Hey.
So it's my first deck posted, it's what I currently use for fgs.
It's possible that something like that was already posted but I couldnt find it on first few pages so here it goes.
It works fine with almost every god except of those like Divine glory.
Hover over cards for details, click for permalink
52n 52n 77i 7n1 7q8 7q9 7q9 7q9 7q9 7q9 7q9 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7do 7q5 7q5 7t9 7t9 80d 80h 80h 80j 8ps
I was thinking about changing mark to :aether and doing some major changes in it, but I'll be working on it.
Don't be too harsh cause... erm... just don't be :P
Purpose of specific cards and why not other suggested:
WHY:
Boneyard not graveyard because it's cheaper and You need death quanta for the wall too, moreover You don't care if You mutate normal or elite skele, it doesn't matter;
Fire storm & lightning storm to kill opponent's creatures, lightning can be useful too if the oponent have many RoL's or phoenixes, also sometimes even that 1 hp enables otyugh to eat something crucial;
Hourglasses and sundials are very important to fasten the deck because it needs most of cards played to work properly, as for the amount I've tested many different combinations to come up with this, more glasses dont mak eany good but 2 is needed, sundials are good in any amount;
Eternity not to deckout of course and when played earlier can rewind skeles, must be played with protect artifact unless You're perfectly sure that opponent cannot steal it nor destroy it or even freez it;
Steals to steal or resteal things;
Phase shield to shield and grab some time to draw important cards;
Quintessence twice to be cast on one(!) Otyugh and druid, as the are the very base of th edeck. Otygh is of course far more important in most cases, the main moment its otherwise i can recall now is fighting akebono;
Mindgate to extend decks abilities, it can be a real blessing when you get with it i.e. purify, steal, some shield or other spell, I heard it's unnecesary but IMHO it is better than any single card I could replace it with;
Feral Bond simply to regain life;
Otyugh to eat everthing that appears, what produces skeles which can be turned into something else by eternity or druid, and if necessary eaten again :) ;
Fallen Druid to mutate skeles and sometimes powerfull enemy krits i.e. akebono's dragons;
Bone wall because it protects even from the strongest hits and is infinite when working with otyughs AND storms do help much ;
WHY NOT:
Eagle's Eye is no good because the deck is to be set up to the last card ASAP, so You need eternity;
Firefly Queen is not in my deck because I think that it can manadge with only enemy krits, and this is one card less. But it's not very bad idea to reconsider, I just don't use it :) ;
Any other suggestions posted will be included.
It's very similar to a Can Haz Moar Draws mod (http://elementscommunity.org/forum/index.php/topic,11062.msg445569.html#msg445569) I used to play for fun against FGs some time ago.
Hover over cards for details, click for permalink
52n 52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u7 6u8 74b 74b 77i 77i 7am 7am 7gp 7gp 7k6 7k6 7k6 7n0 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 8ps
The main differences are:
1) Many hourglasses: The party starts when you almost drew the entire deck, you need Oty + 1 yard + Druid/Eternity ASAP.
2) shields: More personal taste than any other thing. Bone wall + RoF is nice against some FGs and can give you an endgame shield, but against other ones it's useless. I prefere to get Ice shield + some healing rather than mass CC. You can mutate/resurrect 2 creatures per turn max, so the Oty is enough for skele generating and you don't have FG-dependant CC. Fog shield can save your game if you get it soon (before you get a permafrost). That foreveralone dim shield seems situational, as it all depends what you plan yo do with your bone wall.
3) Personal adds: I went for a more defensive build with 3 Sancts, 1 Antimatter and 1 BE instead of a mindgate, steals and dim shield. Well, just matter of taste I guess.
Hover over cards for details, click for permalink
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 74b 74b 77f 77i 7am 7am 7do 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80d 80h 80h 80j 8pj
This is my entropybow version. It'll probably need some refining.
In:
Pulvy: Handles multiple early perms. If you ever need to bust a late-game perm (uncommon from my experience), use a mutant.
SN: Quick big bursts of quanta.
Out:
1 Boneyard: Streamlining.
Lightning Storm: Streamlining.
Improved Steal: Pulvy works just as well.
As for sundial, it's a cheap source of both defense and card drawing in one. It's a wonder that it's balanced as it is.
Hover over cards for details, click for permalink
52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rs 6u6 6u8 71b 74b 74b 77i 7am 7am 7do 7n1 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 8ps
Just reviving this thread to post my version (I heard it's better than to start a new topic)
Will also post a video later.