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Offline AbsolTopic starter

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Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg456917#msg456917
« on: February 05, 2012, 02:49:15 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

"I'm not going unprepared in this cruel world. I shall take with me every kind of counter available. Killing savage creatures, poisoning swarm of monsters, snatching nasty structures, tumbling mana-filled pillars, even draining energy from universe. And incapacitating opponent. Oh yes, especially incapacitating opponent.
But those are not enough. I need power. More power. A power which come and go at random. A power to turn the tide of the battle. A power... On which my fate relies.
A power these purple shards bestow."


Purple Fate
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 719 719 74f 74f 77j 77j 7dr 7dr 7t9 7t9 80k 80k 8pj


Blanks are SoSe.
The controls are from those cards i throw in, and the damage comes from SoSe (hopefully)
This deck is a bit slow (as expected from all control decks) but is fun. Haven't run a test, but ttw is around 12 or so against AI3. Since the metagame differs from PVP (which is the original purpose of this deck), the ttw is not that reliable.

This is one of my dream deck, to be able to fit all kinds of controls. (regardless of effectiveness. It looked cool, 'nuff said.) They are:
CC: Ragepot
Mass CC: Plague
PC: Steal
Quanta denial: BH, EQ
Hand denial: Silence
Powerful control cards, though a bit expensive. Generally this build can face almost all situation, though the effectiveness varies.

Purple Fate Mk. II
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 719 719 74f 74f 77j 77j 7dm 7dm 7q4 7q4 7th 7th 8pj

Based on the suggestion to put RT as CC, as it has good synergies with BH and EQ.
CC: RT
Mass CC: Plague
Quanta denial: BH, EQ
Hand denial: Nightmare
Cheaper control cards, more quanta for cards from SoSe. A bit more situational faster, as it seems, and not a bit more situational. Just as fun.

These decks are like snowflake: No 2 games are the same. (Also very fragile like snowflake) 40% epic win, 40% epic fail, and 20% close call. These are mainly just for fun, as the controls tend to clog up your hand. For farming, there are better decks out there.
Could definitely improve. Suggestions are welcomed.
« Last Edit: January 07, 2013, 09:22:08 pm by willng3 »
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Offline furballdn

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457019#msg457019
« Reply #1 on: February 05, 2012, 08:35:24 pm »
SoSe are nice, but not very reliable. Your deck feels like it's lacking the offensive if you're going for just Sose offense. I'd suggest changing plagues for skull shields, and putting in maybe frogs, peggy, abyss crawler, some classic rainbow creatures for offense.

Offline UnderneathTheLens

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457065#msg457065
« Reply #2 on: February 05, 2012, 10:41:49 pm »
SoSe are nice, but not very reliable. Your deck feels like it's lacking the offensive if you're going for just Sose offense. I'd suggest changing plagues for skull shields, and putting in maybe frogs, peggy, abyss crawler, some classic rainbow creatures for offense.
But then it'd lose its denial theme.

Offline Poker Alho

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457067#msg457067
« Reply #3 on: February 05, 2012, 10:45:44 pm »
exchange those silences with rewinds, they work much better when paired up with quicksand and BH

Offline Dm

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457071#msg457071
« Reply #4 on: February 05, 2012, 11:00:00 pm »
exchange those silences with rewinds, they work much better when paired up with quicksand and BH
When you give a deck a theme, the theme becomes the deck. If you change the deck by getting out of the theme, it's no longer the deck anymore. It's something else.

(Meaning - Hand Denial would be gone.)

Anyhow, seems nice. I'd do a minor modification of -2 QT's +2 Amethyst Towers, basically because SoSe is reaaaallly annoying when it gives you a bunch of expensive Entropony Cards.

Offline Poker Alho

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457073#msg457073
« Reply #5 on: February 05, 2012, 11:05:59 pm »
exchange those silences with rewinds, they work much better when paired up with quicksand and BH
When you give a deck a theme, the theme becomes the deck. If you change the deck by getting out of the theme, it's no longer the deck anymore. It's something else.

(Meaning - Hand Denial would be gone.)

Anyhow, seems nice. I'd do a minor modification of -2 QT's +2 Amethyst Towers, basically because SoSe is reaaaallly annoying when it gives you a bunch of expensive Entropony Cards.
i dont see how rewind doesnt fit in a general control theme deck

besides, the theme of the deck is definitely not hand control, or you would have nightmares in there too AND also rewind to maximize that control

the theme of the deck is control based on DENIAL, wich benefits greatly from rewind when paired with quicksand and BH like i already said

Offline Dm

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457074#msg457074
« Reply #6 on: February 05, 2012, 11:11:11 pm »
exchange those silences with rewinds, they work much better when paired up with quicksand and BH
When you give a deck a theme, the theme becomes the deck. If you change the deck by getting out of the theme, it's no longer the deck anymore. It's something else.

