I worked on it a little to try to make it more suitable for level 5s, and so far I'm having a pretty decent win rate, and EM isn't uncommon. A lot more easily achieved with the various methods of healing I've added. I know a lot of you don't like decks with 31+ cards, but this has been mostly effective for me. Of course input is always appreciated.
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- Removed vamp dagger because of added heals (antimatter, improved heal, liquid shadow)
- Removed Wyrm for +1 Eagle Eye, to compliment;
- Removed charger for Elite Otyugh
- Removed everything
in favor of an added Uli's lobotomize and a Twin Universe to either copy a strong enemy creature, but it really shines when being used to copy a high power creature I've built up and turned into a vampire. Having two vamps each bringing in 20HP or more each turn has proven to be nothing but a savior and an almost guaranteed EM. I've had up to +60hp/turn just from two golem vamps. There's something very satisfying about getting an EM win when just two turns ago you were 5hp away from dying.
- Added cloak, self explanatory
- Turtle shield, self explanatory
- Hourglass, self explanatory
I'm thinking of maybe using elite mummies in favor of fresh recluses, to have a counter for those pesky rewinds. Maybe get a new shield to free up some