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Offline killsdazombiesTopic starter

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rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg59308#msg59308
« on: April 26, 2010, 03:18:38 am »
OK this deck is really fast, you should be able to play 6-7 cards in a single turn on the first turn compleatly un upgraded, its overwelming and in most cases they just quit
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55u 55u 590 590 590 590 5c1 5fa 5fa 5i5 5i6 5lb 5ut 620 8pm


because its small its hard to get a bad draw, about 50% chance to get SOMETHING to produce quanta, i beat a person in pvp in  5-6 turns, which is fast for a rainbow deck.
« Last Edit: June 15, 2012, 03:53:00 pm by willng3 »

Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg59322#msg59322
« Reply #1 on: April 26, 2010, 04:01:00 am »
lol that is good for pvp :D

Offline killsdazombiesTopic starter

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Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg59587#msg59587
« Reply #2 on: April 26, 2010, 09:18:08 pm »
lol one comment? any criticism?

Offline mafidufa

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Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg60129#msg60129
« Reply #3 on: April 27, 2010, 10:51:21 pm »
How do the lava golems work out for you? Seems like they are too expensive for this deck. But you have a lot of quantum pillars so it might work out.

Also with pvp decks I have generally found straight rushes tend to lose to rushes with some creature control added in.

Here's my version of this deck. Other than the graboids, which are fueled by the mark anyway, every single card is 2 quantum or less. So 2 novas=empty hand. With the mulligan and a bit of luck it happens on the first turn often enough.

Code: [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52q 55u 55u 590 590 590 590 5c1 5c1 5f6 5i5 5i7 5i7 5on 5on 61q 61q
PS - This is the deck I used against you in the last tournament (minus the chrysaora).

Offline killsdazombiesTopic starter

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Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg60136#msg60136
« Reply #4 on: April 27, 2010, 11:09:46 pm »
lol you did so i made my own version. and you might be right but a late game LG saved me twice so i might as well.

Offline mafidufa

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Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg60146#msg60146
« Reply #5 on: April 27, 2010, 11:27:41 pm »
I thought it looked familiar.
I can see how the lava golem can come in and save the day. Have you ever played both of them? You could take out one and put in a fog shield, that would help against another rush. You don't use much  :air as it is. Also how about replacing the phase spider and a quantum pillar with two lightnings? That would give you the bare minimum of creature control to deal with any annoying critter but not turn it into my deck.

Offline killsdazombiesTopic starter

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Re: rainbow pvp rush- killsdazombies https://elementscommunity.org/forum/index.php?topic=5791.msg60157#msg60157
« Reply #6 on: April 28, 2010, 12:08:07 am »
I thought it looked familiar.
I can see how the lava golem can come in and save the day. Have you ever played both of them? You could take out one and put in a fog shield, that would help against another rush. You don't use much  :air as it is. Also how about replacing the phase spider and a quantum pillar with two lightnings? That would give you the bare minimum of creature control to deal with any annoying critter but not turn it into my deck.
i was thinking of trading in a golem for a wyrm or a peg, they both work well yet i want a fire card or too so i have true rainbow, also phase spider is a nice little creature, 4/2 for 3 aether and i dont use aether for anything else. Ill think about it, this is an UNupgraded version, my upgraded version is currently being worked on, i just need to finish tweaking it.

 

blarg: