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Klaymore

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chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165391#msg165391
« on: September 26, 2010, 11:54:45 pm »
Here is a quite modified version of the classic speedbow i was trying that works pretty nicely for PvP. 4 chaos powers, rage pot and unstopbl allow to gain very fast dmg on pegas dive and the scorps. Enjoy some VERY fast wins !


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52u 52u 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74a 77g 7ah 7dm 7dr 7gv 7jr 7jr 7n8 7q5 7tb 80g 8pj
« Last Edit: June 15, 2012, 06:29:44 am by willng3 »

genraenera

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165451#msg165451
« Reply #1 on: September 27, 2010, 02:35:06 am »
Interesting, but why are the death scorps unupped?

Offline tinkady

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165467#msg165467
« Reply #2 on: September 27, 2010, 03:12:57 am »
the chaos powers will get in the way of playing supernovas, and vice versa...im thinking this doesnt look that great...

Klaymore

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165480#msg165480
« Reply #3 on: September 27, 2010, 04:39:23 am »
Interesting, but why are the death scorps unupped?
Didn't had them upped atm, imo the difference isn't that too problematic with the unupped version

the chaos powers will get in the way of playing supernovas, and vice versa...im thinking this doesnt look that great...
SN doesn't actually conssume any  :entropy as it gives 2 back so definitely not

wavedash

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165490#msg165490
« Reply #4 on: September 27, 2010, 05:28:56 am »
What tinkady is saying is that you can't play many Chaos Powers early-game because you need a stockpile of two Entropy quanta at all times.

kobisjeruk

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165584#msg165584
« Reply #5 on: September 27, 2010, 10:55:12 am »
chaos power only cost 1 :entropy so i dont think it will be a major problem to cast supernova since hes already using entropy mark
some other higher casting cost entropy cards might be a problem but not chaos power

hrmmm

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165614#msg165614
« Reply #6 on: September 27, 2010, 01:18:55 pm »
4 quantum towers seems to less for me.
even with the mulligan, you might to have problems to draw them in your starting hand.
without QTs you will wait for your mark to generate the entropy you need for the snovas (you can play your snovas on the beginning of your 3. turn, without tower support).
and there is still a chance to draw no snova at all.
playing a speedbow with 5 towers is risky enough and leads to some lack of speed, because of this delay.

but since you arent using high cost critters at all (except the pegasi). why you dont use novas (they have also a higher chance to show off at your start)?

also i would replace the dunescorpio and the forest spectre (this two creatures arent that great dmg dealer in a rush). a frog deals more dmg then a spectre.

if you added the ulthralid for the lobotomize, take mind flyer instead -> same effect, less cost, a bit weaker but with your buffs np.

Klaymore

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165624#msg165624
« Reply #7 on: September 27, 2010, 01:41:01 pm »
Thanks for your help improving my deck, concerning the 4 QT, I usually see 5 in 30 cards SNs based decks but after playing quite some games with that I thought putting one out for a fifth Chaos Power was working a bit better, maybe its only because I had been very lucky with  QT and SNs so far but 4 QT did not seem to be slowing my games that much, I'll consider going back to 5 though but maybe take out something else than a chaos power now.
For the Dune scorp, you 're probably right, my first idea of replacement would be hourglass, maybe precog? For the Spectre/Frog it is quite slower indeed but great to combine with the Rage pot so that is why I went for it, although it might not be the best ^^
Not sure about the mind flayer, the third water quantum needed rarely happened to be a problem and the 2 more HP are quite convenient against Fire Storms and some other CCs which are already very annoying to play against

Klaymore

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165654#msg165654
« Reply #8 on: September 27, 2010, 02:26:12 pm »
After a bit of testing:

-1 Dune Scorpion
-1 Unstoppable
+1 Quantum Tower
+1 Electrum Hourglass

might be better

ps: just had an amazingly lucky game: this deck can have theoretically dealt more than 100 dmg at the end of 3rd turn. What you need is: 1 QT/2 SN/1 Pegas/1 Vamp Dagger/ rest = Chaos Power, then if your QT gives you enough Entropy and your Chaos Power gives 4 or 5 attack each you're good, very unlikely although possible in theory  :P

hrmmm

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165671#msg165671
« Reply #9 on: September 27, 2010, 02:48:44 pm »
according to polder's proffesional mathematical skills, we have the following situation about the tower amount of a speedbow:

4 towers: 11 % chance no tower in the 1st hand,
5 towers: 6 % chance no tower
6 towers: 3 % chance no tower
(automulligan accounted for)


so there is a jump between 4 and 5 towers.

so your deck will still working fine for about 89% (if you get the entropy then from this tower).
since removing 1 critter(or spell) dont hurt a speedbow that much, but no tower does, i recommend 5-6 towers.

Klaymore

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Re: chaos speedbow https://elementscommunity.org/forum/index.php?topic=13017.msg165751#msg165751
« Reply #10 on: September 27, 2010, 05:26:00 pm »
Thanks for helpfull recommendations hrmmm, 5% is clearly interesting: I changed the deck image to the current version which include the 5th QT and Hourglass instead of the dune scorp and 2nd unstoppbl.

 

blarg: