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Offline Terroking

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Re: Prepare For Trouble And Make It Double~! [PvP2][AI3][AI5] https://elementscommunity.org/forum/index.php?topic=27385.msg348537#msg348537
« Reply #12 on: June 09, 2011, 03:54:05 pm »
Scarabs are playable off one SN, making it the cheapest creature
also this is a rush deck, so you don't need to eat everything, just slow down other faster rushes.
As for the Scarab.
I've built a PSNbow built around Scarabs that was insanely fun to play.  The only differences were that:
1) It ran off a :gravity Mark to give it almost never ending "nom" power.
2) It had 4 copies of the Scarabs versus 1 as a possibility for this deck.
3) It did not have TUs.
I think the TUs would provide a very interesting spin to this aspect, but overall Scarabs are meant more for fun play rather than competitive I would say (although as Seraph said, they are very useful for countering opposing rushes, especially other Supernova based rushes).  I've usually found that you only need to use the ability when a threat emerges; otherwise it can be used to keep the opponent from playing creatures he/she doesn't want Devoured.  It's an alternative if nothing else at least.
Jen-i actually runs a very good PSN Scarabow in CL, something I've experimented with as well. He has 6 of them, runs a ton of TUs, Aether mark, and a whole ton of buff cards. It's surprisingly strong. The one fatal flaw, though, if the last of :gravity, which is hard to accommodate for when using TUs. I suppose you could take 2-3 Grav Pends, though.
Buffs as in Blessings, Momentums, and CPs? The problem is that I already have the Peggy for brute force, so no Blessings for me, I can probably fit one in though; I'll need 3 SNs to play both of them. and Scarabs may conflict with the :time quanta my Grabboids already use. I only expect to evolve 2 Grabboids, which limits me to only 1 Scarab in the deck; two Supernovas to fuel 2 evolutions and 1 Scarab isn't too bad.

 Also, I don't intend for this deck to be based off of Scarabs.

Okay, changes:
-1 Deathstalker --> +1 Elite Scarab
-1 Chaos Power --> +1 Improved Blessing (I'm not sure about this one)

If someone could help me test this deck I cannot say how much I appreciate them!
I think, actually, that you shouldn't change it, or at least make that change. In mentioning the Scarabow I was just showing that it was viable. A prime reason for not taking Scarabs would be that you can't reliable increase their hp, without a lucky CP often they won't be able to devour anything at all. The Blessing also conflicts too much with the Peggi, in my opinion.

However, is you take out the Scarab, the Blessing, and the Heal, you can put back the Deathstalker (Or any other card of your choice, Overdrive would be a great option here) as well as a Rage Potion and a Liquid Shadow. Since Explosions only cost 1 :fire, you can play both 1 of them and a RP off 2 SNovas, so that shouldn't conflict much. Both of these cards can also be used as CC, making the deck more versatile.
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Offline Pwnator

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Re: Prepare For Trouble And Make It Double~! [Upped][Rainbow][PvP2][AI3][AI5] https://elementscommunity.org/forum/index.php?topic=27385.msg349348#msg349348
« Reply #13 on: June 11, 2011, 01:54:10 am »
You tested it against FGs? o_O

I tried a similar version with a steamer and a charger instead of the overdrive and crawler but yours is so much better.

Offline NewbiecakeTopic starter

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Re: Prepare For Trouble And Make It Double~! [Upped][Rainbow][PvP2][AI3][AI5] https://elementscommunity.org/forum/index.php?topic=27385.msg349371#msg349371
« Reply #14 on: June 11, 2011, 02:39:58 am »
You tested it against FGs? o_O

I tried a similar version with a steamer and a charger instead of the overdrive and crawler but yours is so much better.
Yeah and I have some screenies too. EMing Divine Glory with just enough healing and while she had like 8 Glories out. XD

Will convert them on imgur and post them later.


