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Deedle

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Plagued Gates FG Beater (updated stats) https://elementscommunity.org/forum/index.php?topic=15017.msg191508#msg191508
« on: November 02, 2010, 08:01:14 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

So I've been playing around sometime now with Mindtheft and found a common problem not being able to play the FGS cards of their marks.  Adding Quatum Towers Just threw off the balance to much so I put this together as a massive abomination of a deck.  While it gets boring at times, it can be fun to play.

 :aether :time :fire :death

Shards/Shields needed to stall
Explosions (obvious) over steals because of cheap cost and you don't need anymore permanents with this deck.
Improved Plague = Cheap Mass Creature Control while your stalling.

No its not quanta heavy anywhere, nor light, slow starts generally will still give just enough to stall.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 719 719 719 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7dm 7dm 7dm 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7ri 7ri 7ri 7ri 7ri 7ri 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80j 80j 80j 80j 80j 80j 8pu



False god             W      L
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Eldinis
E. Phoenix
Ferox
Fire Fly Queen
Gemini
Graviton
Hermes
Incarnate
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
6
2
7
5
0
0
6
1
4
7
5
4
2
5
12
8
10
7
2
3
7
1
6
2
1
4
2
0
7
5
1
7
3
1
3
8
8
2
1
1
0
1
7
3
1
12
5
7
112-90 55% Will Update this again later on, kinda getting bored of playing it, so tweaking and playing it a little differently.
Couple of the games


« Last Edit: January 07, 2013, 04:01:45 am by willng3 »

Deedle

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192259#msg192259
« Reply #1 on: November 03, 2010, 02:04:45 pm »


Chaos Lord    3-0
Dark Matter    2-2
Decay         4-0
Destiny         4-0
Divine Glory    0-3
D.Catcher         0-4
Eldinis         4-0
E. Phoenix     1-4
Ferox         2-2
Fire F. Queen 3-0
Gemini         2-1
Graviton         2-1
Hermes         1-3
Incarnate         2-1
Miracle         5-0
Morte         3-0
Neptune         4-0
Obliterator     4-0
Octane         1-3
Osiris         2-1
Paradox         3-0
Rainbow         1-9
Scorpio         4-3
Seism         1-5

Threw 100 games FG break down 58-42

I was shocked at the %s that it beats some gods, And have to say the wins over Rainbow, Seism, Eternal Phoenix, were extreme flukes.  Lots of games won and lost were close.

And yes I was playing offline for a while,  I reconnected so it could save

kobisjeruk

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192304#msg192304
« Reply #2 on: November 03, 2010, 03:35:15 pm »
i'm really, really liking the look of this deck
i mean 6 of everything....*mindorgasm*
only needing to upgrade a few plague and time pendulum then i'll seee for myself just how fun this could be

Offline ArtCrusade

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192348#msg192348
« Reply #3 on: November 03, 2010, 04:48:15 pm »
This is a nice one!
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Deedle

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192358#msg192358
« Reply #4 on: November 03, 2010, 05:04:35 pm »
i'm really, really liking the look of this deck
i mean 6 of everything....*mindorgasm*
only needing to upgrade a few plague and time pendulum then i'll seee for myself just how fun this could be
I'd suggest trying it in the trainer, it can be kinda tricky to play at times, I played the first 55 games in the trainer, then the rest so far as my main deck.  I have 3 phase shields not upped, 2 Time Pendulams.  The 3 plagues for sure need to be upped. 

A lot of games I've won I have been very skeptical of them and almost quit out, it for sure stalls, and does very well vs FG without a lot of perm control or none.  The 6 explosions are important for the feral bonds for some fgs.

Generally I play Lobo Early vs a lot of FGs over eternity once control is established bounce back the creatures you want of theirs and draw them with mind gates.  Sneak attack the FGS with miracles.

This deck can also can make you really petulant.

Klaymore

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192361#msg192361
« Reply #5 on: November 03, 2010, 05:11:32 pm »
I have been playing Mindtheft for a bit and looking at this version I feel like something can be a serious problem: Mindtheft is 40 cards only and it happens already to have games without any mindgate / shield / lobo in starting hand and like 4/5 first draws which is quite automatic loose (mindgate and shield for obvious reasons, no lobo for destiny or mutants FG...) Isn't that really amplified with your 60 cards deck? I mean hourglasses helps here but still... Although looking at your stats it seems to still work fine  :o

Deedle

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg192367#msg192367
« Reply #6 on: November 03, 2010, 05:27:48 pm »
I have been playing Mindtheft for a bit and looking at this version I feel like something can be a serious problem: Mindtheft is 40 cards only and it happens already to have games without any mindgate / shield / lobo in starting hand and like 4/5 first draws which is quite automatic loose (mindgate and shield for obvious reasons, no lobo for destiny or mutants FG...) Isn't that really amplified with your 60 cards deck? I mean hourglasses helps here but still... Although looking at your stats it seems to still work fine  :o
I find that it works better this way, I have problems with minetheft more often than this, you can't use a lot of the cards with mindtheft, so it balances better, and I often get a mindgate within the first few turns, Ive gone threw 3 phase shields without one and stalled long enough to take over.  The big advatage even with only one eternity is play it once you establish control and draw 3-4 of the same creature for the big smack down.

The 6 hourglasses help speed it up quite a bit compared to 40 cards with no drawing cards of your own.

3rd turn vs decay

Dagenham

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg193338#msg193338
« Reply #7 on: November 04, 2010, 05:34:03 pm »
I liked the look of this deck, and playing has been interesting.  Some false gods are a blast to play.  Watching Osiris cannibalize his scarabs and drawing 4+ fate eggs in a turn against Destiny are just always a joy to see.

