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nongnocchien

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg65427#msg65427
« Reply #48 on: May 08, 2010, 06:02:42 pm »
What i got so far...
But... I found out you MUST get the pharoah

(http://www.screenshotdumpster.com/)

I will simply explain this:
>4 hourglass is really enough, same as sundials, 5 is enough
>6 quanta tower is a bit low, esp I run out of entropy easy... at least thats what i thought until I realise I should only destory the very good permeant (e.g with a spam of scrab, empathy bond is nothing)
>9 Time tower (upped) is far more then enough, I've been using eternity pretty much every turn haha
>Pest is for early game to burrow (free quint), late game to bounce on hand, because it would have sucked the opponents quanta giving you a full of dark quanta, while bounching him would gives you more time to build scrab if pharoh came late
>Also if you can burrow Pest early, if later in game you are faced with alot of creature control and you need butterfly effect, you can unburrow pest, butterfly, quint
>2 PA is definitely enough, for seism, protect the towers, for everything else, shield + weapon
>2 Quint is enough, 1 on pharoah, 1 on firemaster (choose between FG rather you want ablaze or butterfly effect)/ butterfly pest
>2 empathy bond is way better then 1 bond 1 SoG because of the scrab spams
>Turtle shield is amazing, see below picture

Explaining turtle shield vs permafrost shield > Octane
(http://www.screenshotdumpster.com/)
1) Spawn Scrab and immediately reverse it with Eternity, hold them in your hand

(http://www.screenshotdumpster.com/)
2) Check if majority of things if in a time bubble, in this case owl's eye (it could be anything with creature control). Wait until the turn where the FG cant use it

(http://www.screenshotdumpster.com/)
3) Play all your scrabs and eat them all !!!
Decks are quite impressive for their particular combination of "Etermity" with "Turtle shield."
I will try this experiment with Desks and gradually improved up. Make sure that when using the Decks will fight this relatively long but still try. :P

ramones

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg70964#msg70964
« Reply #49 on: May 19, 2010, 02:39:44 am »
There is something wrong with this deck. I don't know what, but it is too big to works well. See, Puppy's deck have better statics than this deck AND has less "impossible-to-beat" Fake God than this one.  :'(

Sorry, but I can't imagine a way to improve this deck, but I have to say that, the concept you created here will be useful for many generations of deck from now. Great work.

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg71038#msg71038
« Reply #50 on: May 19, 2010, 07:23:06 am »
There is something wrong with this deck. I don't know what, but it is too big to works well. See, Puppy's deck have better statics than this deck AND has less "impossible-to-beat" Fake God than this one.  :'(

Sorry, but I can't imagine a way to improve this deck, but I have to say that, the concept you created here will be useful for many generations of deck from now. Great work.
The only FG I have not beaten yet with this deck is Dream Catcher, but I guess if he had no butterfly effects early (sadly it's very improbable) he would be beatable (I only need a protected eternity to 'lobotomize' BE), so there is no FG I auto-quit against.

Right now I'm playing with something like this:
Code: [Select]
5oi 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u8 719 74e 77i 77i 77i 7am 7gp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7qc 80h 80h
And yes, I agree Puppy's deck is faster, I'm not sure if it has better statistics because recently AI gets improved and there are so many changes that statistics are becoming obsolete quite often, but I am still able to beat easy gods most of the time and harder ones 1/3 or 1/4 of the times.
May the force of the D4HK side be with U ^_^
:time samurai

hanZero

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg72291#msg72291
« Reply #51 on: May 21, 2010, 12:02:03 pm »
I tried around 100 battle with a variant of above deck

-1 Protect Artifact
+2 Rewind
Flying weapon -> Animate weapon

False God  win - loss

Chaos Lord 1 - 0
Dark Matter 1 - 2
Decay 1 - 2
Destiny 4 - 1
Dream Catcher 0 - 4
Divine Glory 0 - 1
Elidnis 2 - 1
Eternal Phoenix 0 - 3
Ferox 2 - 2
Fire Queen 2 - 2
Gemini 5 - 0
Graviton 4 - 2
Hermes 1 - 2
Incarnate 6 - 2
Miracle 4 - 3
Morte 2 - 3
Neptune none
Obliterator 2 - 2
Octane 5 - 1
Osiris 6 - 1
Paradox 2 - 0
Rainbow 0 -10 (10 rainbow - -;)
Scorpio 2 - 2
Seism 4 - 0

win = 56
total battle = 102
win % = 54.9%

FG that I find hard using rainbow is easier using this deck example Seism, Octane, Dark matter and Graviton.
however same FG which is easier using rainbow become harder like Ferox, Fire queen, Miracle and Morte (maybe).

