bronze and Silver. Poison can be replaced with Freeze.
With poison: you give up CC, but you spare water quanta for spirits
With freeze: a little CC, but you need to waste 1 :water you could use for spirits instead.

Luminous has proposed an upped version of this, down in this thread.

Spoiler for stats at 30 games:
Bronze: 30 played 27 won 3EM (90% win rate)
Silver: 30 played 23 won 3EM (77% win rate)
Gold: 30 played 14 won 0EM (47% win rate)

Spoiler for stats at 40 games:
Bronze: 40 played 37 won 4EM (92% win rate)
Silver: 40 played 32 won 3EM (80% win rate)
Gold: 40 played 15 won 0EM (37% win rate)

Spoiler for stats at 50 games:
Bronze: 50 played 45 won 5EM (90% win rate)
Silver: 50 played 40 won 3EM (80% win rate)
Gold: 50 played 16 won 0EM (32% win rate)

Spoiler for stats at 60 games:
Bronze: 60 played 55 won 6EM (91% win rate)
Silver: 60 played 47 won 4EM (78% win rate)
Gold: 60 played 16 won 0EM (26% win rate)
Spoiler for original version:
So, I am still experimenting rush rainbows and I came up with this one, which is by far the best I could create so far - actually, the only one that seems to work really well of all of my "creations" :D

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« Last Edit: July 20, 2015, 04:34:53 pm by abrabam »

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197356#msg1197356
« Reply #1 on: July 18, 2015, 11:11:29 am »
It seems like it needs more damage and its also a bit short on :light you got 4 sancs and 2* Morning Stars.

What I would do is take out the sole poison and replace it with arsenic.
As you replace it with Arsenic, which has some potential to do a lot more poisoning with only one more :death I would take one Morning Star so the :light quanta is relieved a bit and you already have 2 weapons except it. So you can replace it with another card.
The other sole card I don't see the point of is Quintessence. Your deck isn't built around that and do you really see that much CC in the games you play?

Other than that, I like the idea itself. And do some more testing and improve it. I would like to see how it goes cause 30 games aren't usually enough to say anything but I'm really surprised that it has won almost half of the games played in Gold, so I guess that's a good thing. Sanc seems to do the job for you.

And a question, can you detail why you won and lost against Gold league?
« Last Edit: July 18, 2015, 11:14:13 am by Luminous »
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Offline abrabamTopic starter

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197366#msg1197366
« Reply #2 on: July 18, 2015, 12:03:30 pm »
Hi. It is not short of damage actually. It was one of my concerns, but spirits grow very quickly, and werewolves and grabs work very well. Altogether, it deals damage as quickly as the standard novabow.

It is, however, true that two morning stars are too many. One may replace one with arsenic, as you suggest. In that case, one may also eliminate poison and use a freeze instead.

You are right that 30 matches per type are not enough but I have limited time (and playing 90 games required some time already) :D I'll update stats and improvements, and anyone is welcome to do so!

Details on defeats are easy told. 4 main weaknesses.

1) Antimatter. I put in 1 quint to make sure I can make a momentum'd creature untargetable. When I succeed in quinting a momentum'd spirit, I'll simply burrow the grabs and not play wolves. But if wolves are down and get antimatter'd, you are screwed cuz it is -12 (and you need 6 turns to upgrade the immortal spirit to at least 13/13). I encountered quite a few, either with nymphs or with spells, and I was generally helpless.

2) Hope. quite a few big gold decks (and a couple silver ones) used hope and a army of light emitting creatures. Hope stopped most of my creatures - as I only have 2 momentums I can play. So if the opponent's deck has a lot of HP and double draw, I lose the rush factor as my damage is reduced. At least 4 defeats were due to hope; I was able to defeat only one hope deck in silver.

3) Shards of Bravery. One in gold arena made me deck out. It's a 30 cards rush deck, this risk always exists.

4) Shards of Divinity. One in gold arena simply had a lot of them and also green cards for healing, and managed to kill me when I still had like 5 or 6 cards to draw.

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197373#msg1197373
« Reply #3 on: July 18, 2015, 12:27:37 pm »
I see your point.

After I replied I immediately tried the deck fully upped against gold, although I used the arse version with frogs instead of spirits and with a mind flayer. And I saw the point against gold. (Hope is just annoying ..)

I also tried it your version, and yeah damage was actually enough.

If you need help testing, let me know.
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Offline abrabamTopic starter

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197377#msg1197377
« Reply #4 on: July 18, 2015, 01:05:29 pm »
I see! Did you use supernovas or novas in your upgraded version?

(meanwhile, I have played 10 more games in each of the 3 arenas... I updated the first post.)

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197380#msg1197380
« Reply #5 on: July 18, 2015, 01:26:04 pm »
Novas. I also thought about trying it with SNs but then I thought I had to add pendulums and I'm not a fan of them so I haven't.
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Offline abrabamTopic starter

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197386#msg1197386
« Reply #6 on: July 18, 2015, 01:52:12 pm »
yeah, sounds reasonable. Then Giant Frogs make sense (cuz upped ghosts would cost 3, and it would slow it down). I think that your upped version is very good.

basically, you have:

frogs instead of ghosts
flayer instead of poison
1 arsenic 1 glory instead of 2 glories

correct?

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197391#msg1197391
« Reply #7 on: July 18, 2015, 02:36:06 pm »
Yes. That is correct.

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For anyone to get the code much easier.
« Last Edit: July 18, 2015, 02:37:44 pm by Luminous »
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Offline abrabamTopic starter

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197405#msg1197405
« Reply #8 on: July 18, 2015, 04:12:00 pm »
Good. I think the unupped version prolly works better with

1 morning star
1 arsenic (instead of second morning star I had in the original version)
1 freeze/poison (instead of uitarhid)

Because unupped flayer is too expensive in :aether, and that would make quint hard to play...

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197408#msg1197408
« Reply #9 on: July 18, 2015, 04:58:22 pm »
Yeah. Unupped Flayer is also a problem with :water as you will need to grow your spirits.
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Offline abrabamTopic starter

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197699#msg1197699
« Reply #10 on: July 20, 2015, 04:35:25 pm »
Stats updated with 60 games in bronze, 60 in silver, 60 in gold.

Offline Luminous

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Re: Sanctabow [unupped Arena rainbow] https://elementscommunity.org/forum/index.php?topic=58927.msg1197809#msg1197809
« Reply #11 on: July 21, 2015, 10:54:39 am »
Second thought, this can be a good HB grinder. It has its damage, and PC/momentum and well, it has sancs.
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anything
blarg: