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Offline JashinTopic starter

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Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022289#msg1022289
« on: December 14, 2012, 10:12:58 pm »
Hey.
So it's my first deck posted, it's what I currently use for fgs.
It's possible that something like that was already posted but I couldnt find it on first few pages so here it goes.
It works fine with almost every god except of those like Divine glory.
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52n 52n 77i 7n1 7q8 7q9 7q9 7q9 7q9 7q9 7q9 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7do 7q5 7q5 7t9 7t9 80d 80h 80h 80j 8ps

I was thinking about changing mark to  :aether and doing some major changes in it, but I'll be working on it.
Don't be too harsh cause... erm... just don't be  :P

Purpose of specific cards and why not other suggested:
Spoiler for Hidden:
WHY:

Boneyard not graveyard because it's cheaper and You need death quanta for the wall too, moreover You don't care if You mutate normal or elite skele, it doesn't matter;

Fire storm & lightning storm to kill opponent's creatures, lightning can be useful too if the oponent have many RoL's or phoenixes, also sometimes even that 1 hp enables otyugh to eat something crucial;

Hourglasses and sundials are very important to fasten the deck because it needs most of cards played to work properly, as for the amount I've tested many different combinations to come up with this, more glasses dont mak eany good but 2 is needed, sundials are good in any amount;

Eternity not to deckout of course and when played earlier can rewind skeles, must be played with protect artifact unless You're perfectly sure that opponent cannot steal it nor destroy it or even freez it;

Steals to steal or resteal things;

Phase shield to shield and grab some time to draw important cards;

Quintessence twice to be cast on one(!) Otyugh and druid, as the are the very base of th edeck. Otygh is of course far more important in most cases, the main moment its otherwise i can recall now is fighting akebono;

Mindgate to extend decks abilities, it can be a real blessing when you get with it i.e. purify, steal, some shield or other spell, I heard it's unnecesary but IMHO it is better than any single card I could replace it with;

Feral Bond simply to regain life;

Otyugh to eat everthing that appears, what produces skeles which can be turned into something else by eternity or druid, and if necessary eaten again :) ;

Fallen Druid to mutate skeles and sometimes powerfull enemy krits i.e. akebono's dragons;

Bone wall because it protects even from the strongest hits and is infinite when working with otyughs AND storms do help much ;


WHY NOT:

Eagle's Eye is no good because the deck is to be set up to the last card ASAP, so You need eternity;

Firefly Queen is not in my deck because I think that it can manadge with only enemy krits, and this is one card less. But it's not very bad idea to reconsider, I just don't use it :) ;

Any other suggestions posted will be included.
« Last Edit: December 16, 2012, 04:59:26 pm by Jashin »

Offline rob77dp

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022299#msg1022299
« Reply #1 on: December 14, 2012, 10:43:30 pm »
Spoiler for Hidden:
Hey.
So it's my first deck posted, it's what I currently use for fgs.
It's possible that something like that was already posted but I couldnt find it on first few pages so here it goes.
It works fine with almost every god except of those like Divine glory.
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 77i 7n1 7q8 7q9 7q9 7q9 7q9 7q9 7q9 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7do 7q5 7q5 7t9 7t9 80d 80h 80h 80j 8ps

I was thinking about changing mark to  :aether and doing some major changes in it, but I'll be working on it.
Don't be too harsh cause... erm... just don't be  :P

Might I suggest -1 Lightning Storm +1 Eagle's Eye?  Re-usable CC on un-used :air quanta.
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Offline eaglgenes101

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022311#msg1022311
« Reply #2 on: December 14, 2012, 11:45:00 pm »
I suggest replacing the mindgate- It's too scattered to be of much help.
My 3 game-modification principles:
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Offline UnderneathTheLens

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022337#msg1022337
« Reply #3 on: December 15, 2012, 12:44:16 am »
Reminds me of this.

Offline eaglgenes101

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022383#msg1022383
« Reply #4 on: December 15, 2012, 04:30:06 am »
After a bit of playtesting:

It's surprisingly reliable, but quite slow. First winning game took 21 turns for EM, second win took 15 turns with no EM.
My 3 game-modification principles:
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Offline JashinTopic starter

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022589#msg1022589
« Reply #5 on: December 15, 2012, 10:51:25 pm »
rob77dp I can't agree, Eagle's wont last long because having protected eternity is vital, and sometimes the Storm can save your ass, like fightng eternal phoenix or killing off RoL's or enabling otyugh to eat something.

eaglgenes101 I thought so too, but it really helped alot in some situations, one time I was on 1 hp and over 15 poison, and get purify with mindgate. I won that game :) also drawing additional steals, explosions or black holes can be a blessing.

UnderneathTheLens Quite much possible this was an inspiration for me :)

Maybe putting in an explosion will work fine? I thought about purify too, and maybe more phase shields but they're not so cheap.
Quote from: eaglgenes101
I think you should put up a reason for each card and a guide to each FG so you get fewer suggestions like the above.
Edit.: So shall I do but now I'd like to play a bit :)

« Last Edit: December 16, 2012, 10:24:40 am by Jashin »

Offline eaglgenes101

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022660#msg1022660
« Reply #6 on: December 16, 2012, 05:52:53 am »
I think you should put up a reason for each card and a guide to each FG so you get fewer suggestions like the above.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline iancudorinmarian

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022730#msg1022730
« Reply #7 on: December 16, 2012, 12:33:04 pm »
FFQ/Eagle's Eye could be more usefull than lightning storm imo.

Offline JashinTopic starter

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022777#msg1022777
« Reply #8 on: December 16, 2012, 05:00:13 pm »
Hey there, I posted why and why nots if You like to see :) FF queen is include of course

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022857#msg1022857
« Reply #9 on: December 16, 2012, 08:39:49 pm »
It's very similar to a Can Haz Moar Draws mod I used to play for fun against FGs some time ago.

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The main differences are:
1) Many hourglasses: The party starts when you almost drew the entire deck, you need Oty + 1 yard + Druid/Eternity ASAP.
2) shields: More personal taste than any other thing. Bone wall + RoF is nice against some FGs and can give you an endgame shield, but against other ones it's useless. I prefere to get Ice shield + some healing rather than mass CC. You can mutate/resurrect 2 creatures per turn max, so the Oty is enough for skele generating and you don't have FG-dependant CC. Fog shield can save your game if you get it soon (before you get a permafrost). That foreveralone dim shield seems situational, as it all depends what you plan yo do with your bone wall.
3) Personal adds: I went for a more defensive build with 3 Sancts, 1 Antimatter and 1 BE instead of a mindgate, steals and dim shield. Well, just matter of taste I guess.
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Offline eaglgenes101

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1022982#msg1022982
« Reply #10 on: December 17, 2012, 06:30:34 am »
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This is my entropybow version. It'll probably need some refining.

In:
Pulvy: Handles multiple early perms. If you ever need to bust a late-game perm (uncommon from my experience), use a mutant.
SN: Quick big bursts of quanta.
Out:
1 Boneyard: Streamlining.
Lightning Storm: Streamlining.
Improved Steal: Pulvy works just as well.

As for sundial, it's a cheap source of both defense and card drawing in one. It's a wonder that it's balanced as it is.
« Last Edit: December 18, 2012, 07:05:55 am by eaglgenes101 »
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101

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Re: Rainbow mass mutant (no shards) https://elementscommunity.org/forum/index.php?topic=45127.msg1026002#msg1026002
« Reply #11 on: December 27, 2012, 06:25:28 am »
I want to dig this back up to save it from obscurity. This deck deserves to be remembered.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
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