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jimmykay

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Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg432899#msg432899
« on: November 30, 2011, 06:33:39 pm »
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I don't know the capabilities of this deck yet, but i was looking at using a combination of Overdrive and Angels to heal the damage caused.  I settled on using dolls as the target since they're cheap and useful.  I haven't run stats on this yet, but wanted to throw this out there for discussion.

P.S. regular angels were used because they're cheaper, and won't trigger some of the shield effects.

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg432915#msg432915
« Reply #1 on: November 30, 2011, 07:18:00 pm »
I like it. Using Voo-doo as a win-condition is a great idea to make a standard FG-bow more interesting.

I'm not sure about the Rage Elixir though, or if you have enough healing.


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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg432926#msg432926
« Reply #2 on: November 30, 2011, 07:27:10 pm »
i like the deck idea alot, using 2 of my fave cards (angels and voodoo)

Few questions;
1) What is the intended target for the deck? FGs?
2) If you find yourself short on healing, add a liquid shadow or two. you should be able to support them as they wont be needed till mid-late game, and could be quite useful played on a 15-30 attack voodoo.
3) the rage potions are nice for a 6 dam boost + 6 instant dam, but do they contribute alot to the winrate? they might just be cluttering your hand with unneeded cards.

Other than that i think once tweaked the deck could be really nice :)
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jimmykay

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg432931#msg432931
« Reply #3 on: November 30, 2011, 07:34:06 pm »
the antimatters and sanctuaries were for healing.  and with the permafrost shield, i thought that would freeze most of the larger dangerous creatures.

This was loosely framed around CCYB  I'm not sure if I want to keep the pulverizer for weapon or if I want to try an eternity or eagle eye instead.  I guess it could be listed as a work in progress.

Any suggestions?

As far as the target?  i really didn't have anything specific in mind.  I just wanted to see if Overdrive on Voodoo dolls could be an effective combination.  If this can take down FGs, great.  If it ends up being a better Arena deck, thats fine too.  I'll try subbing in some liquid shadow too.


SilverHearts

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg434219#msg434219
« Reply #4 on: December 03, 2011, 04:07:35 am »
I would pull out the Rage pots and throw in a hourglass and another voodoo or something.

Retribution

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg434220#msg434220
« Reply #5 on: December 03, 2011, 04:09:13 am »
I think Rage Elixirs are pretty good - remember, they double as creature control.

seventoo

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg435154#msg435154
« Reply #6 on: December 05, 2011, 02:19:06 pm »
How about Adrenalin for a newly Overdriven Voodoo . or would that kill it too fast / be a waste after 8 Attack ?

the_unknown

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg435155#msg435155
« Reply #7 on: December 05, 2011, 02:28:38 pm »
epi's would work but not far after  8 attack so those would be for nothing almost, my thoughts is take out rage potions and switch for liquid shadow for late game healing when you need it most the stall power you have for the early game is just fine but its when the FG's start pulling out there larger creatures... just my thoughts. also when i saw overdriven dolls i thought it would be an unoriginal multiple voodoo doll multiple over drive multiple liquid shadow but no, you brought a whole new meaning to overdriven dolls

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg435156#msg435156
« Reply #8 on: December 05, 2011, 02:30:59 pm »
How about Adrenalin for a newly Overdriven Voodoo . or would that kill it too fast / be a waste after 8 Attack ?
Hmm...well that would certainly crank its attack up faster, but the one thing you would need to worry about is that the dolls would have less attack to deal over their original HP amount.  For instance, an Epi'd Overdriven Doll starting at 0 ATT would end up at 9 ATT while only dealing 4 damage from that one attack.  Without Epinephrine it would have dealt 18 damage by the time it hit 9 ATT.  Seems like a viable strategy if you had better chances of getting out an Angel.
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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg435287#msg435287
« Reply #9 on: December 05, 2011, 09:40:26 pm »
Maybe some quints to help vs rewinds instead of the TU. Also it looks like you might be a little high on the gravity usage. What about using BE with angels as the target?
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the_unknown

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg435326#msg435326
« Reply #10 on: December 05, 2011, 11:25:58 pm »
Maybe some quints to help vs rewinds instead of the TU. Also it looks like you might be a little high on the gravity usage. What about using BE with angels as the target?
well quints wouldnt work because the point of this is to have the dolls overdriven and be able to heal them

jimmykay

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Re: Overdriven Dolls https://elementscommunity.org/forum/index.php?topic=34321.msg437949#msg437949
« Reply #11 on: December 12, 2011, 06:02:26 pm »
How about Adrenalin for a newly Overdriven Voodoo . or would that kill it too fast / be a waste after 8 Attack ?
Hmm...well that would certainly crank its attack up faster, but the one thing you would need to worry about is that the dolls would have less attack to deal over their original HP amount.  For instance, an Epi'd Overdriven Doll starting at 0 ATT would end up at 9 ATT while only dealing 4 damage from that one attack.  Without Epinephrine it would have dealt 18 damage by the time it hit 9 ATT.  Seems like a viable strategy if you had better chances of getting out an Angel.
actually, that might be something to look into.  It makes sense that epi will just help you skip the low attack rounds and accelerate your doll considerably. 
i just checked how that worked on the trainer and on turn one, an overdriven, epi'd doll will deal damage like this.
Turn 1 - 7 damage, doll is 9/17 (deals 3, 3, 4, -3???) 93 life
Turn 2 - 17 damage, doll is 15/15 (deals 12, 5) 74 life
Turn 3 - 18 damage, doll is 18/14 (deals 18) 55 life
Turn 4 - 21 damage, doll is at 21/13 (deals 21) 33 life
etc....

 

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