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Just something I was messing with, pretty good, consistent in both PvP and Ai3 and HB's. I wouldn't try FG's
Strategy: Get max damage out (Best suited to HB's for this part, you'll need them to take a bunch of damage before you Chimera. more on that) or just +50 damage. Use Chimera, liquid shadow the Chimera, watch the AI die as you get an elemental mastery. Try to make sure that you have at least 5 creatures out, with at least 30-40 hp. Sometimes it'll take two turns to kill.
Card Breakdown:
Quantum Towers: Early quanta.
Supernova's: more Quanta
2 Werewolves: Solid damage. Do not play this if its this or a supernova. play the snova THEN werewolf
2 Chaos Power: More damage. Buff weak creatures, either werewolves or spiders or early destroyer.
2 Flesh Reclulse: Good damage, web airbourne guys so they can't bypass wings.
2 Chimera: End game strategy. Play when you have 6-7 creatures, then liquid shadow the chimera. Awesome results.
2 Graboids: Cheap damage, play, evolve, possibly buff but I would recommend it.
Forest Spectre: Damage. Play, grow. Grow more.
Lava Destroyer: Damage. Play, grow, grow more. Possibly buff with Chaos Power
Archangel: Healing and good damage at 7|7
2 Wings: Shield: Use to avoid the damage.
2 Hourglass: 2 makes sure you get 1. These are important. !!! Use skill each turn. You should run out of card fast, but the total damage is high.
Liquid Shadow: Play on Chimera for EM.
Phase Recluse: Good damage, web airbourne guys so they can't bypass wings.
Total Damage of Chimera With all Creatures out: Lowest Possible: 43|29. Highest Possible: Unknown due to Growth ability, but without growth factored in: 77|49