No more Liquid Shadow in the deck. :(
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Offline NewbiecakeTopic starter

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Re: Prepare For Trouble And Make It Double~ (PFTAMID) [PvP][Gold League] https://elementscommunity.org/forum/index.php?topic=27385.msg475196#msg475196
« Reply #15 on: March 28, 2012, 11:29:15 pm »
Necroing this thread cuz I reworked this little fun deck into a monster that can grind Gold League with proper counters and adjustments due to the Explosion nerf.

-Removed 1 Explosion due to the nerf, which makes  :fire usage 7.
-Liquid Shadow--->Improved Steal.
-Added a Purify to counter SoSa decks, or a means to help your Overdrived creatures survive.
-Abyss Crawler--->Elite Cock due to moderate  :water usage if Purify and Abyss Crawler are both in the deck;  :life on the other hand has no usage and the stat difference between the two is minimal.
-Added 1 Precognition. If you draw 2 Supernovas (4  :time generated), you can play only one Grabb, hence 4  :time usage if all 4 (1 Grabb, 3 Precog) cards are drawn. If 3 Supernovas are drawn (6  :time generated), you can play both Grabbs, hence 5  :time usage if all 5 (2 Grabbs, 3 Precog) are drawn.

 
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Re: Prepare For Trouble And Make It Double~ (PFTAMID) [PvP][Arena] https://elementscommunity.org/forum/index.php?topic=27385.msg475245#msg475245
« Reply #16 on: March 29, 2012, 02:22:33 am »
try adding a momentum instead of a blessing u can vs a dime shield stack which would give u multiple momentum critters

Offline Laxadarap

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Re: Prepare For Trouble And Make It Double~ (PFTAMID) [PvP][Arena] https://elementscommunity.org/forum/index.php?topic=27385.msg475286#msg475286
« Reply #17 on: March 29, 2012, 03:16:17 am »
Ok tested this in a few games, I have HORRIBLE RNG (I guess) I'm getting horrible draws, but I'm not sure how to improve that, and since everybody seems to be doing fine, I'll just add in my opinions.  Purify is going to be necessary for grinding with 1.30, but can't really see what your using it for now? Poison that frequently accompanies sosac stalls? (Actually though, I see how this would probably own sosac decks cuz of its burstyness.  Dejavu would have great synergy with this: buff it and TU, you get quadruple the creatures, and very cheap to play off snovas.  Wary taking out the precogs, though they are usually only used in 30 card decks to make them smaller (don't mess with opening draws as much: 6 Snova in 31 cards is just a tiny smidgen harder to get out that 6 in 30 cards), but maybe -3 precogs, +2 deja vus? Or do you want it at 31 cards for a reason?
Also, I feel like some of the greatest damage comes from the pegasus, which overdrive stinks on.  You should probably replace the cock with a frog, so you can run it on only 1 snova, and it won't be as draw reliant.  It has 2 less hp, but with overdrive out, it shouldn't really matter that much.  As for the gravity gap: maybe a momentum? playable on 1 Snova as well (my problem was only getting 1) and I also had a game where I couldn't rage potion due to exactly 6 hp, costing me a turn (and the game). 

On a side note, Wyrm would work well if you had more air quanta.  Thematically, pegusi, wyrms, and dejavu's all fit with the double trouble.  Maybe make a spin-off based on those with skyblitz? (all are airborne).  Pain to incorporate snovas, air quanta, and PU though.
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Offline NewbiecakeTopic starter

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Re: Prepare For Trouble And Make It Double~ (PFTAMID) [PvP][Arena] https://elementscommunity.org/forum/index.php?topic=27385.msg475305#msg475305
« Reply #18 on: March 29, 2012, 03:47:52 am »
try adding a momentum instead of a blessing u can vs a dime shield stack which would give u multiple momentum critters
I'm actually considering in place of Overdrive, so I would have room to remove Explosion (Explosion and Steal was meant for taking out Shields anyway, now that I have Unstoppable I can stop worrying about that. Also, it can be dished out faster than Overdrive) and put in another Rage Potion for more buffs.

