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Offline jmdtTopic starter

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O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284395#msg284395
« on: March 06, 2011, 03:52:43 am »
A collaboration of kirchj33 and I with input from willng3.  Its a its based on OGEM and TADA, but with more speed and CC resistance and a higher EM rate.

Enjoy.

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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 77a 77a 77a 77g 77g 7ai 7ai 7ai 7ds 7gm 7jr 7te 80g 8pm
« Last Edit: June 14, 2012, 09:04:02 pm by willng3 »

kirchj33

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284402#msg284402
« Reply #1 on: March 06, 2011, 04:05:04 am »
Great work fellas.  I will definitely get at least 50 games posted for efficiency by Monday or Tuesday.

LongDono

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284407#msg284407
« Reply #2 on: March 06, 2011, 04:16:30 am »
Maybe -1 golem + 1 Graboid?
Cost less earth, more attack, and better healing with Liquid shadow and can burrow.

Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284410#msg284410
« Reply #3 on: March 06, 2011, 04:17:32 am »
I swear, if I see another PSN EM deck from jmdt...
longdono's suggestion is good

LongDono

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284414#msg284414
« Reply #4 on: March 06, 2011, 04:23:10 am »
I swear, if I see another PSN EM deck from jmdt...
longdono's suggestion is good
Really? I am always shy to comment on decks from people I look up to as awesome deck builders.
Also the fact that Graboid has 3 quanta for earth and Golem has 4 means that if you open with only 1 Super nova and pass your turn it will be enough to play graboid, you would have to wait for Steel Golem another turn unless you had another Super Nova.

Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284417#msg284417
« Reply #5 on: March 06, 2011, 04:26:41 am »
graboids beat golem most of the time, because in two turns (assuming u evolve), they both do 12 damage, but shrieker will do 4 more damage each turn following that, while they cost the same (4 quanta for each, even tho graboid is earth and time, this is a rainbow, so it doesn't matter too much)
and, of course, graboid costs less initially

LongDono

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284419#msg284419
« Reply #6 on: March 06, 2011, 04:30:18 am »
Ya, the only thing Golem has is it is harder to kill, and can keep Liquid shadow longer, but it's not even worth it then because before the damage evens out the game SHOULD be over with.

Offline jmdtTopic starter

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284421#msg284421
« Reply #7 on: March 06, 2011, 04:32:46 am »
Yeah still determining if I want 3 grabbies or 3 golems.  The Golems will lead to a more 'stable' deck with their 9 hp, but grabbies will give a bit faster speed the is less resiliant versus CC.  I tend to think the golems we be better over time, as they can surve 1-2 of many CC, but I'd be glad for someone to prove me wrong.

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284423#msg284423
« Reply #8 on: March 06, 2011, 04:35:19 am »
Here's the big issue when considering Graboids over Steel Golems:

The AI is becoming more and more difficult to counteract due to its intelligence modifications.  As I discovered when running a TTW test for the Mono Shrieker rush:  Creature Control is now a big, big issue because the AI knows how to use it (the TTW increased by nearly 0.5, which is a HUGE speed reduction overall).  So even though a Shrieker will do more damage over time than a Golem assuming it remains unburrowed, the fact is that if it gets nailed by practically any form of CC, that advantage is eradicated instantly.  Golems will never be targeted by Rage Potions, suffer very little from getting blasted by Pandemonium/RoF, take three hits to bring down by an OE, and suffer much less from a Rewind than a Shrieker.  Now, if a Shrieker burrows itself to avoid oncoming CC, then it deals 1 less damage in comparison to the Golem.  Taking the focus off of Graboids doesn't necessarily mean you can't use them however; they're great for the burst damage and work great with the modifications above.
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LongDono

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284453#msg284453
« Reply #9 on: March 06, 2011, 05:24:47 am »
Here's the big issue when considering Graboids over Steel Golems:

The AI is becoming more and more difficult to counteract due to its intelligence modifications.  As I discovered when running a TTW test for the Mono Shrieker rush:  Creature Control is now a big, big issue because the AI knows how to use it (the TTW increased by nearly 0.5, which is a HUGE speed reduction overall).  So even though a Shrieker will do more damage over time than a Golem assuming it remains unburrowed, the fact is that if it gets nailed by practically any form of CC, that advantage is eradicated instantly.  Golems will never be targeted by Rage Potions, suffer very little from getting blasted by Pandemonium/RoF, take three hits to bring down by an OE, and suffer much less from a Rewind than a Shrieker.  Now, if a Shrieker burrows itself to avoid oncoming CC, then it deals 1 less damage in comparison to the Golem.  Taking the focus off of Graboids doesn't necessarily mean you can't use them however; they're great for the burst damage and work great with the modifications above.
Very valid points.
For the sake of debate though.
This is for AI 3 grinding yes? If so then the AI also uses rewind and all other forms of CC besides lightning and shockwave cost 3+, with discord and blackhole it should be hard to get CC off before shrikers have a chance to burrow, and while yes, they do 1 less damage at that point they also can unburrow after a few turns and go in for the kill.
Anyways I think you are right that in the long run Golems will be better so I will leave it at this, I just wanted to state a couple more things.
Also i was thinking because you use 3 heals maybe you can somehow add in another liquid shadow. They work great with many of the cards in the deck. idk just a thought. It would mean you would be using 6 darkness quanta on 2 cards. The only question is "is it worth it, and what to take out? "

kirchj33

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284455#msg284455
« Reply #10 on: March 06, 2011, 05:39:09 am »
After testing a bit, I would probably just go -1 Liquid Shadow, +1 Flesh Recluse.  You almost have to play the LS right when you get your 3rd :darkness in order for it to accumulate to the 3rd turn of healing, where it becomes a real difference maker.  I will test it both ways though.  I think the efficiency difference between this and TADA/TADA Blue will be negligible, and the limiting factor remains the PSN mechanic itself, but that remains to be seen.
Here's the big issue when considering Graboids over Steel Golems:

The AI is becoming more and more difficult to counteract due to its intelligence modifications.  As I discovered when running a TTW test for the Mono Shrieker rush:  Creature Control is now a big, big issue because the AI knows how to use it (the TTW increased by nearly 0.5, which is a HUGE speed reduction overall).  So even though a Shrieker will do more damage over time than a Golem assuming it remains unburrowed, the fact is that if it gets nailed by practically any form of CC, that advantage is eradicated instantly.  Golems will never be targeted by Rage Potions, suffer very little from getting blasted by Pandemonium/RoF, take three hits to bring down by an OE, and suffer much less from a Rewind than a Shrieker.  Now, if a Shrieker burrows itself to avoid oncoming CC, then it deals 1 less damage in comparison to the Golem.  Taking the focus off of Graboids doesn't necessarily mean you can't use them however; they're great for the burst damage and work great with the modifications above.
For me the biggest difference is the games where you don't draw an immediate SN because golems are large enough to still make a significant impact pre-SN.  Assuming you've gotten a discord into play, its likely a Graboid's weaker HP will be protected.  When playing TADA blue, an early discord + a couple crawlers is enough to carry you to an easy win/EM, and that would not be the case if you have graboids + no SN.

wavedash

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Re: O'EM'G: Outragous EM's Galore https://elementscommunity.org/forum/index.php?topic=22402.msg284464#msg284464
« Reply #11 on: March 06, 2011, 06:17:01 am »
I can very easily see the Liquid Shadow being of use against the odd buffed Otyugh.

 

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