The down side to this deck is that games take an incredibly long time.  Win or lose each game is going to be about 10 minutes, maybe more.

Also my stats are no where near yours.  I recognize that I'm not as skilled with this deck as you are (as is bound to be the case, you made it), I still have a lot of problems with it.  Here's some of the issues I had:

There will be times when you see no shields.
There will be times when you see no shards.
There will be times when you have no quanta towers or pendulums (both of which are necessary).
There will be times when you see no electrocuter.

Most decks have those kind of problem, but this one always seems to have at least one of those issues every game.

I found myself saying one of these every game:

I have enough quanta, but I don't have any shields or shards.
I have shields/shards, but I lack the quanta to do anything else.
I have enough hourglasses, but lack the quanta to cast/run any of them.
I have enough mindgates, but they're only producing towers/creature buffs.

Also the combo with Eternity is really nice, in theory (and can be used to great effect).  The problem however is actually getting it and having enough quanta to run it and not needing the Electrocuter.

All of that said here's my statistics for the 61 games I tried:

NameWinsLosses
Chaos Lord21
Dark Matter03
Decay03
Destiny21
Divine Glory03
Dream Catcher01
Elidnis22
Eternal Phoenix02
Ferox12
Fire Queen20
Gemini05
Graviton02
Hermes13
Incarnate03
Miracle02
Neptune12
Octane03
Osiris31
Paradox10
Rainbow02
Scorpio02
Seism03
Which is an unmodified 24.6% chance of winning.  Quite a few were EMs.

Also I wrote down basic reasons as to why I lost for most if you're interested, but the biggest reasons are covered above.

Deedle

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg193350#msg193350
« Reply #8 on: November 04, 2010, 05:53:54 pm »
It takes a while to set up, do you have a lot of exp with these false gods?  Your %s are very low, I think mine are a bit high, luck on quite a few games, Im working on my 2nd round of 100 games I think the % should be closer to 45-50%.

I mean Neptune/Decay Ran over you They are fairly easy (decay is pesky all hope looks lost against him but sticking with it he normally goes down)

Also Miracle/Gemeni destroyed you.

Advice
Stall, Stall, Stall in the time taking to stall start establishing control, I almost always draw a shield withing 2-3 turns if none in hand.  Use plagues when they are available generally earlier use for them help you establish control along with shields and shards. 

I'm sure a lot of your losses you weren't far from establishing control. 


Dagenham

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Re: Plagued Gates FG Beater https://elementscommunity.org/forum/index.php?topic=15017.msg193403#msg193403
« Reply #9 on: November 04, 2010, 07:08:56 pm »
So for the ones you mention:

Neptune: both losses received no shields or shards within however many turns it took him to kill me.
Decay: had 3 pests down by turn 3 on both games, and I was unlucky and only received a couple of towers throughout both games.
Miracle: Had a dragon down on turn 2, had it buffed to 21/21 by turn 5, I had one shard and one shield.  Quanta tower produced no death quanta in the couple turns I had it out (not that it would have killed him in any reasonable amount of time).  The other time I didn't get any shields or shards and he threw everything and the kitchen sink at me.
Gemini: All of my fights lacked in shards, most also lacked in electrocuters (to remove momentum).  The couple of times I was getting the set-up going, he twin'ed more momentumed creatures than I could handle with the few shards I had.

As to false god experience, I have a CCYB deck that I use regularly with a win rate in the 40-50% range.  I've also used the Otyugh false god decks and have tried ray of light/hope.  I know there's people with a lot more experience with false gods than me, but I'm aware of what each god can do and what to expect from them.

Also I'm aware that the point is to stall, but the problem is getting the cards to do so.  The shards and shields are only 1/5 of your deck.  If my memory of statistics is right, you should (on average) receive one of the two in your opening hand.  In practice, however, you need more than that.  Ideally you should start out with a couple shards and at least one shield.  With that you should be able to delay long enough to get another shield, ideally chaining them until you've got all of the shards.  The gods you list have ways of delaying that (decay with quanta denial stopping chain shields), getting around them (momentum), or have really quick set-ups (miracle and neptune if he draws enough crawlers/dragons).

Maybe I'm just abnormally unlucky.

Deedle

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Re: Plagued Gates FG Beater (updated stats) https://elementscommunity.org/forum/index.php?topic=15017.msg194133#msg194133
« Reply #10 on: November 05, 2010, 02:06:42 pm »
Maybe you are just unlucky with this I've had really bad and slow starts vs Neptune, Decay, Gemini, and Miarcle.  Miracle finally got me once with a Pegaus blessed and diving for 32 dmg a turn by turn 3.  I find CCYB decent but the lack of CC sometimes can be to annoying, also boring as hell to play then again all FG grinders get boring after awhile, this deck could be tweaked a little, but Phase Shields are not the only stalls, shards and plagues can help stall.  Not drawing any of the cards within in the first few turns to stall so many times is fishy.   When I asked about FG exp I dont know how often you grind, I have 3k+ wins 2k of them are FG wins as I barely PVP/Grind Top50

Im currently working on a more time based with rewinds more eternities, balancing it has proven to be a royal pain. 


nhan1st

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Re: Plagued Gates FG Beater (updated stats) https://elementscommunity.org/forum/index.php?topic=15017.msg195476#msg195476
« Reply #11 on: November 07, 2010, 01:59:40 am »
Wait, this deck uses four elements. Isn't this supposed to be in the duo/trio/quartet section.

Anyway aside from that, love the deck. :D

 

blarg: