Ok tested this in a few games, I have HORRIBLE RNG (I guess) I'm getting horrible draws, but I'm not sure how to improve that, and since everybody seems to be doing fine, I'll just add in my opinions. Purify is going to be necessary for grinding with 1.30, but can't really see what your using it for now? Poison that frequently accompanies sosac stalls? (Actually though, I see how this would probably own sosac decks cuz of its burstyness. Dejavu would have great synergy with this: buff it and TU, you get quadruple the creatures, and very cheap to play off snovas. Wary taking out the precogs, though they are usually only used in 30 card decks to make them smaller (don't mess with opening draws as much: 6 Snova in 31 cards is just a tiny smidgen harder to get out that 6 in 30 cards), but maybe -3 precogs, +2 deja vus? Or do you want it at 31 cards for a reason?
Also, I feel like some of the greatest damage comes from the pegasus, which overdrive stinks on. You should probably replace the cock with a frog, so you can run it on only 1 snova, and it won't be as draw reliant. It has 2 less hp, but with overdrive out, it shouldn't really matter that much. As for the gravity gap: maybe a momentum? playable on 1 Snova as well (my problem was only getting 1) and I also had a game where I couldn't rage potion due to exactly 6 hp, costing me a turn (and the game).
On a side note, Wyrm would work well if you had more air quanta. Thematically, pegusi, wyrms, and dejavu's all fit with the double trouble. Maybe make a spin-off based on those with skyblitz? (all are airborne). Pain to incorporate snovas, air quanta, and PU though.