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Offline ArtCrusadeTopic starter

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Poisonous FG-Killer https://elementscommunity.org/forum/index.php?topic=16923.msg216351#msg216351
« on: December 04, 2010, 02:18:12 pm »
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52n 52r 55q 55q 58v 592 5c6 5ro 5rt 5rt 5up 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u6 74b 74b 7ba 7ba 7ba 7do 7do 7gp 7n3 7q5 7q5 7q5 7q7 8ps


The idea behind this deck is to build an army of mutants while your enemy suffers from poison. The SNovas are only necessary to speed things up, because this deck is heavy on Time. Play the SoGs only when you don't have other cards that you want to play left, because they can steal the necessary quanta. Play the Bonewall only if you know you can hold it up (Otyugh) or kill 6+ creatures at once (RoF). Use Momentum for the Scorpions, and if you already played Anubis quint them so they can build up some nice poison damage. Play Druid, Otyugh, Anubis and FFQ only when you know your enemy has no CC or when you can directly quint them, because they are essential for this deck.

Tips for certain FGs:

Osiris: He'll dish out 1-2 Pharaohs every turn after turn 2, so make sure you set up your Permafrost Shield and don't give the Scarabs anything to eat. I was always beat him, because I play a quinted Otyugh and eat his Scarabs until he has more health than the Pharaohs and then start eating them so he can't get new creatures. If you draw Quint/Otyugh late lower the Scarab's health using RoF. This is a big stall match and you can actually make him deck out. Don't forget to play your Pulverizer asap to destroy his shields and never play Boneyard or the Scarabs will have a lot of food and grow too big.

Fire Queen: She's easy if you get out one or two Otyughs early and set up your Permafrost as well. Let her play FFs and eat them until you can eat her FFQs. Before you play a RoF, make sure to have a Boneyard or Bonewall to benefit from up to 20 dying FFs. After that, everything's even easier. Just destroy the only possible threat, her Eagle's Eyes and this'll be definetly an EM-victory.


I'll add more gods later. I win more than half of my matches, but I don't want to count my matches, because some of my cards are not yet upgraded.
« Last Edit: June 15, 2012, 03:35:31 am by willng3 »
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Offline thatnewguy

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Re: Poisonous FG-Killer https://elementscommunity.org/forum/index.php?topic=16923.msg216353#msg216353
« Reply #1 on: December 04, 2010, 02:25:33 pm »
Looks like a basic time-bow build of getting the mutant army. Also the mutants will always do more damage than dune  scorp poison, Snovas aren't needed perhaps remove them for +2 towers +2 HG's you really need drawing power for a deck this big. In a deck like this it would be better to drop your scorps along with momentums completely since they aren't major damage unless the combo is drawn extremely early. Also, to power a 50+ card deck you should have somewhere around 15+ towers to get your quantum supply up and running. I forgot you probably need healing more, so drop the SoG's for another bond since you will usually have a full field of 23 healing for 46 per turn, i suppose you could add a bond and 6 SoG's for 76 hp if you really want that EM.
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Offline ArtCrusadeTopic starter

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Re: Poisonous FG-Killer https://elementscommunity.org/forum/index.php?topic=16923.msg216360#msg216360
« Reply #2 on: December 04, 2010, 02:33:30 pm »
Did a quick change. I added another HG and removed the Dials. I think 11 QT + 4 SNovas should be enough for a 42 cards deck, and I'll keep the Scorpions/Momentum, because that's the whole point of this deck.
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