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Offline DragoonTopic starter

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OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg243799#msg243799
« on: January 09, 2011, 07:06:08 am »
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5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74a 7dr 7dr 7jq 7la 7la 7n9 80b 80b 80b 80d 80d 80d 8pu


This is a twist on the OTK deck but now capable of doing 200 damage in one go thanks to Sky Blitz.  I haven't had time to test this much what with the Trials and the new deck building toolset I'm working on.  But I wanted to throw this out there for someone else maybe to see the feasibility of this kind of deck.  This deck probably won't work against FGs with a lot of PC or Momentum.   Also, I'm pretty sure you can tweak the deck to make it better.




Here's a rough idea for an unupped version:
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4vj 4vj 4vj 4vj 4vj 4vj 55q 5fb 5fb 5la 5mq 5mq 5mq 5mq 5op 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 61o 61r 61r 61r 61t 61t 61t 8pu


This one can only do 168 damage so it'd be 2TK.  There may be a way to improve it though.
« Last Edit: June 15, 2012, 01:19:05 am by willng3 »

Tuntor

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244012#msg244012
« Reply #1 on: January 09, 2011, 06:18:16 pm »
i think I may need to play with this a bit. Skyblitz is just too much fun.

Offline Terroking

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244025#msg244025
« Reply #2 on: January 09, 2011, 06:40:14 pm »
This is incredible.

Winrate is probably pretty low, but nevertheless, a FG OTK is very hard to pull off.

PS: You can use upped Dials now. The ability still costs only 1 :light. It may screw up auto-mulligan, but it's preference mostly. Could help vs. quanta-denial gods and Discord. Plus: It does not require a Supernova to play and stop the attacks.
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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244026#msg244026
« Reply #3 on: January 09, 2011, 06:40:47 pm »
I think precog > sundIal in this case. Otherwise solid build
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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244041#msg244041
« Reply #4 on: January 09, 2011, 06:58:53 pm »
This is incredible.

Winrate is probably pretty low, but nevertheless, a FG OTK is very hard to pull off.

PS: You can use upped Dials now. The ability still costs only 1 :light. It may screw up auto-mulligan, but it's preference mostly. Could help vs. quanta-denial gods and Discord. Plus: It does not require a Supernova to play and stop the attacks.
Like you said, upped Dials mess up the mulligan.  I tried those at first but kept not drawing any Pendulums and then having to discard which is very bad for this deck since you need every card basically.  But you're right, it's very nice when you haven't drawn a SN to be able to just throw one out to buy you some time.

I think precog > sundIal in this case. Otherwise solid build
Dragoon.
Nah.  You need Sundials to stop attacks.  Plus, Sundials are just delayed Precogs with stalling.



You can also turn the unupped deck into an OTK deck with just 3 upgrades: 1 Light Dragon, and 2 Rage Elixirs.

Here are the gods that I would guess would be beatable:
Chaos Lord (sometimes, depending on mutations and if he draws any of his 4 PC cards)
Destiny (usually, depending on mutations and Fate Eggs)
Elidnis
Ferox
Fire Queen
Incarnate
Miracle
Morte (as long as he doesn't do a crazy amount of poison early)
Neptune
Paradox
Scorpio (as long as he doesn't do a crazy amount of poison early)
Seism (depends on if you can get enough Aether quanta; can't use hasten much)

So 12 out of 24 are possible I think.  Not too bad for a fairly quick and straight-forward deck.

Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244098#msg244098
« Reply #5 on: January 09, 2011, 08:28:23 pm »
the unupped version doesn't rly OTK

Offline thatnewguy

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244100#msg244100
« Reply #6 on: January 09, 2011, 08:30:15 pm »
Here's a rough idea for an unupped version:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55q 5fb 5fb 5la 5mq 5mq 5mq 5mq 5op 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 61o 61r 61r 61r 61t 61t 61t
This one can only do 168 damage so it'd be 2TK.  There may be a way to improve it though.
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Offline TheForbiddenOracle

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244127#msg244127
« Reply #7 on: January 09, 2011, 09:06:23 pm »
For the Unupgraded one add blessing

Offline tinkady

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244169#msg244169
« Reply #8 on: January 09, 2011, 10:16:36 pm »
seems like this isn't taking advantage of the fact that it's a psn-bow...could it use a few antimatters?

chenqu1989

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244194#msg244194
« Reply #9 on: January 09, 2011, 11:01:06 pm »
this idea is really cool that i've never thought a fg can be otk too.
thanks for the deck!

Offline Ryli

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244197#msg244197
« Reply #10 on: January 09, 2011, 11:03:47 pm »
in the unupped, switch that aether pillar for an air pendulum. I've lost a handful of games because I couldn't blitz for the kill, while having tons too much aether.

Offline Ryli

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Re: OTK FG and HB https://elementscommunity.org/forum/index.php?topic=19150.msg244200#msg244200
« Reply #11 on: January 09, 2011, 11:05:41 pm »
the unupped version doesn't rly OTK
Tell that to Elidnis. When I played, she ended up on the recieving end of 3 72/37 spectres. ;D

 

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