Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
So this idea just hit me one day; what if you were to use a Shard of Readiness on a flying weapon? How effective could that be? As I thought about it, Eternity and Pulverizer both came to mind. How awesome would it be to have free creature control and permanent control on the field? If you got lucky and set it up right, you quite literally be in the position of a god. You would have the ability to remove anything your opponent plays.
After about 3 hours of testing the idea, I ended up with this deck:
Hover over cards for details, click for permalink
6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 7ba 7ba 7ba 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q1 7q8 7q8 7q8 7qu 7qu 7qu 7qu 808 80h 80h 80h 80h 8pj
While it does get bad draws more often than I would like, it is quite fun to sit in PvP and send every creature my opponent plays back to his deck and destroy any permanents he may have, all while healing any damage that he may have dealt to me in the set up time.
Basic Strategy: Wait until you can:
1. Play a Weapon
2. Animate said Weapon
3. Ready said Animated Weapon with a Shard
4. And then make said Animated Ready Weapon Invincible. (Well, almost)
Deja Vu prevents decking out.
Towers help vs quanta denial (a little bit) and usually prevent the discarding of cards you need. (the deck sometimes takes until the third turn to even get up and running, that's 2 discards if you don't play anything)
I have yeat to try sundials or hourglasses in the deck. I will get back to you on that.
I would like any and all feedback on teh idea and hopefully some fine tuning as this is still quite far from being a great deck