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kirchj33

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg277807#msg277807
« Reply #12 on: February 24, 2011, 06:37:39 pm »
Ok here's the stats for 50 games:
RawRate
Games50
Win4896%
EM3468%
Avg. TTW7.8125
Avg. Time90 secs
Total Time1.25 hrs
Total Score1419
IG Score Eff1135.2/hr
True Score Eff.1032/hr
TTW
40
53
614
712
88
94
101
112
121
132
140
150
160
170
180
190
200

My thoughts:  I had a loss at game 47 and a 22 turn win at game 50 that absolutely KILLED the initial stats.  Before that, it was running about an 1125, which would put it 3rd, just behind SCEM in the efficiency study.  As it stands it would now be 4th.  I will wait to post it in the efficiency study before we get it tweaked for good.

A few other variations after playing that I would like to see:

1.  Something instead of Lava Golems, with a different mark, nom nommers really have a heydey with these, especially if a draw that causes a slow start occurs.  It needs something that can recover more quickly if this occurs.  Since lists make everything better, here are possible options for alternatives:
1.  Light Mark - +1 Pendy, +3 Chaos Seed, +4 Pegasus, maybe a damselfly or two?
2.  Earth - Graboids (Willing3 said he already tried this, but I think its worth exploring further)
3.  Gravity - Chargers, I know I know... you were looking for a deck different than SCEM, but it synergizes well with, and allows a possibility for +1 black hole.  So maybe -4 Lava Golem -2 Precog, +4 Chargers, +1 Pendy, +1 Chaos Seed
4.  Earth - Steel Golems - idk why, just seems like it could be good.
5.  Life - Frogs

2.  +1 Pendy +1 Chaos Seed... -2 Precog, This might help give the lava golems a little CC resistance and take advantage of the extra quanta.  The real advantage would be to get the stars of the deck out quicker (lava golems & discord).  A turn 1 or 2 discord really puts this deck on cruise control.

3.  +1 Animate Weapon +1 Vampiric Dagger, -2 Precog.  Pretty self explanatory here, but midgame heals are a little lacking in case a heavy rush comes before you get your discord out.  A Vamp dagger would help alot with this.

4.  +1 Vamp Dagger +1 Pendy +1 Chaos Seed.... -2 Precog -1 Discord.  Combination of 2 & 3 from above, really self-explanatory.

5.  +2 Explosion... slow starts still really hurt against Aether & kill the TTW, has other uses as well.

Like I said, I think we're a good bit of testing away from optimizing this deck, but it has ALOT of potential.

Tea is good

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278032#msg278032
« Reply #13 on: February 25, 2011, 12:15:39 am »
Explosions are a good idea. Momentum is good (for golems or for ur discords.) Blessing/Chaos power is good for beating the otys.


Offline TheForbiddenOracle

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278036#msg278036
« Reply #14 on: February 25, 2011, 12:21:36 am »
How many turns would it take to win? (I don't want an exact answer just give me a rough estimation)

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278040#msg278040
« Reply #15 on: February 25, 2011, 12:27:20 am »
How many turns would it take to win? (I don't want an exact answer just give me a rough estimation)
According to kirchj33's stats he posted, approximately 7-8 turns, leaning more towards 8 at this point.
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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278234#msg278234
« Reply #16 on: February 25, 2011, 07:27:52 am »
This is great - I love the utility!

Thanks for creating and posting.
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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278678#msg278678
« Reply #17 on: February 26, 2011, 01:51:21 am »
A modification for T50/PvP.  What y'all think.

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 713 74f 74f 7ai 7ai 7dm 7dq 7dq 7dq 7dq 7gm 7n8 7n8 7te 80g

Tea is good

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278681#msg278681
« Reply #18 on: February 26, 2011, 02:01:02 am »
how does this do against Scarab buff deck?

Offline jmdtTopic starter

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278684#msg278684
« Reply #19 on: February 26, 2011, 02:08:20 am »
how does this do against Scarab buff deck?
depends.  With a properly timed black hole, it can be devastating to another psnbow.  Scarabs devour definately causes issues for the destroyers.

Tea is good

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg278697#msg278697
« Reply #20 on: February 26, 2011, 02:30:03 am »
ahhhh. I see no weaknesses here. Unless someone ran... nope, I see no easy counters. The only problem is, this is too slow. there are still bunches of rainbow fg decks that have a lot of stall. Sure you might win in the end, but if you are both trying to control each other it'll take like 10-15 turns.

Offline jmdtTopic starter

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg279160#msg279160
« Reply #21 on: February 26, 2011, 07:38:32 pm »
I added a rushy version.  Not an EM deck per say. but a blast to play.

Offline TheForbiddenOracle

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg279236#msg279236
« Reply #22 on: February 26, 2011, 10:03:13 pm »
How about adding in a Graviton Fire Eater?

kirchj33

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Re: OGEM: OverGrow'Em https://elementscommunity.org/forum/index.php?topic=21670.msg285410#msg285410
« Reply #23 on: March 07, 2011, 02:39:00 pm »
Tested this for AI3 for about an hour last night:
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 713 74f 74f 7ai 7ai 7ai 7dq 7dq 7dq 7dq 7gm 7jr 7qb 7qb 7ti 80g
Cloak helps with the fragility of the deck somewhat, but its by no means perfect.  Helps to solve the biggest issue with lava golems though.  Tell me what you think?

 

anything
blarg: