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kirchj33

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PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327400#msg327400
« on: May 05, 2011, 05:28:33 am »
Got the idea for this name/deck from sevs
Let me know if you want to copyright it  ???

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6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 77i 7dk 7dm 7go 7k6 7n8 7n8 7q4 7q4 7q4 7q8 7qd 7qd 7qd 80d 8ps







« Last Edit: June 14, 2012, 07:52:26 pm by willng3 »

Offline tyranim

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327403#msg327403
« Reply #1 on: May 05, 2011, 05:32:21 am »
too much quanta production for so few elements/diversity of elements.
i would slim it down to broaden your usability. idk how right now, im out of it... in fact, i hardly know hwat im talking about right now.... i need some coffie...
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

jayjay10

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327640#msg327640
« Reply #2 on: May 05, 2011, 05:50:30 pm »
i would put some SoG's in to keep yourself alive while the poison is being multiplyed...

Tea is good

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327866#msg327866
« Reply #3 on: May 05, 2011, 10:04:20 pm »
replace a chaos power with a momentum for a guaranteed hit? And maybe drop the sanctuary for an antimatter?

Offline TheForbiddenOracle

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327883#msg327883
« Reply #4 on: May 05, 2011, 10:19:13 pm »
What's this deck meant for? Also I would replace sanc with blessing and maybe add a momentum

Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327885#msg327885
« Reply #5 on: May 05, 2011, 10:20:08 pm »
What's this deck meant for? Also I would replace sanc with blessing and maybe add a momentum
semi-stall
poison for damage (CP to buff them)

Offline Demagog

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327890#msg327890
« Reply #6 on: May 05, 2011, 10:25:29 pm »
Actually, the deck works perfectly if you just remove one pendulum and add a momentum. Also, you could consider exchanging the fire lance for another ice lance. The reasoning for this is that they don't do much damage, so having the utility of freezing the opponent's weapon will usually be more useful than trying to kill off a creature.

Offline Jangoo

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg327950#msg327950
« Reply #7 on: May 05, 2011, 11:24:47 pm »

having the utility of freezing the opponent's weapon will usually be more useful than trying to kill off a creature.
Critters with only 2 HPs ... -> quite situational
Gaining more than 10 :water -> quite impossible
Wanting a chance to freeze -> just use congeal right away  ;)


kirchj33

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg328013#msg328013
« Reply #8 on: May 06, 2011, 12:35:58 am »
replace a chaos power with a momentum for a guaranteed hit? And maybe drop the sanctuary for an antimatter?
Yes, I was thinking more about this deck today and it should definitely have a momentum.  Its the best way to power dune scorpions and I hastily did not include one, just because CP seemed like a more convenient choice.


What's this deck meant for? Also I would replace sanc with blessing and maybe add a momentum
PvP or T50?  I left it open intentionally at this point.  I tested vs. T50 and it worked great.

having the utility of freezing the opponent's weapon will usually be more useful than trying to kill off a creature.
Critters with only 2 HPs ... -> quite situational
Gaining more than 10 :water -> quite impossible
Wanting a chance to freeze -> just use congeal right away  ;)


One advantage of the extra CC in a dune scorpion bow is that it has the ability to eliminate threats while you are setting up as opposed to just rewinding it.  Ice lance has nice synergy with rewind/eternity because it has the ability to kill things (great vs. lava destroyers) or just freeze them in place while you wait to draw a rewind, or as stated earlier, the utility of a weapon freeze.  Plus, the aforementioned utility of freezing a weapon.

i would put some SoG's in to keep yourself alive while the poison is being multiplyed...
SoG is also a possibility, I'd be a little concerned about it sucking up some quanta you don't want it to, but it gives you more early stall potential.

Actually, the deck works perfectly if you just remove one pendulum and add a momentum. Also, you could consider exchanging the fire lance for another ice lance. The reasoning for this is that they don't do much damage, so having the utility of freezing the opponent's weapon will usually be more useful than trying to kill off a creature.
I agree on the ice lance, I had initially posted it with two, but then I thought... if you burn through 5 SN's during the course of your stall, you can hit for 6 big damage with fire lance!  I'm a little fearful to drop down to 5 pendies, I had also initially built it as such, but I'm concerned about the ability to power your eternity.

All of these suggestions make me think.... -1 Dune Scorpion, -2 Chaos Power, -1 Pendy, +1 Momentum, +1 SOG, +1 Antimatter, +1 Ice lance?


Offline Sevs

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Re: PoiSoN PSN https://elementscommunity.org/forum/index.php?topic=25675.msg328052#msg328052
« Reply #9 on: May 06, 2011, 01:49:37 am »
lol i dont need any credit but the name, I had no part in the deck making. but i am glad to see something materialize from it. great deck just tried it out
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