Ok tested this in a few games, I have HORRIBLE RNG (I guess) I'm getting horrible draws, but I'm not sure how to improve that, and since everybody seems to be doing fine, I'll just add in my opinions.  Purify is going to be necessary for grinding with 1.30, but can't really see what your using it for now? Poison that frequently accompanies sosac stalls? (Actually though, I see how this would probably own sosac decks cuz of its burstyness.  Dejavu would have great synergy with this: buff it and TU, you get quadruple the creatures, and very cheap to play off snovas.  Wary taking out the precogs, though they are usually only used in 30 card decks to make them smaller (don't mess with opening draws as much: 6 Snova in 31 cards is just a tiny smidgen harder to get out that 6 in 30 cards), but maybe -3 precogs, +2 deja vus? Or do you want it at 31 cards for a reason?
Also, I feel like some of the greatest damage comes from the pegasus, which overdrive stinks on.  You should probably replace the cock with a frog, so you can run it on only 1 snova, and it won't be as draw reliant.  It has 2 less hp, but with overdrive out, it shouldn't really matter that much.  As for the gravity gap: maybe a momentum? playable on 1 Snova as well (my problem was only getting 1) and I also had a game where I couldn't rage potion due to exactly 6 hp, costing me a turn (and the game). 

On a side note, Wyrm would work well if you had more air quanta.  Thematically, pegusi, wyrms, and dejavu's all fit with the double trouble.  Maybe make a spin-off based on those with skyblitz? (all are airborne).  Pain to incorporate snovas, air quanta, and PU though.
Now that you mention 1 HP costing you the game cuz you can't Rage your creature, you got me thinking. Unupgrading the Rage Elixir is only a 1/1 difference, whereas not being able to Rage a creature and lose a few turns waiting for another Chaos Power can be quite problematic. Yes, I will unupgrade the Rage Elixir. Also, now that we have Rage Potion instead of Elixir, it should be easier to make a creature's HP go above 5; I'm taking out a Chaos Power to reduce the deck down to 27 cards (with 3 Precogs).

Yeah, I think I will take out Overdrive and replace it with Unstoppable. Who knows, that 1 HP may sometimes be the difference of whether you can Rage a creature or not. I'm not going to swap Cockatrice for a Frog cuz it's so much more fragile; much harder to raise above 5 HP (since now I'm unupgrading Rage Elixir). I don't think I want to replace Precogs with Deja Vus either, as they're so fragile and will make the 2 Rage Potions useless, also they're not as bursty as Shriekers or the Pegasi, and I'm pretty high on  :time usage already. Furthermore, like you said, the draws are sometimes inconsistent; the Precogs will create free cards, thus lowering not drawing at least 2 SNs to get things going by quite a lot.

Tl;dr:
-Replacing Overdrive with Unstoppable.
-Swapping Rage Elixir with Rage Potion.
-Removing one Explosion and adding another Rage Potion.
-Benching one Chaos Power.

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Re: Prepare For Trouble And Make It Double~ (PFTAMID) [PvP][Arena] https://elementscommunity.org/forum/index.php?topic=27385.msg475319#msg475319
« Reply #19 on: March 29, 2012, 04:23:47 am »
Dunno if my advice will be useful or not, since I'm not too familiar with PSNbows or this strategy. I'll need to do some testing later, but I'll say what I think about it so far.
Swap the purify for a abyss crawler or something or perhaps even congeal, since purify isn't that useful as it only serves to counter Poison (and SoSa in the next patch, as well as healing creatures, but your deck doesn't look like it needs healing).
I would actually use 2 frogs instead of a cockatrice and precog, but who knows, maybe the 5hp of the cockatrice makes it more useful. Maybe even swap out another TU for Chaos power. I dunno.
Sorry that I couldn't been of more help.

 

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