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg72307#msg72307
« Reply #52 on: May 21, 2010, 12:47:12 pm »
Thx for the stats, as of lately I didn't have much time to gather statistical data by myself (in other words - play), it seems you mastered this deck quite well :)

The gods I guess are easier than with most rainbows are: Seism, Octane, Divine Glory, Dark Matter. Also some of the easier ones are even easier (Gemini, Elidnis).
The harder ones probably include: Decay, Dream Catcher, Obliterator, Hermes, Rainbow and probably some of the 'easy ones' like Fire Queen. I'm not sure about Ferox since I don't remember facing him recently.

Against Morte and Miracle I guess you were a bit unlucky, but I guess they might be slightly harder.
May the force of the D4HK side be with U ^_^
:time samurai

hanZero

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg72488#msg72488
« Reply #53 on: May 21, 2010, 06:02:22 pm »
I followed the newbie tutorial guide and made a rainbow half-blood and false-god deck which is similar play style and easier to change from rainbow to this deck too.

I mostly have problems with early big creature spam or poison. once against Destiny I had a near 30 attack dragon on 2nd turn but with the right combination of draw managed to sent the dragon back into the deck or 1st fate egg Anubis and goes around immortalize everyone. Early Arsenic or poison creature and had to speed through the deck to clear them sometime it was too late.

I have several bad draw like against Seism my 2 PA was in my last 5 card while I'm holding onto 3 time tower for Eternity somehow the deck manage to hold itself with 3 time tower, good thing my mark is time lol. It does get clog sometime getting time card with only Quantum tower via versus.

It does have enough AI bait to stall or while not affecting the deck which is hard to do with a compact deck, which make some false-god easier.






hanZero

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg73790#msg73790
« Reply #54 on: May 24, 2010, 05:55:21 am »
Did another 127 battle http://elementsstatistics.comxa.com/getstatistics.php?dv=3541742526

somehow statistics doesn't have shockwave in cardlist so the deck is +1 shockwave 60 card

ramones

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg74313#msg74313
« Reply #55 on: May 25, 2010, 01:45:45 am »
Please, something is going in my mind now: how about adding a Fallen Druid and use it for mutating the Scarabs horde?? Man,  I think it would be great!  :o

What do you think???

hanZero

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg74569#msg74569
« Reply #56 on: May 25, 2010, 03:13:11 pm »
ya you can do that, but the deck I'm using only have 6 Quantum tower, Entropy is a bit short with butterfly effect.  I think it take awhile to gather 5 Entropy and to have both Pharaoh and druid with quint which make the game longer. This is another deck that I'm testing now using druid. http://elementsstatistics.comxa.com/getstatistics.php?dv=3595937083 it has lesser EM but quicker game as u can see from the card left.

The win rate could be same or lesser then Pharaoh, I don't know but it is still at 50+%.

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg74650#msg74650
« Reply #57 on: May 25, 2010, 06:05:14 pm »
Please, something is going in my mind now: how about adding a Fallen Druid and use it for mutating the Scarabs horde?? Man,  I think it would be great!  :o

What do you think???

My first deck idea was based on an assumption that you can replace the famous FFQ+Otyugh+Falled Druid combo with a single creature - Pharaoh, but back then I had no pharaohs, only mummies, so I needed something to bump in case some important cards were at the bottom, so I added a graviton firemaster and butterfly effect.

Later, when I got bored with butterfly effect (It's sooooo much more boring than druid), I replaced graviton firemaster with a fallen druid and once again spent some time playing that deck.

My conclusions:
- Butterfly Effect variant might have slightly better winning percentages because it guarantees permanent destruction when you need it.
- Fallen Druid variant is faster and much better fun.

I wouldn't recommend running both though, maybe Fallen Druid + deflag could be better.
May the force of the D4HK side be with U ^_^
:time samurai

the_unknown

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg339237#msg339237
« Reply #58 on: May 23, 2011, 08:18:48 pm »
does this work unnupped? i got all the rares and SoG and i can buy everything else

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg340086#msg340086
« Reply #59 on: May 25, 2011, 08:17:31 am »
I suppose it should. It will be even slower than it is when upped, so expect some really long games. It will lose more often, but I think you should be able to earn more on average than you spend on initiating battles.

When I created the deck for the first Time, I think I had about half of my cards upgraded (after selling the SG-rainbow deck I used earlier to grind FGs), and I somehow worked my way up to upgrading the whole thing.

Keep in mind though, that I haven't tested that deck against the newest False Gods, and it was designed even before Dune Scorpions came out. After Dune Scorpions arrived, I tried modifying the deck to use them and supernovas to speed up the deck, and it worked, although I'm not sure if it improved the winning ratio or not. Definitely though, that version required more upped cards.

Anyway, right now I'm not playing Elements anymore, only visiting the oracle and forums everyday to see if anything interesting is going on, because ironically I don't have enough Time... so my knowledge might be slightly outdated.

Best advice I can give you - try it, and if you have any ideas to improve it, be creative!
May the force of the D4HK side be with U ^_^
:time samurai

 

blarg: