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Offline vidurkhannaTopic starter

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CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg440287#msg440287
« on: December 19, 2011, 07:30:18 am »
i was just messing around with my cards and suddenly this idea came up

THE AI3 DECK :
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55s 58v 5c5 5ll 5ll 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ur 61t 61t 61t 61t 61t 61t 61u 7q5 7q5 7q5 8pu

its a really fun deck!
just play flying weapons and make the crusader choose any weapon!
played 20 games vs ai3 and won all of them!


THE PVP1 DECK :
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55s 58v 5c5 5ll 5ll 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5rp 5rp 5rp 5rp 5rp 5rp 5ur 61t 61t 61t 61t 61t 61t 61u 8pu

the pvp1 deck with sundials to draw cards instead of electrum hourglasses!!

really fun deck! :D

ps - i havent tried the pvp deck yet!!

EDIT : your comments would be highly appreciated!!

Offline Fireleaf

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg440323#msg440323
« Reply #1 on: December 19, 2011, 12:35:12 pm »
I really hope I face this deck in pvp.

U have way way too much light. Since u r endowing crusaders, they cost 8 :light

That is 48 :light total.

Quanta balance is way off- as u have no  :fire or  :water

I would suggest going down to 30 cards and consider  :light pends.
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Offline Holokausti

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg440329#msg440329
« Reply #2 on: December 19, 2011, 01:05:28 pm »
I tried the 1st deck for fun, and it really lacks light quanta. I only got 2 Crusaders out in 5 matches so most of the time you just rely on weapons to do the job. And even then it seemed to be harder than expected. Not enough quanta to play weapons quite often especially in the early game.

Offline furballdn

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg440452#msg440452
« Reply #3 on: December 19, 2011, 08:34:41 pm »
6 flying weapons? Isn't that a bit much? You could also stick in some light pendulums for your crusaders. How come you don't have an arsenic or other cheap weapon in the deck? You can take out some QPs.

Offline vidurkhannaTopic starter

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg441901#msg441901
« Reply #4 on: December 23, 2011, 08:37:08 pm »
6 flying weapons? Isn't that a bit much? You could also stick in some light pendulums for your crusaders. How come you don't have an arsenic or other cheap weapon in the deck? You can take out some QPs.
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Offline Chapuz

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg441971#msg441971
« Reply #5 on: December 24, 2011, 01:12:43 am »
I find those sundials useless in the PVP1 deck.
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Offline furballdn

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg442089#msg442089
« Reply #6 on: December 24, 2011, 07:17:40 am »
I find those sundials useless in the PVP1 deck.
I agree. Hourglasses would be better. The cost of drawing with a sundial also cuts into your :light.

Offline burpcow

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg442096#msg442096
« Reply #7 on: December 24, 2011, 07:34:32 am »
I tried the AI3 deck and for some reason I was starved of light and aether quanta.  Take out some crusaders and dimensional shields would be my suggestion.

Offline mrpaper

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg454491#msg454491
« Reply #8 on: January 29, 2012, 07:19:15 pm »
***TRIALS RESPONSE***

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The AI3 deck, this sure looks like a fun deck to play.  But as it was said in other commentaries, it can also use some good improvements to have more wins!

First, remove the titan as you need gravity quanta for it and the pulveriser ( you could  also remove the pulveriser instead but it's more usefull to me since you have no other permanent control).  Second, switch 4 quantum pillars for light pendulums because you lack way too much of light and also switch 2 others for time pendulum to help you're hourglasses.  Thirdly, remove 2 flying weapons (one because of the titan removed and one because you don't need 5 flying weapon for 5 weapon, the last should remain in the weapon slot).  Then I would suggest to remove 1 last quantum pillar for a purify because poison is such a popular threat these days!  Also, if you can upgrade the flying weapons it will help this deck a lot because you can keep the air quanta for Owl's eye cast and effect and use some of those useless fire/death/entropy quanta.  You might also think if you'd prefer a second pulveriser instead of the druidic staff, since the staff is a weaker stiletto which you have and the pulvy might prove more important.

Here would be my deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 58v 5c5 5ia 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5t2 5t2 5ur 61t 61t 61t 61t 61t 61t 61u 7q5 7q5 7q5 8pj

Offline UnderneathTheLens

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg454528#msg454528
« Reply #9 on: January 29, 2012, 09:33:30 pm »
***TRIALS RESPONSE***

--------------------------------------------------------------------------------


The AI3 deck, this sure looks like a fun deck to play.  But as it was said in other commentaries, it can also use some good improvements to have more wins!

First, remove the titan as you need gravity quanta for it and the pulveriser ( you could  also remove the pulveriser instead but it's more usefull to me since you have no other permanent control).  Second, switch 4 quantum pillars for light pendulums because you lack way too much of light and also switch 2 others for time pendulum to help you're hourglasses.  Thirdly, remove 2 flying weapons (one because of the titan removed and one because you don't need 5 flying weapon for 5 weapon, the last should remain in the weapon slot).  Then I would suggest to remove 1 last quantum pillar for a purify because poison is such a popular threat these days!  Also, if you can upgrade the flying weapons it will help this deck a lot because you can keep the air quanta for Owl's eye cast and effect and use some of those useless fire/death/entropy quanta.  You might also think if you'd prefer a second pulveriser instead of the druidic staff, since the staff is a weaker stiletto which you have and the pulvy might prove more important.

Here would be my deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 58v 5c5 5ia 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5t2 5t2 5ur 61t 61t 61t 61t 61t 61t 61u 7q5 7q5 7q5 8pj

You must mean mark of :aether, (you currently have mark of :entropy).

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Re: CRUSADERS CHOICE [AI3] + [PVP1] https://elementscommunity.org/forum/index.php?topic=34933.msg456733#msg456733
« Reply #10 on: February 04, 2012, 11:16:21 pm »
If i ever get crusader/light pillar/flying weapon as my arena card, i think this has some serious potential.

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6u3 6u3 6u3 6u3 6u3 6u3 6u5 71a 77f 7al 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7n2 7tb 80e 8pj

The miracles are for survivng once you have your crusaders out and are bathing in light quanta. Maybe swap them for sancturies for protection from BH/Pests/Nightmare.
The weapons are pretty much interchangable, you'll notice i chose the cheap ones, this is so no matter which you get, 2 supernovas will be enough to play them. This avoids clogging your hand waiting for the 3rd supernova. The higher cost ones are probably better to use in some situations. You obviously want to take the CC/PC ones according to your enemies deck.

 

anything
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