(Meaning - Hand Denial would be gone.)

Anyhow, seems nice. I'd do a minor modification of -2 QT's +2 Amethyst Towers, basically because SoSe is reaaaallly annoying when it gives you a bunch of expensive Entropony Cards.
i dont see how rewind doesnt fit in a general control theme deck

besides, the theme of the deck is definitely not hand control, or you would have nightmares in there too AND also rewind to maximize that control

the theme of the deck is control based on DENIAL, wich benefits greatly from rewind when paired with quicksand and BH like i already said
I never said it was hand control. I said the deck was control itself. The theme of the deck is to have every single piece of control. Hence Denial. No need to speak to me like I'm mentally challenged. :/

Further on...

I know the theme is based on denial, but on every type of denial. Even though it benefits greatly from rewind it also benefits greatly from Silence. You're beating on a dead horse. It can go either way, but I'm going with the author's wishes - to have every form of denial. If you want, make your own modification, Whatever.  :3

Offline AbsolTopic starter

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457144#msg457144
« Reply #7 on: February 06, 2012, 03:41:30 am »
SoSe are nice, but not very reliable. Your deck feels like it's lacking the offensive if you're going for just Sose offense. I'd suggest changing plagues for skull shields, and putting in maybe frogs, peggy, abyss crawler, some classic rainbow creatures for offense.
Generally i don't use shield, as the SoSe gives more than enough for that. Same with weapons.
exchange those silences with rewinds, they work much better when paired up with quicksand and BH
When you give a deck a theme, the theme becomes the deck. If you change the deck by getting out of the theme, it's no longer the deck anymore. It's something else.

(Meaning - Hand Denial would be gone.)

Anyhow, seems nice. I'd do a minor modification of -2 QT's +2 Amethyst Towers, basically because SoSe is reaaaallly annoying when it gives you a bunch of expensive Entropony Cards.
i dont see how rewind doesnt fit in a general control theme deck

besides, the theme of the deck is definitely not hand control, or you would have nightmares in there too AND also rewind to maximize that control

the theme of the deck is control based on DENIAL, wich benefits greatly from rewind when paired with quicksand and BH like i already said
Nightmare could work, though Steal have to be out. For PC, maybe BE (too expensive) or Deflag (change the CC to Rewind? Silence out.)
- Steal, + Nightmare, - Ragepot, + Deflag, - Silence, + Rewind as a variant. I'll do a test on this.

Also will post good screenies later.
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Offline Mathematistic

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457222#msg457222
« Reply #8 on: February 06, 2012, 12:44:16 pm »
There exist control/denial cards with OK damage (eagle's eye, GotP+Nightmare, pharaoh, ulitharid, pulverizer, bloodsucker etc), and :entropy cards from SoSe aren't gonna benefit too much from rage elixir anyways, so why not include some CC creatures and some aggressive form of denial? It keeps the theme of the deck while adding some stability IMO.
Some of my examples are bad, but well... you know what I mean :)
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457225#msg457225
« Reply #9 on: February 06, 2012, 12:59:25 pm »
i believe in those Sose, they may give you random cards, but they give you 3 cards per shard and that gives you a lot of card advantage wich imo, will make you win a lot of matches regardless of what you get from them

with those shards, depending on what comes out, you can turn into a powerfull stall deck or a very controlled rush deck and everything in between :D

Offline AbsolTopic starter

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Re: Purple Fate [PVP] [fun] https://elementscommunity.org/forum/index.php?topic=36353.msg457252#msg457252
« Reply #10 on: February 06, 2012, 03:46:25 pm »
There exist control/denial cards with OK damage (eagle's eye, GotP+Nightmare, pharaoh, ulitharid, pulverizer, bloodsucker etc), and :entropy cards from SoSe aren't gonna benefit too much from rage elixir anyways, so why not include some CC creatures and some aggressive form of denial? It keeps the theme of the deck while adding some stability IMO.
Some of my examples are bad, but well... you know what I mean :)
Example given? I exhaust my imagination on this already.
Sometimes, i can get :gravity critters. Or forest spectre. Or Lava Destroyer.
Besides, 6 damage is the highest instant CC in the game as of now.
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anything
blarg: