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Offline MammalmanTopic starter

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Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg478970#msg478970
« on: April 10, 2012, 10:03:22 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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Quirky cuz it's based on the Druid/improvement so you get lotsa random stuff, Quanta Wall cuz it hopes to hide behind a dissipation field with enchant artifact.

I deliberately have one elf and 4 druids cuz I like to use the elf as CC sometimes.

I find I usually have enough little guys to mutate/improve even with just the 2 rustlers and 3 deja vus, and I'm also not shy about mutating one druid with another.

This deck has plenty of excess manna so isn't too hurt by black holes or devourers, though earthquakes can really hurt it. in general i win more than i lose with it in PVP2.
« Last Edit: January 07, 2013, 08:10:49 pm by willng3 »

Offline valiance

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg478994#msg478994
« Reply #1 on: April 10, 2012, 11:06:42 pm »
Oh never thought of using rustlers to double quanta for diss shield. Thats quite original  :)

The one amethyst tower is really random though, I suppose a quanta tower would be more reliable.

Offline Damage

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg479748#msg479748
« Reply #2 on: April 12, 2012, 03:17:38 pm »
Kinda original.
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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg482909#msg482909
« Reply #3 on: April 18, 2012, 01:53:29 am »
Oh never thought of using rustlers to double quanta for diss shield. Thats quite original  :)

The one amethyst tower is really random though, I suppose a quanta tower would be more reliable.

Huh? How does the rustler double quanta for the diss shield?
Never seen that kind of deck before. Seems reliant on random monsters for damage output, so that might be fun to play :)

Offline furballdn

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg482910#msg482910
« Reply #4 on: April 18, 2012, 01:55:27 am »
Rustler's don't really double, but more increase quanta gain by .08% when they turn :light into :life :life.

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg483123#msg483123
« Reply #5 on: April 18, 2012, 04:11:48 pm »
Rustler's don't really double, but more increase quanta gain by .08% when they turn :light into :life :life.
I don't get it. My 2nd grade teacher told us 2x1=2.
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Offline MammalmanTopic starter

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg483216#msg483216
« Reply #6 on: April 18, 2012, 09:18:12 pm »
As far as originality goes, Damage, I didn't see any decks that use the Druid and Deja Vu and Diss Fields. A handful had at least one druids and at least one Diss Field but those cards were clearly not the focus of those decks as they are here.

The one amethyst tower may seem a bit random but the biggest bottleneck is getting  :entropy for the Druid. You'd never want more than one amethyst pillar in your hand but if you do get it you'll be glad.

Furballdn is correct, the rustlers only 'double' :light quanta which are on average only 1/12 (or 8.5% or 0.085 or close to 0.08...) of your quanta, so the total increase in quanta is only about 8%.
This doesn't really help keep you alive so much as it helps ensure you have a few spare  :life left to do some improvements with as your last quanta are drained.

And d1puffpuff, 'FUN' is the single best reason to play this deck, all the random mutations are super fun. The first time you get a reusable 'steal' ability for 1 quanta you'll be hooked. Other fun things include getting a big dragon with mitosis or creatures with guard and (unlike the warden) non-zero power. That said I'm also cleaning house in PVP2 with it.

As with so many decks out there, guess I'm gonna have to replace butterfly effect with SoF. Lame...

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg483219#msg483219
« Reply #7 on: April 18, 2012, 09:26:06 pm »
Love this deck. Tested it against AI3, 3 8-turn wins, 1 7-turn win, and one win by deckout after I got Eternity from a SoSe. The rustlers' dual purpose is the coolest part. +rep.
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Offline MammalmanTopic starter

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg523887#msg523887
« Reply #8 on: July 21, 2012, 06:26:47 am »
major necro...on my own deck...it's been significantly revised, and i wanted to discuss a modification i'm considering, figured this is still the best place tho.
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the new SoFo/purify combo has had great utility and won many games between the two of them. the SoSes were redundant with the mutations...and goodbye nearly-obsolete-butterfly-effect...

i've also replaced 2 QTs for 1 :entropy tower and 1 SNova a few times. this makes it rushier but weakens the diss field defense in a longer game. it was a change i'd resisted on the instinct that just rushing is boring but at least it still mutates which is *FUN*

a new threat has started to creep into PVP2 more and more...SoWisdom. i can't target their dangerous creatures with it, and they get around my diss field. rushing faster is the best answer to this, hence the quanta change, but i'm also considering...wait for it...with the slightly weakened diss field situation, and the fact i produce plenty of  :life usually through rustlers (tho i might need to splash maybe 2  :life pendulums)...replacing one of the 3 diss fields with a jade shield.
i'm not sure if it's gonna work out, might strain  :life, maybe i don't draw the 1 when i need it (tho again purify / SoFo win me games with just 1 each), but it sure would be nice to flip those mono aether SoWisdom decks on their ass, plus the odd other decks including rubber/glue that use it. i doubt the switch is worth it ... yet... but in a month or 3? perhaps. an intermediate modification may be to just drop down to 2 diss fields, as in the original. with 10 QTs, 3 shields was nice, but now that's probably too many.

also in general i just want to note that evolving your deck to keep up with the changing distribution of decks is a big part of what makes the game awesome imho, not a lot of games can pull of that dynamic balance as well as elements does. now if zanz could just do something about those desynchs...
« Last Edit: July 21, 2012, 06:31:43 am by Mammalman »

Offline furballdn

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg523888#msg523888
« Reply #9 on: July 21, 2012, 06:31:18 am »
SoFo purify combo? What is that? I'm unaware that there's a combo between the two.

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg523889#msg523889
« Reply #10 on: July 21, 2012, 06:39:54 am »
SoFo purify combo? What is that? I'm unaware that there's a combo between the two.

oh god no, not a 'combo' between them, my bad...never gonna try a 2 card combo with 1 of each :p (without massive draw power i suppose)

just saying that between them they've made more of a contribution than the 2 SoSes did

Offline furballdn

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Re: Quirky Quanta Wall [PVP] https://elementscommunity.org/forum/index.php?topic=38432.msg523894#msg523894
« Reply #11 on: July 21, 2012, 06:49:37 am »
Oh yes. Well then, you are right. SoFo for more PC, and purify to deal with SoSac and poison.

 

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